Tags: Mobile edit Mobile web edit |
Tags: Mobile edit Mobile web edit |
| Line 32: |
Line 32: |
|
| |
|
| Ire of the Mind 3 🩸 Each player gains 1 👁. | | Ire of the Mind 3 🩸 Each player gains 1 👁. |
|
| |
| === Part 2 - Later proposal - Tainted Ritual Components ===
| |
| '''Add the following as a new section entitled "Reflection" within the "Tasks" rule:'''
| |
|
| |
| As a Task a player can seclude themselves to reflect for a while. The player loses all 👁️ they have.
| |
|
| |
| '''Add the following as a new section entitled "Tainted Ritual Components" within the "Items" rule:'''
| |
|
| |
| Ritual Components are either Benign or Tainted. Unless otherwise specified they are Benign.
| |
|
| |
| Tainted Ritual Components have a Benign counterpart and can be contributed to Gatherings in place of their Benign counterpart.
| |
|
| |
| If a Player has any 👁️, any Ritual Components they gain from Tasks immediately transform into their Tainted counterparts, if one exists.
| |
|
| |
| The following are Tainted Ritual Components, with their benign counterparts listed in brackets.
| |
|
| |
| * 🍂 Withered Herb (🌿)
| |
|
| |
| * 🦴 Fossil ??? Idk (💎)
| |
|
| |
| * 🧪 Rancid Reagent (⚗️)
| |
| Todo - tained components should make rituals more likely to fail
| |