User:Trungle/Mario Party Nomic: Difference between revisions

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Once during each Boardplay Phase, each player can make a movement roll by rolling all the dice in their MRDL and adding to that sum all of the integers in their MRDL. The combined value is that player's Movement for that phase.
Once during each Boardplay Phase, each player can make a movement roll by rolling all the dice in their MRDL and adding to that sum all of the integers in their MRDL. The combined value is that player's Movement for that phase.
For a player's movement, designating the Next Space after the Active Space is done as follows:
* If the Active Space is a line space, let the Next Space be its sole successor.
* If the Active Space is a fork space, the player must designate the Next Space as any of the Active Space's successors.


Immediately after a player makes their movement roll, the following happens:
Immediately after a player makes their movement roll, the following happens:

Latest revision as of 01:11, 30 April 2023

Phases[edit | edit source]

Each week is divided into two phases:

Boardplay Phase: Monday, Tuesday, Wednesday, and Thursday

Minigame Phase: Friday, Saturday, and Sunday

Spaces[edit | edit source]

Spaces are entities on the gameboard. Each space has a unique identifier to be assigned at its creation. A space cannot be created with the identifier of a previously existing space.

Every player is always considered to be on a space, known as their space. If a player's space would otherwise be undefined, then their space is set to the one designated by the rules as the starting space.

Each space designates one or more spaces as its successor. If a space's successors would otherwise be undefined, then its only successor is the starting space. A space with one successor is a line space. A space with multiple successors is a fork space.

For a player to land on a space is for that player's space to be set to that space, regardless of whether or not they were there already. Rules can and should define what happens when a player lands on a space.

For a player to pass a space is for that player to move through that space as part of movement or other gameplay defined actions. Rules can define what happens when a player passes a space.

Spaces are either decrementing or non-decrementing. Unless the rules say otherwise, all spaces are decrementing.

Movement[edit | edit source]

Players have a Movement Roll Dice List (MRDL), which is a list of sided dice for that player to roll and integers. If a player's MRDL would ever be undefined, it is set instead to [d10].

Once during each Boardplay Phase, each player can make a movement roll by rolling all the dice in their MRDL and adding to that sum all of the integers in their MRDL. The combined value is that player's Movement for that phase.

For a player's movement, designating the Next Space after the Active Space is done as follows:

  • If the Active Space is a line space, let the Next Space be its sole successor.
  • If the Active Space is a fork space, the player must designate the Next Space as any of the Active Space's successors.

Immediately after a player makes their movement roll, the following happens:

  • Let the player's Active Space initially be the player's space immediately before moving.
  • While the player's movement is greater 0:
    • The player designates their Next Space.
    • If the player's Next Space is a decrementing space, their movement is decreased by 1.
    • The player passes their Active Space unless their Active Space has not yet been changed as a result of this movement roll.
    • The player's Active Space is set to their Next Space.
  • The player lands on their Active Space.

Game Items[edit | edit source]

Poents and dad coins are nontransferrable items ownable by players.

Assets[edit | edit source]

Assets are a class of item that players can use to gain advantages on the board. The following assets are defined:

  • Double Dice: The user adds 1d10 to their own MRDL.
  • Triple Dice: The user adds 2d10 to their own MRDL.
  • Cursed Die: In order to use this, the user must specify a player. The dice in the selected player's MRDL with the highest number of sides, if any, is removed, then 1d3 is added to that player's MRDL.

Spaces[edit | edit source]

All space definitions should be in subrules of this rule.

Normal Spaces[edit | edit source]

The following types of spaces are defined:

  • Blue Space: When a player lands on a blue space, they gain 3 poents.
  • Red Space: When a player lands on a red space, they lose 3 poents (or all their poents if they have less than 3 poents).

Dad Coin Space[edit | edit source]

Dad coin spaces are non-decrementing spaces. When a player passes a dad coin space, if they have 20 or more poents, they must choose whether to convert their poents into dad coins. If they choose to do so, then they lose 20 poents and gain one dad coin.

Lucky Space[edit | edit source]

When a player lands on a lucky space, any player can generate and execute a choice from the following probability distribution:

  • The player who landed on the space gains 14 coins.
  • The player who landed on the space gains 7 coins.
  • The player who landed on the space gains a Double Dice.