Cycle 14/Ruleset Draft: Difference between revisions
Implement edits suggested by Random Internet Cat |
Update Ritual language to account for component tracking |
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A ritual has a Prerequisite, a Cost, and an Effect. | A ritual has a Prerequisite, a Cost, and an Effect. | ||
A player can Contribute to a Ritual by reacting to the Ritual with the corresponding Emoji of a Ritual Component they possess. Removing a reaction also removes the Contribution of that Component to the Ritual. Each player can only contribute one of any kind of | A player can Contribute to a Ritual by reacting to the Ritual with the corresponding Emoji of a Ritual Component they possess. A player may not trade, use in alchemy, or otherwise try to spend more of a Component type than they have contributed to a Ritual. Removing a reaction also removes the Contribution of that Component to the Ritual. Each player can only contribute one of any kind of Component to a given ritual. | ||
A ritual is completed when all of the Components in its Cost have been Contributed to it. When a ritual is completed, the Components are revoked from those who contributed them and the Effect of the ritual takes place. | A ritual is completed when all of the Components in its Cost have been Contributed to it and the player who started the ritual states that it has been completed. When a ritual is completed, the Components are revoked from those who contributed them and the Effect of the ritual takes place. | ||
If a ritual is not completed by the end of the phase in which it was started, the ritual fails; none of the Components Contributed are revoked. | If a ritual is not completed by the end of the phase in which it was started, the ritual fails; none of the Components Contributed are revoked, and those Components that would have been revoked are no longer being Contributed to that ritual. | ||
===Ritual that Displaces the Obelisk=== | ===Ritual that Displaces the Obelisk=== |