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=== Players ===
=== Players ===
Any person may become a player by sending any message in any channel in The Community Garden category. A player may stop being a player by announcing their intent in any channel in The Community Garden category or by leaving the Discord server.
Any person may become a player by sending any message in any channel in The Community Garden category. A player may stop being a player by announcing their intent in any channel in The Community Garden category or by leaving the Discord server.
=== Roles ===
Players may have a role. Players may perform actions specific to their role by posting their intent to do so as a single message in #plant-actions.
If a player does not have a role or has not successfully performed any role-specific actions within the past 7 days, the player may change roles by posting their intent to perform any action specific to that role as a single message in #plant-actions. The players role is changed, and then the action is performed.


=== Measurement ===
=== Measurement ===
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When a feature comes into existence, the feature it grows upon is referred to as its parent. Additionally, any features that are grown from a feature are referred to as its children. The Trunk has no parent.
When a feature comes into existence, the feature it grows upon is referred to as its parent. Additionally, any features that are grown from a feature are referred to as its children. The Trunk has no parent.


== Roles ==
== Plant Growth ==
Players may have a role. Players may perform actions specific to their role by posting their intent to do so as a single message in #plant-actions.
=== Trunk Growth ===
 
If a player does not have a role or has not successfully performed any role-specific actions within the past 7 days, the player may change roles by posting their intent to perform any action specific to that role as a single message in #plant-actions. The players role is changed, and then the action is performed.
 
Roles:
*Admirers
*Critics
*Gardeners
*Caretakers
 
=== Admirers ===
 
==== Admiration ====
Any Admirer may admire the plant as a role-specific action. When they do so, they may optionally specify a valid result that could exist in the current Trunk Growth Pool.
 
If the plant has been admired at least once previously during a day it attempts to grow, add 1 entry of the specified result for that roll attempt. If no result is specified, add 1 entry of the following result for that roll attempt:
 
"If the trunk has not grown a bud within 5 centimeters of its current height, the trunk grows a new bud at its current height. Otherwise, the trunk sprouts 1 new leaf at its current height."
 
=== Critics ===
 
==== Criticism ====
Any Critic may critique the plant as a role-specific action.
 
If the plant has been critiqued at least once previously during a day it attempts to grow, then for that roll attempt:
 
*Add 2 entries of "The plant becomes eligible for a development roll today."
*If the plant had not been also admired at least once previously during that day, instead add 1 entry of "Nothing Happens."
 
=== Gardeners ===
==== Watering ====
Any Gardener may water the plant as a role-specific action. The first time the plant is watered each day, the plant may attempt to grow.
 
==== Composting ====
Any Gardener may create a bag of fertilizer for the plant as a role-specific action. Each player has enough material, by default, to create one bag of fertilizer each day.
 
==== Fertilizing ====
Any Gardener may apply bags of fertilizer to the plant as a role-specific action, as long as fertilizer is available. Bags of fertilizer are kinda tiny, so they can only be applied in integer quantities. Once a bag is applied, it is consumed whether or not the fertilizer has an effect.
 
If the plant is not in a photosynthesis cycle, then when the total bags of applied fertilizer is at least (sum of length of all branches combined)/10 bags, 1 d6 is added to the number of growth rolls the next time a photosynthesis cycle is triggered on the plant. Fertilizer can only do so much, so this effect can only apply once to a photosynthesis cycle. The amount of applied fertilizer is reset to zero whenever the plant's cycle changes.
 
The first time per day a bag of fertilizer is applied to the plant while it is in a photosynthesis cycle, then the cycle time is reduced by one day.
 
=== Caretakers ===
Caretakers are very small. When a Gardener becomes a Caretaker, they shrink down to a hundredth their size (generally somewhere around 1.75cm tall) before they do anything else. Because of their small size, Caretakers become fatigued very easily for even simple actions. If they are fatigued, a Caretaker is unable to do any action and must rest. Should they cease to be Caretakers, players return to the size they were before they became Caretakers.
 
==== Climbing ====
Caretakers may climb to a specific location on the plant as a role-specific action. If no location is specified, the player will climb to the lowest feature that is the tip of a branch. In the event of a tie, this feature is chosen randomly among the tied features. After climbing, a Caretaker will be fatigued for the rest of the day.
 
==== Pruning ====
Any Caretaker may prune a feature at their current location on the plant as a role-specific action. By pruning the plant, the plant will lose the feature at that location. If a Caretaker attempts to prune a branch, the thickness and hardness of the plant will cause them to become fatigued for the rest of the day, and their attempt to prune will fail.
 
If a feature is successfully pruned:
*It falls below into the composting pile, stored as the kind of feature(s) it was. This feature can be used as material to make a bag of compost, no matter what kind of feature it is.
*The plant now becomes eligible for an additional coronation roll the next day.
*The plant will become eligible for a coronation roll at the beginning of the next day.
*The Caretaker who pruned the plant rolls 1d3. If they roll a 1, they fall off the plant, Though unharmed, this takes a lot out of a little Caretaker! If they fall of the plant, they become fatigued for the rest of the day, and for the entirety of the next day. If they do not fall of the plant, they still become fatigued for the rest of the day due to the hard work involved.
 
