Cycle 13/Ruleset: Difference between revisions
Updated to reflect the proposals passed at the end of Phase X. |
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If a player joins the game, grant that player 6 crime power. | If a player joins the game, grant that player 6 crime power. | ||
For each 2 rolled while generating coins, that player can predict a robbery that happens in the next phase by specifying the name of the predicted robber in #game-actions.. When a robbery is successfully predicted in this way, grant that player the coins that would have been granted to the robber. If the predicted robber generates coins, and doesn't commit a robbery, grant the robber N coins, where N is their crime power. | For each 2 rolled while generating coins, that player can predict a robbery that happens in the next phase by specifying the name of the predicted robber in #game-actions. If multiple players predict the same player, the earliest M predictions are valid. M is the number of robberies committed by that player in the next phase. When a robbery is successfully predicted in this way, grant that player the coins that would have been granted to the robber for that robbery. Should a robber commit multiple robberies next phase, the robbery of lowest value is considered for this rule. If the predicted robber generates coins, and doesn't commit a robbery, grant the robber N coins, where N is their crime power. | ||
== Pick a side == | == Pick a side == | ||