Community Garden/Ruleset: Difference between revisions
Implement Proposal **Oops, bugs are buggy and branches are sticky** |
Implement Proposal **I do not like the bugs. They are destructive** that passed on Feb 28 |
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=== Bug Removal === | === Bug Removal === | ||
Any player can remove one bug from the plant and spend 20 GP to do so, by posting the intent and the location of the bug to plant-actions. This can take any form as long as the intent is clear. | Any player can remove one bug from the plant and spend 20 GP to do so, by posting the intent and the location of the bug to plant-actions. This can take any form as long as the intent is clear. When a bug is removed, a bag of fertilizer is created. | ||
=== Fertilizing === | |||
A player may spend 10 bags of fertilizer to fertilize the plant and trigger a Growth Spurt. The first time this happens each day, any player may select new features to be added to the Feature Pile by performing 10 weighted rolls on the table in the Growing rule. | |||
==The Plant Keeper== | ==The Plant Keeper== |
Revision as of 16:05, 23 March 2023
Info
Time
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC.
Players
Any person may become a player by sending any message in any channel in The Community Garden category. A player may stop being a player by announcing their intent in any channel in The Community Garden category or by leaving the Discord server.
Measurement
Unless otherwise specified, all measurements of the plant are conducted using centimetres.
Garden Supplies
Bags of Fertilizer are a tracked integer quantity.
The Plant
The plant is a cellular automata.
Position
Each cell has an integer position, which is related to the number of cells it is away from the origin. This position is denoted with a (x,y) notation, where x is the horizontal coordinate relative to the origin with the positive axis pointing right and y is vertical coordinate relative to the origin with the positive axis pointing up. For instance, if one would reference the cell immediately above and to the left of the origin, that would be cell (-1,1).
The origin (0,0) is the bottom-most stem feature that was in place the day the plant became a cellular automata.
Features
The plant may have any number of additional features, created via interaction with actions. Each feature has one or more ascii characters that represent that feature in its cell and a rule that describes how that feature may be placed when created. The following type of features exist:
Name | Ascii | Rule |
---|---|---|
Leaves | & | May be placed adjacent to another Branch or Stem |
Buds | ° | May be placed adjacent to another Branch or Stem |
Flowers | @ | May replace a Bud |
Branches | -, /, or \ | May be placed adjacent to another Branch or Stem |
Stems | | | May be placed in the cell above the existing stem with the greatest y value |
Bugs | ඞ | May replace a leaf, flower, or bud. If no leaves, flowers, or buds are on the plant, it can be placed anywhere. |
There are some additional restrictions to this:
- No features may be placed at y-level 0 or below
- Only Stems may be placed with an x-coordinate of 0
- Only Flowers and bugs may be placed in a cell that already contains another feature
- Only bugs can be placed while there are bugs in the Feature pile.
There is a collection called the Feature Pile, which may contain features waiting to be placed.
Actions
Players and non-player persons may perform actions. Any player rolling dice or randomly selecting from weighted pools to resolve the result of a previous action is not, itself, an action.
Caring for the Plant
Any player may care for the plant once per day by posting their intent to do so in #plant-actions. This can take any form, such as watering the plant, checking the health of its soil, or even merely admiring it, so long as the intent is clear. That player may then roll 1d6 and add that number of Growth Points to the plant.
Growing
A player may spend 10 Growth Points to trigger the plant to grow by stating their intent to do so in #plant-actions. The first time the plant is triggered to grow each day, any player may select a feature to be added to the Feature Pile by performing a weighted roll on the following table. This action fails if there are not enough Growth Points on the plant to spend.
Weight | Feature |
---|---|
6 | Leaf |
5 | Branch |
4 | Bud |
3 | Flower |
1 | Stem |
1 | Roll 2 more times on this table, and add all features rolled. Repeat as necessary. |
1 | add a Bug to the feature pile. Roll again on this table, and add all features rolled. Repeat as necessary. |
1 | Bug |
Placing
Any player may select a feature in the Feature Pile to place on the plant by specifying what feature they are placing and the coordinates of the cell they are placing the feature in. A feature of the specified type must exist in the Feature Pile in order to be placed. When a player tries to place a feature it is removed from the Feature Pile. If a player tries to place a feature in a cell in a way that would violate that feature's Rule for placement, the feature is not placed there and falls back into the Feature Pile.
After placing a feature, the player who placed it should update the record for gamestate accordingly or ask someone else to - so that the plant may flourish and we may all be informed of its current state.
Bug Removal
Any player can remove one bug from the plant and spend 20 GP to do so, by posting the intent and the location of the bug to plant-actions. This can take any form as long as the intent is clear. When a bug is removed, a bag of fertilizer is created.
Fertilizing
A player may spend 10 bags of fertilizer to fertilize the plant and trigger a Growth Spurt. The first time this happens each day, any player may select new features to be added to the Feature Pile by performing 10 weighted rolls on the table in the Growing rule.
The Plant Keeper
The Plant Keeper is a player. There is never more than one Plant Keeper at a time. The Plant Keeper is responsible for resolving rules disputes. The Plant Keeper may cease being such by stating so in #plant-keeper.
A request for clarification is an action that shall take the form of a question or statement. The proper response to a question is an action in the form of an answer to that question, and the proper response to a statement is the truth value of that statement.
Upon formal request by a player other than themself, the Plant Keeper shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text.
In order to be the Plant Keeper, a player must be a Gardener. The Plant Keeper cannot change roles or perform actions specific to a role other than a Gardener under any circumstances.
If after 7 days the message sent by the player has at least 3 :+1: reactions, and has more :+1: reactions than :-1: reactions, that player becomes the new Plant Keeper.
Proposals
Any person may make a proposal by sending a message as an action in #plant-proposals. If that message is deleted or modified during its voting period, the proposal is retracted. If there is an active proposal made by a person in the last 7 days, any new proposal they make is immediately retracted. An "active proposal" refers to any proposal that hasn't been retracted and is still in its 7-day voting period.
The voting period for proposals is 7 days. Once a proposal's voting period ends, if there are more votes in favor than against, the proposal takes effect.
A 👍 or 👎 reaction on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively.
4sts's Agreement
Players may choose to be critics, who are trolls instead of humans by announcing such in the Plant-Chatter channel of the discord, this however has no gameplay effect