Immersive Gardening: Difference between revisions

From Infinite Nomic Wiki
Line 60: Line 60:
|3
|3
|Nothing
|Nothing
|Roll a d(N+2); if the result is 1 or a composite number (not prime), reward is nothing; otherwise, 12 🌿 or 12 💎 (player's choice)
|Roll 1d(N + 4); if the result is 1 or a composite number (not prime), reward is nothing; otherwise, 12 🌿 or 12 💎 (player's choice)
|-
|-
|Baneberries
|Baneberries

Revision as of 23:33, 12 July 2023

Amend Herbalism to read:

As a Task, a player can cultivate herbs/plants from the Greenhouse Botania.

Append section Greenhouse Botania under Herbalism with the following:

The greenhouse Botania initially holds 4 pots. When a player performs the herbalism task, they may do one of the following:

  • Propagation: Any unoccupied pot in the Greenhouse Botania can have herbs placed in it, where this player selects up to 1 herb per pot from the Horticultural Encyclopaedia, removing the appropriate resources from their inventory to do so.
  • Hydration: Any pot with a herb in it can be selected (once per pot) by this player, incrementing its growth stage by 1 (initially 0) and receiving the rewards as listed in the Horticultural Encyclopaedia. If a herb's growth stage would be incremented beyond its 'Stages of Growth', this instead does not occur.
  • Harvesting: Any herb can be selected to be removed. If it is on its final growth stage ('Stages of Growth'), you receive rewards (refer to Horticultural Encyclopaedia).

If a player attempts to interact with a pot and this would cause them to lose more of a component than they own, the interaction instead does not occur.

Append section Horticultural Encyclopaedia under Herbalism with the following:

The following table details the possible herbs/plants and their attributes (where all instances of N refers to the number of Experience that player has):

Name Resource Cost Stages of Growth Reward at each growth stage Reward upon harvesting
Feather Fluff 1 - ⌊N/12⌋ 🌿 5 ⌊N/4⌋ 🌿 3 🌿
Kraken Root 3 🌿 9 Nothing 2N + 3d8 🌿
Yaqqip 5 - ⌊N/2⌋ 🌿 2 ⌊N/6⌋ + 1 🌿 ⌊N/4⌋ + 1d3 🌿
Porcupine Tree 13 - N 🌿 4 N + 1d6 🌿 N - 1d5 🌿
Trungleweed 1d3 - ⌊N/3⌋ 💎 1 3d3 🌿 N + 1d4 🌿
Beetwood 9 🌿 or 5 🌿 and 2 💎 6 1d(N + 3) 🌿 N + 1d6 🌿 and 1dN 💎
Ponzi Plant 6 🌿 or 6 💎 3 Nothing Roll 1d(N + 4); if the result is 1 or a composite number (not prime), reward is nothing; otherwise, 12 🌿 or 12 💎 (player's choice)
Baneberries 4 🌿 and 1 🩸 4 2dN 🌿 1 ⚗️
Darkvine 99 🌿 20 1d6 🌿 1 ❤️‍🔥

If a resource cost would be negative due to Experience, it is instead 0.

Only within Herbalism, the following modifiers conditionally apply:

  • If the season is Winter, N is decreased by 3 to a minimum of 0.
  • If the season is Calm Spring, N is increased by 2.
  • If the gains are boosted, N is increased by 4.