Cycle 14/Ruleset Draft: Difference between revisions
RandomNetCat (talk | contribs) Require explicit authorization for trades |
RandomNetCat (talk | contribs) Clarify obelisk moving |
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The home of Infinite Nomic has come under threat by a great evil. At the beginning of the game, an Obelisk made of black stone stands a kilometer tall and 10 kilometers away from the Gates. | The home of Infinite Nomic has come under threat by a great evil. At the beginning of the game, an Obelisk made of black stone stands a kilometer tall and 10 kilometers away from the Gates. | ||
Once per week, one player can peek through the gate window and observe the Obelisk, and roll 1d2. When they do so, the obelisk's position | For the Obelisk to move a distance closer is for its distance from the gate to be reduced by that amount. If this would result in the distance becoming negative, it instead becomes 0. | ||
Once per week, one player can peek through the gate window and observe the Obelisk, and roll 1d2. When they do so, the obelisk's position becomes kilometers closer (it had moved mysteriously in the middle of the night), then each player gains 1⚡ (evidence of their renewed resolve). | |||
==Items== | ==Items== | ||
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==Winning and Losing== | ==Winning and Losing== | ||
If at the end of a week, the Obelisk has reached or gone past the Gate, all players lose and the cycle ends. | If at the end of a week, the Obelisk has reached or gone past the Gate (that is, if its distance from the gate is not positive), all players lose and the cycle ends. | ||
Once the Obelisk is destroyed, all players who contributed to the Ritual that Frees Us are the winners of the game and the cycle ends. | Once the Obelisk is destroyed, all players who contributed to the Ritual that Frees Us are the winners of the game and the cycle ends. | ||