User:TotallyUniqueLily/Seasons Seasons Seasons: Difference between revisions

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I was aware of how much the word "seasons" would be repeated in this before I started (hence the title). I'm sorry.
 
I was aware of how much the word "seasons" would be repeated in this before I started (henche the title). I'm sorry.


==Items==
==Items==
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The game starts in The Cold. Each week is divided into 2 seasons:
The game starts in The Cold. Each week is divided into 2 seasons:


- The Early season: Sunday, Monday, Tuesday, and Wednesday
The Early season: Sunday, Monday, Tuesday, and Wednesday


- The Late season: Thursday, Friday, and Saturday
The Late season: Thursday, Friday, and Saturday


The seasons cycle between the following (if there's an odd number of seasons, the last one listed may not start and is instead skipped):
The seasons cycle between the following (if there's an odd number of seasons, the last one listed may not start and is instead skipped):
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Supplies do not dwindle this season.
Supplies do not dwindle this season.


Early: supplies increase by 2.
* Early: supplies increase by 2.
 
* Late: supplies increase by 1.
Late: supplies increase by 1.


==Rituals==
==Rituals==
Players my convene for rituals. This is done as follows:
Players my convene for rituals. This is done as follows:


1. One player proposes to convene for a chosen ritual in #game-actions.
# One player proposes to convene for a chosen ritual in #game-actions.
 
# Players announce their intent to participate or donate needed resources.
2. Players announce their intent to participate or donate needed resources.
# Once enough players intend to participate and/or donate, a player begins the ritual with a separate message, which should contain the list players of participating in the ritual, and players that donated resources. The player need not participate.
 
3. Once enough players intend to participate and/or donate, a player begins the ritual with a seperate message, which should contain the list players of participating in the ritual, and players that donated resources. The player need not participate.


Intent to participate is announced using the :+1: emoji.
Intent to participate is announced using the :+1: emoji.

Revision as of 15:16, 9 April 2023

I was aware of how much the word "seasons" would be repeated in this before I started (hence the title). I'm sorry.

Items

Items may be owned by players, or the village. When a player deregisters all their items are moved to the village.

Supplies

Supplies are measured in seasons worth of them (or just seasons). The game starts in 3 seasons worth of supplies. Each season supplies dwindle by 1 (season, ofc).

Seasons

The game starts in The Cold. Each week is divided into 2 seasons:

The Early season: Sunday, Monday, Tuesday, and Wednesday

The Late season: Thursday, Friday, and Saturday

The seasons cycle between the following (if there's an odd number of seasons, the last one listed may not start and is instead skipped):

The Cold (winter)

If it's an Early winter, supplies dwindle by 2, instead of 1.

The Long Night

Players may each convene for 2 (different) rituals, instead of 1.

The Harvest

Supplies do not dwindle this season.

  • Early: supplies increase by 2.
  • Late: supplies increase by 1.

Rituals

Players my convene for rituals. This is done as follows:

  1. One player proposes to convene for a chosen ritual in #game-actions.
  2. Players announce their intent to participate or donate needed resources.
  3. Once enough players intend to participate and/or donate, a player begins the ritual with a separate message, which should contain the list players of participating in the ritual, and players that donated resources. The player need not participate.

Intent to participate is announced using the :+1: emoji.

Intent to donate one item may is announced with the corresponding emote (if one is defined).

A player may only participate in one ritual per season (unless another rule says otherwise, see Seasons).

Donated items are removed from players possession when the ritual begins.

If more players intend to donate/participate than needed, only the needed amount does. Earlier intents succeed and later intents are ignored.

The ritual doesn't actually last any amount of time, beginning the ritual simply causes it to occur.

Ritual of Growth

Creates 1 season worth of supplies. May not be performed more than once per week.

Participants: 3

Costs no resources