User:Veganzombeh/ObeliskCurses: Difference between revisions
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'''Append the following to the list of Ritual Components in the "Ritual Compenents" rule: | |||
👁 Paranoia | |||
'''In the "Ritual Components" section, amend:''' | '''In the "Ritual Components" section, amend:''' | ||
Line 10: | Line 13: | ||
'''somewhere:''' | '''somewhere:''' | ||
When a Gathering is completed, the player who completed it must roll a | When a Gathering is completed, the player who completed it must roll a d1+N, where N is the total amount of 👁 owned by gathering contributors. | ||
If the result is greater than 1, a Curse is triggered and all contributors lose their 👁. | |||
'''Add the following as a new rule entitled "Curses":'''. | |||
' | A Curse is the Obelisk's retaliation for a Ritual. Each Curse costs the Obelisk an amount of 🩸. | ||
When rules state that a Curse is triggered, a Curse is randomly selected from the table below. If the Obelisk can afford the cost of the selected Curse, its effects are applied and the Obelisk loses an amount of 🩸 equal to its cost. | |||
The following are Curses with their associated cost and effect. | |||
Curse of Flight 1🩸 All Grebes aiding players are destroyed. | |||
Curse of Snow 1🩸 The current season is set to Winter. | |||
Curse of Stone 3🩸 The Obelisk loses 1 Cut. | |||
Curse of Fright 3🩸 Each player gains 1 👁. | |||
Curse of Loss 5🩸 Select a random type of Ritual Component. All Ritual Components of that type are destroyed. | |||
Curse of Renewal 10🩸 |
Revision as of 14:43, 17 July 2023
Append the following to the list of Ritual Components in the "Ritual Compenents" rule:
👁 Paranoia
In the "Ritual Components" section, amend:
Unlike other Ritual Components, ⚡️ cannot be traded.
to read:
Unlike other Ritual Components, ⚡ and 👁️ cannot be traded.
somewhere:
When a Gathering is completed, the player who completed it must roll a d1+N, where N is the total amount of 👁 owned by gathering contributors.
If the result is greater than 1, a Curse is triggered and all contributors lose their 👁.
Add the following as a new rule entitled "Curses":.
A Curse is the Obelisk's retaliation for a Ritual. Each Curse costs the Obelisk an amount of 🩸.
When rules state that a Curse is triggered, a Curse is randomly selected from the table below. If the Obelisk can afford the cost of the selected Curse, its effects are applied and the Obelisk loses an amount of 🩸 equal to its cost.
The following are Curses with their associated cost and effect.
Curse of Flight 1🩸 All Grebes aiding players are destroyed.
Curse of Snow 1🩸 The current season is set to Winter.
Curse of Stone 3🩸 The Obelisk loses 1 Cut.
Curse of Fright 3🩸 Each player gains 1 👁.
Curse of Loss 5🩸 Select a random type of Ritual Component. All Ritual Components of that type are destroyed.
Curse of Renewal 10🩸