If the plant has been pruned at least once on the day previous to a day it attempts to grow, remove 1 entry of 'Nothing Happens.' for that roll attempt.
 
==== Pollinating ====
Any Caretaker may pollinate a flower at their current location as a role-specific action. In doing so, they get fluffy pollen from that flower all over them. If they had pollen on them from a different flower than the one they are pollinating, that pollen is removed from them, and the flower becomes pollinated. After pollinating, a Caretaker will be fatigued for the rest of the day.
 
== Plant Actions ==
=== Growth ===
When the plant attempts to grow, any player may randomly select a weighted result from the following Trunk Growth Pool according to the current season.
When the plant attempts to grow, any player may randomly select a weighted result from the following Trunk Growth Pool according to the current season.
{| class="wikitable"
{| class="wikitable"
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|1
|1
|}
|}
== Role: Admirer ==
=== Admiration ===
Any Admirer may admire the plant as a role-specific action. When they do so, they may optionally specify a valid result that could exist in the current Trunk Growth Pool.
If the plant has been admired at least once previously during a day it attempts to grow, add 1 entry of the specified result for that roll attempt. If no result is specified, add 1 entry of the following result for that roll attempt:
"If the trunk has not grown a bud within 5 centimeters of its current height, the trunk grows a new bud at its current height. Otherwise, the trunk sprouts 1 new leaf at its current height."
== Role: Critic ==
=== Criticism ===
Any Critic may critique the plant as a role-specific action.
If the plant has been critiqued at least once previously during a day it attempts to grow, then for that roll attempt:
*Add 2 entries of "The plant becomes eligible for a development roll today."
*If the plant had not been also admired at least once previously during that day, instead add 1 entry of "Nothing Happens."
== Role: Gardener ==
=== Watering ===
Any Gardener may water the plant as a role-specific action. The first time the plant is watered each day, the plant may attempt to grow.
=== Composting ===
Any Gardener may create a bag of fertilizer for the plant as a role-specific action. Each player has enough material, by default, to create one bag of fertilizer each day.
=== Fertilizing ===
Any Gardener may apply bags of fertilizer to the plant as a role-specific action, as long as fertilizer is available. Bags of fertilizer are kinda tiny, so they can only be applied in integer quantities. Once a bag is applied, it is consumed whether or not the fertilizer has an effect.
If the plant is not in a photosynthesis cycle, then when the total bags of applied fertilizer is at least (sum of length of all branches combined)/10 bags, 1 d6 is added to the number of growth rolls the next time a photosynthesis cycle is triggered on the plant. Fertilizer can only do so much, so this effect can only apply once to a photosynthesis cycle. The amount of applied fertilizer is reset to zero whenever the plant's cycle changes.
The first time per day a bag of fertilizer is applied to the plant while it is in a photosynthesis cycle, then the cycle time is reduced by one day.
== Role: Caretaker ==
Caretakers are very small. When a Gardener becomes a Caretaker, they shrink down to a hundredth their size (generally somewhere around 1.75cm tall) before they do anything else. Because of their small size, Caretakers become fatigued very easily for even simple actions. If they are fatigued, a Caretaker is unable to do any action and must rest. Should they cease to be Caretakers, players return to the size they were before they became Caretakers.
=== Climbing ===
Caretakers may climb to a specific location on the plant as a role-specific action. If no location is specified, the player will climb to the lowest feature that is the tip of a branch. In the event of a tie, this feature is chosen randomly among the tied features. After climbing, a Caretaker will be fatigued for the rest of the day.
=== Pruning ===
Any Caretaker may prune a feature at their current location on the plant as a role-specific action. By pruning the plant, the plant will lose the feature at that location. If a Caretaker attempts to prune a branch, the thickness and hardness of the plant will cause them to become fatigued for the rest of the day, and their attempt to prune will fail.
If a feature is successfully pruned:
*It falls below into the composting pile, stored as the kind of feature(s) it was. This feature can be used as material to make a bag of compost, no matter what kind of feature it is.
*The plant now becomes eligible for an additional coronation roll the next day.
*The plant will become eligible for a coronation roll at the beginning of the next day.
*The Caretaker who pruned the plant rolls 1d3. If they roll a 1, they fall off the plant, Though unharmed, this takes a lot out of a little Caretaker! If they fall of the plant, they become fatigued for the rest of the day, and for the entirety of the next day. If they do not fall of the plant, they still become fatigued for the rest of the day due to the hard work involved.
If the plant has been pruned at least once on the day previous to a day it attempts to grow, remove 1 entry of 'Nothing Happens.' for that roll attempt.
=== Pollinating ===
Any Caretaker may pollinate a flower at their current location as a role-specific action. In doing so, they get fluffy pollen from that flower all over them. If they had pollen on them from a different flower than the one they are pollinating, that pollen is removed from them, and the flower becomes pollinated. After pollinating, a Caretaker will be fatigued for the rest of the day.


== The Plant Keeper ==
== The Plant Keeper ==