Cycle 13/Gamestate: Difference between revisions

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== Basic Gameplay ==
== Basic Gameplay ==
This section was last updated on '''2023-01-22'''. Check if any proposals have been marked as passed in #standard-proposals and #transtemporal-proposals. If any proposals have passed since then, have someone update this section and the date marked in bold here.
This section was last updated on '''2023-01-27'''. Check if any proposals have been marked as passed in #standard-proposals and #transtemporal-proposals. If any proposals have passed since then, have someone update this section and the date marked in bold here.


Don't want to read the rules? Here's the current basic gameplay, all actions are taken in #game-actions and can be done once per phase:
Don't want to read the rules? Here's the current basic gameplay, all actions are taken in #game-actions and can be done once per phase:
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# Grant yourself 1d6 coins.
# Grant yourself 1d6 coins.
# Grant yourself NdM time beans, where N is the current Loop Instability, and M is the Phase number.
# Grant yourself NdM time beans, where N is the current Loop Instability, and M is the Phase number.
# Ask 4st for 4rbs.
# Play 4st's games:
## If you are 4st, you may reply to that player granting them 0 to N² 4rbs.
## DM 4st a card suit and rank.
## If 4st does not reply by the next phase, you may roll a 1dN to gain 4rbs.
## (First register as a dueler) DM 4st a power to decrease, and a power to increase by 1. Minimum of 0 and maximum of 9.
## DM 4st an integer between 0 and 100 inclusive.
# Convert 4rbs to Nomicubes by stating the number converted (once per player per phase).
# Convert 4rbs to Nomicubes by stating the number converted (once per player per phase).