User:Veganzombeh/ObeliskCurses: Difference between revisions

No edit summary
Line 67: Line 67:
'''Add the following as a new section entitled "Reflection" within the "Tasks" rule:'''
'''Add the following as a new section entitled "Reflection" within the "Tasks" rule:'''


As a Task a player can seclude themselves to reflect for a while. The player loses any Paranoia they have.
As a Task a player can seclude themselves to reflect for a while. The player loses all 👁️ they have.


'''Add the following as a new section entitled "Tainted Ritual Components" within the "Items" rule:'''
'''Add the following as a new section entitled "Tainted Ritual Components" within the "Items" rule:'''
Line 75: Line 75:
Tainted Ritual Components have a Benign counterpart and can be contributed to Gatherings in place of their Benign counterpart.  
Tainted Ritual Components have a Benign counterpart and can be contributed to Gatherings in place of their Benign counterpart.  


If a Player has any Paranoia, any Ritual Components they gain from Tasks immediately transform into their Tainted counterparts, if one exists.  
If a Player has any 👁️, any Ritual Components they gain from Tasks immediately transform into their Tainted counterparts, if one exists.  


The following are Tainted Ritual Components, with their benign counterparts listed in brackets.  
The following are Tainted Ritual Components, with their benign counterparts listed in brackets.  
Line 83: Line 83:
* 🦴 Fossil ??? Idk (💎)
* 🦴 Fossil ??? Idk (💎)


* 🧪 Rancid Reagent (⚗️) Todo - tained components should make rituals more likely to fail
* 🧪 Rancid Reagent (⚗️)  
Todo - tained components should make rituals more likely to fail