User:Trungle/Mario Party Nomic: Difference between revisions

Trungle (talk | contribs)
Early draft
 
Trungle (talk | contribs)
Second commit
Line 9: Line 9:
== Spaces ==
== Spaces ==


Spaces are entities on the gameboard. Every player is always considered to be on a space, known as their space. If a player's space would otherwise be undefined, then their space is set to the one designated by the rules as the starting space.
Spaces are entities on the gameboard. Each space has a unique identifier to be assigned at its creation. A space cannot be created with the identifier of a previously existing space.
 
Every player is always considered to be on a space, known as their space. If a player's space would otherwise be undefined, then their space is set to the one designated by the rules as the starting space.


Each space designates one or more spaces as its successor. If a space's successors would otherwise be undefined, then its only successor is the starting space. A space with one successor is a line space. A space with multiple successors is a fork space.
Each space designates one or more spaces as its successor. If a space's successors would otherwise be undefined, then its only successor is the starting space. A space with one successor is a line space. A space with multiple successors is a fork space.
Line 26: Line 28:


Immediately after a player makes their movement roll, the following happens:
Immediately after a player makes their movement roll, the following happens:
* The player's Most Recently Passed Space (MRPS) is set to the player's current space.  
* Let the player's Active Space initially be the player's space immediately before moving.
* Until the player's Movement is less than or equal to 0:
* While the player's movement is greater 0:
** If the player's MRPS is a line space, the player's Next Space is their MRPS's sole successor.
** The player designates their Next Space.
** If the player's MRPS is a fork space, the player must designate their Next Space to be any of their MRPS's successors.
** If the player's Next Space is a decrementing space, their movement is decreased by 1.
** The player passes the Next Space.
** The player passes their Active Space unless their Active Space has not yet been changed as a result of this movement roll.
** If the player's Next Space is decrementing, their Movement decreases by 1.
** The player's Active Space is set to their Next Space.
** The player's MRPS becomes their Next Space.
* The player lands on their Active Space.
* The player lands on their MRPS.
 
== Game Items ==
 
Poents and dad coins are nontransferrable items ownable by players.
 
=== Assets ===
 
Assets are a class of item that players can use to gain advantages on the board. The following assets are defined:
* Double Dice: The user adds 1d10 to their own MRDL.
* Triple Dice: The user adds 2d10 to their own MRDL.
* Cursed Die: In order to use this, the user must specify a player. The dice in the selected player's MRDL with the highest number of sides, if any, is removed, then 1d3 is added to that player's MRDL.
 
== Spaces ==
 
All space definitions should be in subrules of this rule.
 
=== Normal Spaces ===
 
The following types of spaces are defined:
* Blue Space: When a player lands on a blue space, they gain 3 poents.
* Red Space: When a player lands on a red space, they lose 3 poents (or all their poents if they have less than 3 poents).
 
=== Dad Coin Space ===
 
Dad coin spaces are non-decrementing spaces. When a player passes a dad coin space, if they have 20 or more poents, they must choose whether to convert their poents into dad coins. If they choose to do so, then they lose 20 poents and gain one dad coin.
 
=== Lucky Space ===
 
When a player lands on a lucky space, any player can generate and execute a choice from the following probability distribution:
* The player who landed on the space gains 14 coins.
* The player who landed on the space gains 7 coins.
* The player who landed on the space gains a Double Dice.