User:UnderSampled/GuildNomic: Difference between revisions
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=== Guilds === | === Guilds === | ||
Guilds are entities that have members. Anyone may join a guild, provided they are currently a player or have not been a player at any point in the past seven days. | Guilds are entities that have members. Anyone may join a guild, provided they are currently a player or have not been a player at any point in the past seven days. | ||
Anyone who joins a guild and is not a player, becomes a player by doing so. | Anyone who joins a guild and is not a player, becomes a player by doing so. | ||
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Proposals are documents that can describe changes to the game-state, including rule changes. When a proposal takes effect, its changes are applied instantaneously. A player can create a proposal in #proposals by specifying the text. A proposal is active if the message representing it in #proposals has been neither deleted nor edited. A player cannot create a proposal if they have already created four (4) proposals in that week or two (2) or more of the proposals they have created are active. | Proposals are documents that can describe changes to the game-state, including rule changes. When a proposal takes effect, its changes are applied instantaneously. A player can create a proposal in #proposals by specifying the text. A proposal is active if the message representing it in #proposals has been neither deleted nor edited. A player cannot create a proposal if they have already created four (4) proposals in that week or two (2) or more of the proposals they have created are active. | ||
A 👍 or 👎 reaction on a proposal message at the time when its voting period ends constitutes a vote in favor or against, respectively. | A 👍 or 👎 reaction on a proposal message at the time when its voting period ends constitutes a vote in favor or against, respectively. | ||
The voting period for a proposal ends and the end of first phase after it was submitted. It is popular if it has more votes in favor than votes against. | The voting period for a proposal ends and the end of first phase after it was submitted. It is popular if it has more votes in favor than votes against. | ||
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== Characters == | == Characters == | ||
Characters are entities which have a level. Players and NPCs (Non-Player Characters) are Characters. | Characters are entities which have a level. Players and NPCs (Non-Player Characters) are Characters. | ||
Characters have a level. Players start at level 1. | Characters have a level. Players start at level 1. | ||
Characters have Health Points (HP), which start equal to their level. Reducing HP is called damaging. | Characters have Health Points (HP), which start equal to their level. Reducing HP is called damaging. | ||
Levels for players are listed in the 'roster' recorded in the generally-agreed-upon applicable location. | Levels for players are listed in the 'roster' recorded in the generally-agreed-upon applicable location. | ||
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=== Elemental Strengths === | === Elemental Strengths === | ||
There are four elements: Earth, Water, Air, and Fire. | There are four elements: Earth, Water, Air, and Fire. | ||
Characters have a set of Elemental Strengths (ESs), one (1) ES for each element. | Characters have a set of Elemental Strengths (ESs), one (1) ES for each element. | ||
An elemental advantage of an attacker against a target is the value of one of the attacker's ESs subtracted from the target's ES of the same Element. | An elemental advantage of an attacker against a target is the value of one of the attacker's ESs subtracted from the target's ES of the same Element. | ||
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A class is a title which conveys elemental strengths to those who bear it. | A class is a title which conveys elemental strengths to those who bear it. | ||
The Classes and their respective ESs listed in the | The Classes and their respective ESs listed in the table below: | ||
{| class="wikitable" | |||
{| | |||
!Class | !Class | ||
!colspan= | ! colspan="3" |Elemental Strengths (EPs) | ||
|- | |- | ||
|Knight||Fire (2)||Earth (1),||Water (-1) | |Knight||Fire (2)||Earth (1),||Water (-1) | ||
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Once per phase, a party may do an attack action against a target monster. | Once per phase, a party may do an attack action against a target monster. | ||
To take an attack action against a target, the attacker announce the target and what element they are attacking with in #adventurers-guild. The attacker then rolls 1d20. If the roll plus the elemental advantage they have against their target is greater than ten (10), the target's HP is then reduced by the attackers' level. The target then may choose to take a attack action in response as a counter-attack. Monsters will always choose to counter-attack with their greatest elemental advantage against their attacker. | To take an attack action against a target, the attacker announce the target and what element they are attacking with in #adventurers-guild. The attacker then rolls 1d20. If the roll plus the elemental advantage they have against their target is greater than ten (10), the target's HP is then reduced by the attackers' level. The target then may choose to take a attack action in response as a counter-attack. | ||
Monsters will always choose to counter-attack with their greatest elemental advantage against their attacker. | |||
Counter-attacks are not followed by any further counter-attacks. | Counter-attacks are not followed by any further counter-attacks. | ||