User:Randomnetcat/Embassy Cycle Draft: Difference between revisions

miraheze>Randomnetcat
Separate Embassy and Policy rulesets
miraheze>Randomnetcat
Small fixes
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== Policies ==
== Policies ==


Each Relations Council has its own ruleset, which is separate from and subordinate to the Embassy ruleset. The ruleset of a Relatiouns Council governs only the state that exists solely because of that ruleset and members of the Relations Council. Rules that are part of a Relations Council ruleset are known as Policies. Relations Councils rulesets should be tracked separately from each other and from the Embassy Ruleset.
Each Relations Council has its own ruleset, which is separate from and subordinate to the Embassy ruleset. The ruleset of a Relations Council governs only the state that exists solely because of that ruleset and members of the Relations Council. Rules that are part of a Relations Council ruleset are known as Policies. Relations Council rulesets should be tracked separately from each other and from the Embassy Ruleset.


Policies may describe actions which players of Infinite Nomic can take with respect to the game its associated Relations Council is for as well as processes relevant to that game that must be done on the side of Infinite Nomic.
Policies may describe actions which players of Infinite Nomic can take with respect to the game its associated Relations Council is for as well as processes relevant to that game that must be done on the side of Infinite Nomic.


An Policy proposal is a body of text specifying one or more changes to the gamestate (including the ruleset) of a single Relations Council. Any member of a Relations Council can submit a Policy proposal by submitting its full contents to the channel #policies, provided that such submission clearly identifies which Relations Council it pertains to. Policy rules only need a simple majority of votes in favor to pass, and only votes from members of the Relations Council it is for are counted.
An Policy proposal is a body of text specifying one or more changes to the gamestate (including the ruleset) of a single Relations Council. Any member of a Relations Council can submit a Policy proposal by submitting its full contents to the channel #policies, provided that such submission clearly identifies which Relations Council it pertains to.


The voting period for a Policy proposal is the 72 hours after it was submitted. At the end of a Policy proposal's voting period, each player who has a reaction of :+1: on the proposal message is considered to have voted for it, and each player who has a reaction of :-1: against. If a player's vote is unclear, their vote is considered to be against.
The voting period for a Policy proposal is the 72 hours after it was submitted. At the end of a Policy proposal's voting period, each player who has a reaction of :+1: on the proposal message is considered to have voted for it, and each player who has a reaction of :-1: against. If a player's vote is unclear, their vote is considered to be against.


Once the voting term of an Embassy proposal had passed, if at least two thirds of votes on that Embassy proposal are for it and the message in which it was submitted has been neither edited nor deleted, it takes effect. Its effects are wholly limited to altering the gamestate (including the ruleset) of the Relations Council it pertains to.
Once the voting term of an Embassy proposal had passed, if more votes on that Embassy proposal are for it than votes on it are against, and if the message in which it was submitted has been neither edited nor deleted, it takes effect. Its effects are wholly limited to altering the gamestate (including the ruleset) of the Relations Council it pertains to.