User:4st/Cycle 13 Ideas: Difference between revisions
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Here's a page of free ideas. Add or remove as you please. | |||
== Persistent Ideas == | |||
=== Optional Engagement === | |||
Players may choose to not obey an ephemeral rule by saying so in #game-actions. When they do so, they can no longer obey it for the rest of the loop as well. A player who doesn't obey a rule cannot change gamestate based on that rule. If changes to gamestate would affect a player who doesn't obey the rule those changes would affect, they instead don't. If said changes to gamestate that would affect that player would last beyond a loop, those changes begin affecting that player when the next loop begins. | |||
=== Orbs === | |||
Whenever a player is granted coins, subtract 1 from the number of coins granted for each orb in their possession. | |||
A player may, by announcement to #game-actions and specifying a proposal in #standard-proposals or #transtemporal-proposals, revoke an orb in their possession. When the voting period on that proposal ends, count :heavy_plus_sign: and :heavy_minus_sign: reactions from that player on that proposal as an additional vote in favor or against, respectively. | |||
=== Proposal Rewards === | |||
Whenever an standard proposal is adopted, grant 1 coin to the player who proposed it. | |||
Whenever a transtemporal proposal is adopted, grant 2 coins to the player who proposed it. | |||
=== Micrographomic === | |||
Each player is a row and a column on a matrix that contains integers from -10 to 10. When the loop begins, all values in the matrix are reset to 0. | |||
== Ephemeral Ideas == | |||
=== Ducks === | |||
Ducks (singular duck) are a non-fungible (persistent?) item. | |||
Whenever a player is granted coins, for each duck in their possession, add 1 to the number of coins granted. | |||
Whenever coins are revoked from a player, for each duck in their possession, add 1 to the number of coins revoked. | |||
A player may, by announcement to #game-actions, revoke 10 coins in their possession, and afterwards, be granted a duck. | |||
A player may, by announcement to #game-actions and specifying a proposal in #standard-proposals or #transtemporal-proposals, revoke a duck in their possession. When the voting period on that proposal ends, count :duck: and :noDuck: reactions from that player on that proposal as an additional vote in favor or against, respectively. |
Revision as of 03:49, 21 October 2022
Here's a page of free ideas. Add or remove as you please.
Persistent Ideas
Optional Engagement
Players may choose to not obey an ephemeral rule by saying so in #game-actions. When they do so, they can no longer obey it for the rest of the loop as well. A player who doesn't obey a rule cannot change gamestate based on that rule. If changes to gamestate would affect a player who doesn't obey the rule those changes would affect, they instead don't. If said changes to gamestate that would affect that player would last beyond a loop, those changes begin affecting that player when the next loop begins.
Orbs
Whenever a player is granted coins, subtract 1 from the number of coins granted for each orb in their possession.
A player may, by announcement to #game-actions and specifying a proposal in #standard-proposals or #transtemporal-proposals, revoke an orb in their possession. When the voting period on that proposal ends, count :heavy_plus_sign: and :heavy_minus_sign: reactions from that player on that proposal as an additional vote in favor or against, respectively.
Proposal Rewards
Whenever an standard proposal is adopted, grant 1 coin to the player who proposed it.
Whenever a transtemporal proposal is adopted, grant 2 coins to the player who proposed it.
Micrographomic
Each player is a row and a column on a matrix that contains integers from -10 to 10. When the loop begins, all values in the matrix are reset to 0.
Ephemeral Ideas
Ducks
Ducks (singular duck) are a non-fungible (persistent?) item.
Whenever a player is granted coins, for each duck in their possession, add 1 to the number of coins granted.
Whenever coins are revoked from a player, for each duck in their possession, add 1 to the number of coins revoked.
A player may, by announcement to #game-actions, revoke 10 coins in their possession, and afterwards, be granted a duck.
A player may, by announcement to #game-actions and specifying a proposal in #standard-proposals or #transtemporal-proposals, revoke a duck in their possession. When the voting period on that proposal ends, count :duck: and :noDuck: reactions from that player on that proposal as an additional vote in favor or against, respectively.