User talk:Klinkplink/Shareholder Nomic: Difference between revisions
miraheze>Klinkplink Shareholder fix things we need |
miraheze>Klinkplink adding more points |
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'''Pay 1 share of Bureau of Business to receive any 1 share owned by the Bureau of Business.''' | '''Pay 1 share of Bureau of Business to receive any 1 share owned by the Bureau of Business.''' | ||
*so I can pay one share of BoB to get one share of BoB owned by BoB | *so I can pay one share of BoB to get one share of BoB owned by BoB | ||
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'''$PROP & $STD:''' | |||
*If a proposal is edited, deleted, or never passes then it is neither withdrawn nor applied, and its creator is stuck with it forever, adding to the proposal limit. Can probably be fixed by kust making it so that edited/deleted/non-passing proposals are automatically withdrawn. | |||
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'''$BOB: The Bureau of Business begins the game owning 30 shares of Bureau of Business and 20 Shares of all other initial rules''' | |||
*how many of those 20 shares are from each one of the 12 other rules? (edited) | |||
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'''$URG:Any reputable player may make an Urgent Class proposal.''' | |||
*I'm more worried about unreputable players voting on bad urgent proposals than making them. We can just vote against the latter, but dealing with the former is more difficult. | |||
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'''$ITEM: Unless another rule states otherwise, players can own all items and when an item would otherwise lack an owner it is destroyed.''' | |||
*Maybe it's my C9 PTSD speaking, but is it possible someone down the line is going to read this as "possibly, players can own all items" rather than "for all items, players can possibly own them"? | |||
Also do we need a rule stating that ownership is exclusive (i.e. you can't just claim that you too own the item someone else already owns, on the basis that rule $ITEM says you can own any item unless a rule states so.) | |||