Cycle 13/Ruleset: Difference between revisions
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== 4rb Conversion == | == 4rb Conversion == | ||
Any time the player 4st would be granted any number of 4rbs, that number is changed to 0. Once per player per phase, any number of 4rb's in that player's possession can be destroyed and the same number of nomicubes are granted in their possession by posting that amount to #game-actions. Nomicubes are non-transferrable. | Any time the player 4st would be granted any number of 4rbs, that number is changed to 0. Once per player per phase, any number of 4rb's in that player's possession can be destroyed and the same number of nomicubes are granted in their possession by posting that amount to #game-actions. Nomicubes are non-transferrable. | ||
Once per player per phase any number of Time Beans in that player's possession can be destroyed and the same number of 4rbs are granted in their possession by posting that amount to game-actions. This cannot be done if the player has converted 4rbs to Nomicubes this phase and if they do this cannot convert 4rbs to Nomicubes this phase. | |||
== Secrets Unlocked == | == Secrets Unlocked == | ||
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Each player who registers as a dueler has integers Rock Power, Paper Power, and Scissors Power, which all start at 3. A player can register as a dueler by posting to #game-actions. Once each phase, a dueler can DM the player 4st and name a power to decrease, and a power to increase. That dueler's powers will be decreased and increased by 1, respectively, to a minimum of 0 and a maximum of 9. | Each player who registers as a dueler has integers Rock Power, Paper Power, and Scissors Power, which all start at 3. A player can register as a dueler by posting to #game-actions. Once each phase, a dueler can DM the player 4st and name a power to decrease, and a power to increase. That dueler's powers will be decreased and increased by 1, respectively, to a minimum of 0 and a maximum of 9. | ||
Once each phase, a dueler (the initiator) can duel another dueler (the target) by specifying the dueler in #game-actions, and a power. If the initiators | Once each phase, a dueler (the initiator) can duel another dueler (the target) by specifying the dueler in #game-actions, and a power. If the initiators specified power is greater than the target's corresponding power, 4st shall grant the initiator 4 4rbs. Otherwise, 4st shall grant the target 4 4rbs. The corresponding power to Rock is Paper. | ||
The corresponding power to Paper is Scissors. The corresponding power to Scissors is Rock. | |||
Rock Power, Paper Power, and Scissors Power are to be hidden and tracked by 4st. 4st, upon receiving a valid update to a dueler's powers, shall respond with the dueler's updated powers. | Rock Power, Paper Power, and Scissors Power are to be hidden and tracked by 4st. 4st, upon receiving a valid update to a dueler's powers, shall respond with the dueler's updated powers. | ||