Immersive Gardening: Difference between revisions

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|}If a resource cost would be negative due to Experience, it is instead 0.
|}If a resource cost would be negative due to Experience, it is instead 0.


If the season is Winter, N is decreased by 3 to a minimum of 0.
Only within Herbalism, the following modifiers conditionally apply:
 
* If the season is Winter, N is decreased by 3 to a minimum of 0.
 
* If the season is Calm Spring, N is increased by 2.
 
* If the gains are boosted, N is increased by 4.