User:Veganzombeh/ObeliskCurses: Difference between revisions
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Remove "⚡Resolve" from the list of Ritual Components. | === Part 1 - Research for Rituals === | ||
Remove "⚡Resolve" from the list of Ritual Components. | |||
'''Append the following to the Ritual Components rule:''' | '''Append the following to the Ritual Components rule:''' | ||
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* 🔍 Insight | * 🔍 Insight | ||
'''Add the following as a new section entitled "Research" under the Tasks rule:''' | |||
As a Task a player can scour the archives in an attempt to arm themselves with knowledge. Player gains the following based on the result of a 1d20: | |||
* <8: 1 👁️ | |||
* 8-20: 1 🔍 | |||
'''In the "Rituals" rule, amend:''' | |||
When this occurs, the effect of its ritual type is applied. | |||
'''to read:''' | |||
When this occurs, if the result of a d8 + the number of 🔍 contributed (and not withdrawn) to the Gathering is greater than 3, the ritual type's effect is applied. Otherwise the ritual type's adverse effect is applied. | |||
'''Append the following to the "Ritual that Displaces the Obelisk" section:''' | |||
'''Adverse Effect''': The Obelisk is moved 1 kilometer closer. | |||
'''Append the following to the "Ritual that Rends the Obelisk" section:''' | |||
'''Adverse Effect''': The Obelisk loses 1 Cut. | |||
'''Append the following to the "Ritual that Destroys a Grebe" section:''' | |||
'''Adverse Effect''': A Grebe is summoned to aid the Obelisk. | |||
'''Append the following to the "Ritual that risks our survival" section:''' | |||
'''Adverse Effect''': The Obelisk is moved forward 1 kilometer. All players who are a contributor to the ritual gain 1👁️. | |||
'''Append the following to the "Ritual that Boosts Yields" section:''' | |||
'''Adverse Effect''': No effect. | |||
''' | '''Append the following to the "Ritual that Frees Us" section:''' | ||
'''Adverse Effect''': The Obelisk is moved to 0 km away. | |||
=== Part 2 - Later proposal - Tainted Ritual Components === | |||
'''Add the following as a new section entitled "Reflection" within the "Tasks" rule:''' | '''Add the following as a new section entitled "Reflection" within the "Tasks" rule:''' | ||
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* 🦴 Fossil ??? Idk (💎) | * 🦴 Fossil ??? Idk (💎) | ||
* 🧪 Rancid Reagent (⚗️) | * 🧪 Rancid Reagent (⚗️) Todo - tained components should make rituals more likely to fail | ||
Revision as of 23:44, 28 June 2023
Part 1 - Research for Rituals
Remove "⚡Resolve" from the list of Ritual Components. Append the following to the Ritual Components rule:
The following are Ritual Components that cannot be traded between players:
- ⚡ Resolve
- 👁️ Paranoia
- 🔍 Insight
Add the following as a new section entitled "Research" under the Tasks rule:
As a Task a player can scour the archives in an attempt to arm themselves with knowledge. Player gains the following based on the result of a 1d20:
- <8: 1 👁️
- 8-20: 1 🔍
In the "Rituals" rule, amend:
When this occurs, the effect of its ritual type is applied.
to read:
When this occurs, if the result of a d8 + the number of 🔍 contributed (and not withdrawn) to the Gathering is greater than 3, the ritual type's effect is applied. Otherwise the ritual type's adverse effect is applied.
Append the following to the "Ritual that Displaces the Obelisk" section:
Adverse Effect: The Obelisk is moved 1 kilometer closer.
Append the following to the "Ritual that Rends the Obelisk" section:
Adverse Effect: The Obelisk loses 1 Cut.
Append the following to the "Ritual that Destroys a Grebe" section:
Adverse Effect: A Grebe is summoned to aid the Obelisk.
Append the following to the "Ritual that risks our survival" section:
Adverse Effect: The Obelisk is moved forward 1 kilometer. All players who are a contributor to the ritual gain 1👁️.
Append the following to the "Ritual that Boosts Yields" section:
Adverse Effect: No effect.
Append the following to the "Ritual that Frees Us" section:
Adverse Effect: The Obelisk is moved to 0 km away.
Part 2 - Later proposal - Tainted Ritual Components
Add the following as a new section entitled "Reflection" within the "Tasks" rule:
As a Task a player can seclude themselves to reflect for a while. The player loses any Paranoia they have.
Add the following as a new section entitled "Tainted Ritual Components" within the "Items" rule:
Ritual Components are either Benign or Tainted. Unless otherwise specified they are Benign.
Tainted Ritual Components have a Benign counterpart and can be contributed to Gatherings in place of their Benign counterpart.
If a Player has any Paranoia, any Ritual Components they gain from Tasks immediately transform into their Tainted counterparts, if one exists.
The following are Tainted Ritual Components, with their benign counterparts listed in brackets.
- 🍂 Withered Herb (🌿)
- 🦴 Fossil ??? Idk (💎)
- 🧪 Rancid Reagent (⚗️) Todo - tained components should make rituals more likely to fail