User:UnderSampled/GuildNomic: Difference between revisions

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A class is a title which conveys elemental strengths to those who bear it.  
A class is a title which conveys elemental strengths to those who bear it.  


The Classes and their respective ESs listed in the table below:
The Classes and their respective ESs listed in the
@FartBot cfj Cycle 9 was won by All of The Ducks table below:
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!Class
!Class
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== The Adventurer's Guild ==
== The Adventurer's Guild ==
The Adventurer's Guild is a guild.
The Adventurer's Guild is a guild.
Anyone eligible to join a guild may become a member in the Adventurer's Guild at any time by posting their intent to join and their choice of class on #adventurers-guild.
Anyone eligible to join a guild may become a member in the Adventurer's Guild at any time by posting their intent to join and their choice of class on #adventurers-guild.
Upon joining the guild, adventurers are given the title Adventurer, and of the class of their choice.
Upon joining the guild, adventurers are given the title Adventurer, and of the class of their choice.


=== Parties ===
=== Parties ===
A party is a named group of adventurers. A party's ESs are the sum per-element of it's adventurers' ESs, and its level is the sum of it's adventurers' levels.
A party is a named group of adventurers.
A Party's HP is the sum of it's adventurers' HP. If its HP is to be reduced, this is done by reducing the HP
 
A party's ESs are the sum per-element of it's adventurers' ESs, its level is the sum of it's adventurers' levels, and its HP is the sum of it's adventurers' HP.
 
If the party is to be damaged, this is done by damaging its members one point at a time, in an order of their choosing, until the party's HP is reduced the correct amount.


To create a party, any adventurer may announce its creation in #adventurers-guild and by stating a name for the party. The creator of a party becomes a member upon its creation.
To create a party, any adventurer may announce its creation in #adventurers-guild and by stating a name for the party. The creator of a party becomes a member upon its creation.
To join a party, any adventurer who has HP greater than zero (0) and is not in a party may state their intention to join in #adventurers-guild.
To join a party, any adventurer who has HP greater than zero (0) and is not in a party may state their intention to join in #adventurers-guild.
Party members may leave the party at any time. A party is disbanded when no members are left. Any items remaining in the party's possession are transferred to the last adventurer to leave.
Party members may leave the party at any time. A party is disbanded when no members are left. Any items remaining in the party's possession are transferred to the last adventurer to leave.
If a party member's HP falls below zero (0) at any time, they are immediately removed from the party.
If a party member's HP falls below zero (0) at any time, they are immediately removed from the party.


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=== Monsters ===
=== Monsters ===
A monster is an NPC. To create a monster, Roll 1d6-3 for each element to determine it's ESs and 3dN-2 to determine it's level, where N is the level of the highest-level adventurer in the Adventurer's Guild. After this, name the monster with a name which subjectively fits its ESs and level.
A monster is an NPC. To create a monster, Roll 1d6-3 for each element to determine it's ESs and 3dN-2 to determine it's level, where N is the level of the highest-level adventurer in the Adventurer's Guild. After this, name the monster with a name which subjectively fits its ESs and level.
If at any point, a monster's HP falls below zero (0), it is killed. Any items it owns are transferred to the character or party that killed it.
If at any point, a monster's HP falls below zero (0), it is killed. Any items it owns are transferred to the character or party that killed it.


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To add a quest to the quest board, create a monster and record it's ESs, level, and HP on the quest board.
To add a quest to the quest board, create a monster and record it's ESs, level, and HP on the quest board.
A quest is completed when a party kills it's monster.
A quest is completed when a party kills it's monster.
Once a quest is completed, it is immediately removed from the board, and all members of the party which completed the quest gain one level.
Once a quest is completed, it is immediately removed from the board, and all members of the party which completed the quest gain one level.


=== Combat ===
=== Combat ===
Once per phase, a party may do an attack action against a target monster.
Once per phase, a party may do an attack action against a target monster.
To take an attack action against a target, the attacker announce the target and what element they are attacking with in #adventurers-guild. The attacker then rolls 1d20. If the roll plus the elemental advantage they have against their target is greater than ten (10), the target's HP is then reduced by the attackers' level. The target then may choose to take a attack action in response as a counter-attack. Monsters will always choose to counter-attack with their greatest elemental advantage against their attacker.
To take an attack action against a target, the attacker announce the target and what element they are attacking with in #adventurers-guild. The attacker then rolls 1d20. If the roll plus the elemental advantage they have against their target is greater than ten (10), the target's HP is then reduced by the attackers' level. The target then may choose to take a attack action in response as a counter-attack. Monsters will always choose to counter-attack with their greatest elemental advantage against their attacker.
Counter-attacks are not followed by any further counter-attacks.
Counter-attacks are not followed by any further counter-attacks.


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== Victory ==
== Victory ==
Any player with level 30 is considered to have won the game.
Any player with level 30 is considered to have won the game.
The game ends immediately once any player reaches level 20.
The game ends immediately once any player reaches level 20.