User:Praqueue/Currency: Difference between revisions

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Manipulation of international currency markets for fun and profit!
Manipulation of international currency markets for fun and profit!
== Currencies ==
Every player creates a currency upon joining the game. They must name this currency before it can be used. Upon naming it they will receive 100 of its primary division.
At each round's start, a d6 is rolled for each player to determine the currency value multiplier of that player's currency. A value of 1 or 2 will result in a multiplier of 0.5, 3 or 4 will result in a multiplier of 1, and 5 or 6 will result in a multiplier of 2. An amount of currency multiplied by is corresponding value multiplier gives that Currency's purchasing power.
If a player purchases something from another player, that player gains the spent amount of the buying player's currency, or whichever particular currency or currencies were used in the transaction. Any particular Currency's value multiplier is consistent no matter who happens to own it.
Currency spent on any goods not owned by a player are destroyed.
== Points ==
Upon joining, each player will gain 100 points, and add 100 points to the unowned pool of points. Players can purchase points from one another or from the unowned supply. Players determine the cost of any points they own, and the value of unowned points will be 5 purchasing power per point, aka PPPP.
The first player to own over half of the total points in the game is the winner, this rule only applies when at least 2 players have joined.

Latest revision as of 13:03, 19 April 2023

Manipulation of international currency markets for fun and profit!

Currencies[edit | edit source]

Every player creates a currency upon joining the game. They must name this currency before it can be used. Upon naming it they will receive 100 of its primary division.

At each round's start, a d6 is rolled for each player to determine the currency value multiplier of that player's currency. A value of 1 or 2 will result in a multiplier of 0.5, 3 or 4 will result in a multiplier of 1, and 5 or 6 will result in a multiplier of 2. An amount of currency multiplied by is corresponding value multiplier gives that Currency's purchasing power.

If a player purchases something from another player, that player gains the spent amount of the buying player's currency, or whichever particular currency or currencies were used in the transaction. Any particular Currency's value multiplier is consistent no matter who happens to own it.

Currency spent on any goods not owned by a player are destroyed.

Points[edit | edit source]

Upon joining, each player will gain 100 points, and add 100 points to the unowned pool of points. Players can purchase points from one another or from the unowned supply. Players determine the cost of any points they own, and the value of unowned points will be 5 purchasing power per point, aka PPPP.

The first player to own over half of the total points in the game is the winner, this rule only applies when at least 2 players have joined.