Immersive Gardening: Difference between revisions

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== Append section '''Horticultural Encyclopaedia''' under '''Herbalism''' with the following: ==
== Append section '''Horticultural Encyclopaedia''' under '''Herbalism''' with the following: ==
The following list details the possible herbs/plants and their attributes:
The following table details the possible herbs/plants and their attributes:
 
{| class="wikitable"
|+
!Name
!Resource Cost
!Stages of Growth
!Reward at each growth stage
!Reward upon harvesting
|-
|Feather Fluff
|1🌿
|5
|0
|3 🌿
|-
|Kraken Root
|3🌿
|9
|0
|8d3 🌿
|-
|Yaqqip
|5🌿
|2
|
|
|-
|Baneberries
|
|4
|
|
|-
|Trungleweed
|
|1
|
|
|-
|Beetwood
|
|6
|
|
|-
|Porcupine Tree
|
|4
|
|
|-
|
|
|
|
|
|-
|Darkvine
|
|20
|
|1 ❤️‍🔥
|}
* Feather Fluff (Resource Cost: 1 - ⌊Effectiveness/50⌋ 🌿, Stages of Growth: 5, Rewards: 0 + ⌊(Effectiveness)/15⌋ 🌿 at each growth stage and 3 + ⌊Effectiveness/10⌋ 🌿 upon harvesting)
* Feather Fluff (Resource Cost: 1 - ⌊Effectiveness/50⌋ 🌿, Stages of Growth: 5, Rewards: 0 + ⌊(Effectiveness)/15⌋ 🌿 at each growth stage and 3 + ⌊Effectiveness/10⌋ 🌿 upon harvesting)
* Yaqqip (Resource Cost: 5 - ⌊Effectiveness/18⌋ 🌿, Stages of Growth: 2, Rewards: 1 + ⌊(Effectiveness/15)²⌋ 🌿 at each growth stage and 2d3 + ⌊Effectiveness/16⌋ 🌿 upon harvesting)
* Yaqqip (Resource Cost: 5 - ⌊Effectiveness/18⌋ 🌿, Stages of Growth: 2, Rewards: 1 + ⌊(Effectiveness/15)²⌋ 🌿 at each growth stage and 2d3 + ⌊Effectiveness/16⌋ 🌿 upon harvesting)
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* Porcupine Tree (Resource Cost: 13 - ⌊Effectiveness/20⌋ 🌿, Stages of Growth: 4, Rewards: 2 + 1d6 🌿 at each growth stage and ⌊Effectiveness/6⌋ - 1d5 🌿 upon harvesting) > - Darkvine (Resource Cost: 99 🌿, Stages of Growth: 20, Rewards: 1d6 + ⌊Effectiveness/16⌋ 🌿 at each growth stage and 1 ❤️‍🔥 upon harvesting)
* Porcupine Tree (Resource Cost: 13 - ⌊Effectiveness/20⌋ 🌿, Stages of Growth: 4, Rewards: 2 + 1d6 🌿 at each growth stage and ⌊Effectiveness/6⌋ - 1d5 🌿 upon harvesting) > - Darkvine (Resource Cost: 99 🌿, Stages of Growth: 20, Rewards: 1d6 + ⌊Effectiveness/16⌋ 🌿 at each growth stage and 1 ❤️‍🔥 upon harvesting)


If a resource cost would be negative due to effectiveness, it is instead 0.
If a resource cost would be negative due to Experience, it is instead 0.