User:UnderSampled/GuildNomic: Difference between revisions

miraheze>UnderSampled
No edit summary
miraheze>UnderSampled
No edit summary
Line 1: Line 1:
=== Time ===
== Playing ==
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.


=== Players ===
=== Players ===
Line 10: Line 9:
Guilds are entities that have members. Anyone may join a guild, provided they are currently a player or have not been a player at any point in the past seven days.
Guilds are entities that have members. Anyone may join a guild, provided they are currently a player or have not been a player at any point in the past seven days.
Anyone who joins a guild and is not a player, becomes a player by doing so.
Anyone who joins a guild and is not a player, becomes a player by doing so.
=== Time ===
All times mentioned in this rule-set are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.


=== Phases ===
=== Phases ===
Line 16: Line 18:
     Monday, Tuesday, and Wednesday
     Monday, Tuesday, and Wednesday
     Thursday, Friday, Saturday, and Sunday
     Thursday, Friday, Saturday, and Sunday
 
== Heading text ==
Phases are identified by successive Roman Numerals: The first Phase of the cycle is Phase I, and each successive phase is assigned the next numeral after.
Phases are identified by successive Roman Numerals: The first Phase of the cycle is Phase I, and each successive phase is assigned the next numeral after.


=== Proposals ===
=== Proposals ===
Proposals are documents that can describe changes to the gamestate, including rule changes. When a proposal takes effect, its changes are applied instantaneously. A player can create a proposal in #proposals by specifying the text. A proposal is active if the message representing it in #proposals has been neither deleted nor edited. A player cannot create a proposal if they have already created four (4) proposals in that week or two (2) or more of the proposals they have created are active.
Proposals are documents that can describe changes to the game-state, including rule changes. When a proposal takes effect, its changes are applied instantaneously. A player can create a proposal in #proposals by specifying the text. A proposal is active if the message representing it in #proposals has been neither deleted nor edited. A player cannot create a proposal if they have already created four (4) proposals in that week or two (2) or more of the proposals they have created are active.


A 👍 or 👎 reaction on a proposal message at the time when its voting period ends constitutes a vote in favor or against, respectively.
A 👍 or 👎 reaction on a proposal message at the time when its voting period ends constitutes a vote in favor or against, respectively.
Line 28: Line 30:


A proposal takes effect if it is active and popular when voting for it ends. A proposal that does not take effect at the end of its voting period is withdrawn automatically. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.
A proposal takes effect if it is active and popular when voting for it ends. A proposal that does not take effect at the end of its voting period is withdrawn automatically. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.
=== Characters ===
Characters are entities which may recieve and bear titles. Players and NPCs (Non-Player Characters) are Characters. Characters may be refered to by their titles.
Characters have a level. Players start at level 1.
Characters have Health Points (HP), which start equal to their level.
Titles and levels for players are listed in the 'roster' recorded in the generally-agreed-upon applicable location.


=== Items ===
=== Items ===
Line 39: Line 35:
For an entity to gain an item is for that item to be created in that entity's possession.
For an entity to gain an item is for that item to be created in that entity's possession.
For an entity to lose an item is for that item to be destroyed from that entity's possession.
For an entity to lose an item is for that item to be destroyed from that entity's possession.
To transfer an item is to move it from one entity's possesion to another's.
To transfer an item is to move it from one entity's possession to another's.
 
== Characters ==
Characters are entities which have a level. Players and NPCs (Non-Player Characters) are Characters.
Characters have a level. Players start at level 1.
Characters have Health Points (HP), which start equal to their level. Reducing HP is called damaging.
Levels for players are listed in the 'roster' recorded in the generally-agreed-upon applicable location.
 
=== Titles ===
Characters which may receive and bear titles. Characters may be referred to by their titles.
Titles for players are listed in the roster.


=== Elemental Strengths ===
=== Elemental Strengths ===
Line 69: Line 75:


=== Parties ===
=== Parties ===
A party is a group of adventurers. A party's ESs are the sum per-element of it's adventurers' ESs, and its level is the sum of it's adventurers' levels.
A party is a named group of adventurers. A party's ESs are the sum per-element of it's adventurers' ESs, and its level is the sum of it's adventurers' levels.
A Party's HP is the sum of it's adventurers' HP. If its HP is to be reduced, this is done by reducing the HP
 
To create a party, any adventurer may announce its creation in #adventurers-guild and by stating a name for the party. The creator of a party becomes a member upon its creation.
To create a party, any adventurer may announce its creation in #adventurers-guild and by stating a name for the party. The creator of a party becomes a member upon its creation.
To join a party, any adventurer who has HP greater than zero (0) and is not in a party may state their intention to join in #adventurers-guild.
To join a party, any adventurer who has HP greater than zero (0) and is not in a party may state their intention to join in #adventurers-guild.
Party members may leave the party at any time. A party is disbanded when no members are left. Any items remaining in the party's possession are transferred to the last adventurer to leave.
Party members may leave the party at any time. A party is disbanded when no members are left. Any items remaining in the party's possession are transferred to the last adventurer to leave.
If a party member's HP falls below zero (0) at any time, they are immediately removed from the party.
If a party member's HP falls below zero (0) at any time, they are immediately removed from the party.
Any member of a party may lead the party by stating an action for the party to take. The party then does that action immediately. The member who lead the action is responsible for fulfilling the rules of the action on behalf of the party.
Any member of a party may lead the party by stating an action for the party to take. The party then does that action immediately. The member who lead the action is responsible for fulfilling the rules of the action on behalf of the party.