User:Nyhilo/Cycle 12/Ruleset Text Rewrite: Difference between revisions
miraheze>Nyhilo Implement Nameko's Nomster Action "Lick" |
miraheze>Nyhilo Update Rules and Proposals to hopefully make them work |
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==Rules== | ==Rules== | ||
A rule is a | A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect. | ||
Rules should be short to aid in rewriting. | Rules should be short to aid in rewriting. | ||
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A rule that is not a subrule is a top-level rule. | A rule that is not a subrule is a top-level rule. | ||
The path of a subrule is: path of parent → title of subrule. The path of the top-level rule is the title of the rule. | The path of a subrule is: <path of parent > → <title of subrule>. The path of the top-level rule is the title of the rule. | ||
== | ==Changes== | ||
A change | A change is a body of text which describes a change to the gamestate. | ||
Types of | Types of changes are defined by subrules of this rule. | ||
===Rule | ===Rule Changes=== | ||
A rule change | A rule change modifies an existing rule in any way other than deleting it, or adds a new rule. | ||
When applied, if there is a rule with the path described in the rule change, then that rule is replaced with the rule change; otherwise that rule change becomes a new rule in effect. | |||
===Arbitrary | ===Arbitrary Changes=== | ||
An arbitrary change | An arbitrary change describes one or more modifications to the gamestate that don not meet the criteria for any other change type. | ||
When applied, the changes it describes are put into place, in the order they are described. | When applied, the changes it describes are put into place, in the order they are described. | ||
===Location Change Cards=== | ===Location Change Cards=== | ||
A location change | A location change card modifies the properties of a location. | ||
A location change card takes the form of a location card with the same coordinates as an existing location. It may specify any properties for that location, including special tags. | A location change card takes the form of a location card with the same coordinates as an existing location. It may specify any properties for that location, including special tags. | ||
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==Proposals== | ==Proposals== | ||
A proposal is a | A proposal is a rule change or a set of rule changes duly submitted as a proposal. When a proposal takes effect, each of its changes are applied in a sequence and in the same instant. | ||
Players can create a proposal | Players can create a proposal sending a message in #proposals, optionally specifying a title and/or the proposal's class, which defaults to Standard. | ||
===Lifecycle=== | ===Lifecycle=== | ||
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== Good == | == Good == | ||
Each player has a number of gooderhose points, starting at 0. A player with at least 1250 | Each player has a number of gooderhose points, starting at 0. A player with at least 1250 gooderhose points that is in the Tower of Ferrets wins the cycle. | ||
=== Proposal Points === | === Proposal Points === | ||