Cycle 14/Ruleset Draft: Difference between revisions

Implement edits suggested by Random Internet Cat
Update Ritual language to account for component tracking
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A ritual has a Prerequisite, a Cost, and an Effect.
A ritual has a Prerequisite, a Cost, and an Effect.


A player can Contribute to a Ritual by reacting to the Ritual with the corresponding Emoji of a Ritual Component they possess. Removing a reaction also removes the Contribution of that Component to the Ritual. Each player can only contribute one of any kind of component to a given ritual.
A player can Contribute to a Ritual by reacting to the Ritual with the corresponding Emoji of a Ritual Component they possess. A player may not trade, use in alchemy, or otherwise try to spend more of a Component type than they have contributed to a Ritual. Removing a reaction also removes the Contribution of that Component to the Ritual. Each player can only contribute one of any kind of Component to a given ritual.


A ritual is completed when all of the Components in its Cost have been Contributed to it. When a ritual is completed, the Components are revoked from those who contributed them and the Effect of the ritual takes place.
A ritual is completed when all of the Components in its Cost have been Contributed to it and the player who started the ritual states that it has been completed. When a ritual is completed, the Components are revoked from those who contributed them and the Effect of the ritual takes place.


If a ritual is not completed by the end of the phase in which it was started, the ritual fails; none of the Components Contributed are revoked.
If a ritual is not completed by the end of the phase in which it was started, the ritual fails; none of the Components Contributed are revoked, and those Components that would have been revoked are no longer being Contributed to that ritual.


===Ritual that Displaces the Obelisk===
===Ritual that Displaces the Obelisk===