User:Klinkplink/Shareholder Nomic: Difference between revisions
miraheze>Klinkplink adding judges, corrected a typo |
miraheze>Klinkplink Breaking subrules into rules, made a trade channel for trades rules |
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'''To-do:''' | '''To-do:''' | ||
* Klink don't forget you wanted to do stuff with judges. | *<s> Klink don't forget you wanted to do stuff with judges. | ||
* How do we approach subrules? | * How do we approach subrules? | ||
* Should we split any of the rules up into smaller ones to make things more competitive? | * Should we split any of the rules up into smaller ones to make things more competitive?</s> | ||
* Add rules obligations to track your own stuff. | * Add rules obligations to track your own stuff. | ||
* Roll Standard/Urgent proposals into the one singular proposal rule (previously subrules) | |||
* ??? | * ??? | ||
* Profit | * Profit | ||
== $TIM: Time == | |||
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC. | All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC. | ||
== $PLA: Players == | |||
Only players may perform actions and vote. | Only players may perform actions and vote. | ||
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Items are entities described as such by the rules. Items are always owned by an entity, and they cannot be owned by any entity that the rules do not allow to own that item. Unless another rule states otherwise, players can own all items and when an item would otherwise lack an owner it is destroyed. | Items are entities described as such by the rules. Items are always owned by an entity, and they cannot be owned by any entity that the rules do not allow to own that item. Unless another rule states otherwise, players can own all items and when an item would otherwise lack an owner it is destroyed. | ||
== $SHR: Rule Shares == | |||
For each rule, there is a class of fungible items representing shares of ownership of that rule. When a new rule is created, the player whose proposal created that rule gains 6 shares of that rule, and the Bureau of Business gains 4 shares of that rule. When a rule is amended by proposal, a share of that rule is created in the possession of the owner of the proposal that amended that rule. | For each rule, there is a class of fungible items representing shares of ownership of that rule. When a new rule is created, the player whose proposal created that rule gains 6 shares of that rule, and the Bureau of Business gains 4 shares of that rule. When a rule is amended by proposal, a share of that rule is created in the possession of the owner of the proposal that amended that rule. | ||
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== $ACT: Actions == | == $ACT: Actions == | ||
A "game action" is any action a player may take that would alter the gamestate. All game actions | A "game action" is any action a player may take that would alter the gamestate. All game actions can be performed by announcing them in the channel #game-actions. Players are considered reputable if they have continuously been a player for the last seven days. Any action that the rules allow to be performed in a channel that is not #game-actions can be performed in #game-actions as well as those specified by the rules. Any action that the rules allow to be performed in #game-actions can be performed in any other channel so long as the message in which it is performed includes an unambiguous designation that they are intended to be game actions. | ||
== $TRD: Trade == | |||
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. Reputable players may trade items with other reputable players. A trade between two players takes place when both players explicitly consent to the trade in # | A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. Reputable players may trade items with other reputable players. A trade between two players takes place when both players explicitly consent to the trade in #trades . | ||
== $PROP: Proposals == | == $PROP: Proposals == | ||
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The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard. | The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard. | ||
== $URG: Urgent Class Proposal == | |||
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it. | The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it. | ||
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Any reputable player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability. | Any reputable player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability. | ||
== $STD: Standard Proposals == | |||
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against. A player cannot create a standard proposal if they have already created four proposals in that week or if they already own two proposals. | The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against. A player cannot create a standard proposal if they have already created four proposals in that week or if they already own two proposals. | ||
Each standard proposal is an item. When a standard proposal is created, it is created in the possession of the proposal's author. A single proposal can create up to 1 rule, and amend up to 3 rules, if the proposal exceeds either of these limits it is automatically withdrawn. When a standard proposal is withdrawn or applied, it is destroyed. | Each standard proposal is an item. When a standard proposal is created, it is created in the possession of the proposal's author. A single standard proposal can create up to 1 rule, and amend up to 3 rules, if the proposal exceeds either of these limits it is automatically withdrawn. When a standard proposal is withdrawn or applied, it is destroyed. | ||
== $JDG: Judges == | == $JDG: Judges == | ||