User:Veganzombeh/ObeliskCurses: Difference between revisions

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'''Append the following to the list of Ritual Components in the "Ritual Compenents" rule:
'''Append the following to the list of Ritual Components in the "Ritual Compenents" rule:


👁 Paranoia
🧠 Sanity


'''In the "Ritual Components" section, amend:'''
'''In the "Ritual Components" section, amend:'''
Line 9: Line 9:
'''to read:'''  
'''to read:'''  


Unlike other Ritual Components, ⚡ and 👁️ cannot be traded.
Unlike other Ritual Components, ⚡ and 🧠 cannot be traded.


'''somewhere:'''
'''Append the following to the "Rituals" rule:'''


When a Gathering is completed, the player who completed it must roll a d1+N, where N is the total amount of 👁 owned by gathering contributors.
When a Gathering is completed, a random contributor is selected. if the Obelisk has more 🩸 than the player has 🧠, a Curse is triggered.
 
If the result is greater than 1, a Curse is triggered and all contributors lose their 👁.


'''Add the following as a new rule entitled "Curses":'''.
'''Add the following as a new rule entitled "Curses":'''.


A Curse is the Obelisk's retaliation for a Ritual. Each Curse costs the Obelisk an amount of 🩸.
A Curse is an action the Obelisk can take to harm players. Each Curse has an effect and a cost in 🩸.


When rules state that a Curse is triggered, a Curse is randomly selected from the table below. If the Obelisk can afford the cost of the selected Curse, its effects are applied and the Obelisk loses an amount of 🩸 equal to its cost.
When a Curse is triggered, a Curse is randomly selected from the table below. If the Obelisk can afford the cost in 🩸, the Obelisk loses that amount of 🩸and the Curse's effect is applied.


The following are Curses with their associated cost and effect.
The following are Curses with their associated cost and effect.


Curse of Flight 1🩸 All Grebes aiding players are destroyed.  
Curse of Flight 1🩸 All Grebes aiding players are destroyed.  
Curse of Futility 1🩸 If gains are boosted, they are no longer boosted.


Curse of Snow 1🩸 The current season is set to Winter.
Curse of Snow 1🩸 The current season is set to Winter.

Revision as of 14:59, 17 July 2023

Append the following to the list of Ritual Components in the "Ritual Compenents" rule:

🧠 Sanity

In the "Ritual Components" section, amend:

Unlike other Ritual Components, ⚡️ cannot be traded.

to read:

Unlike other Ritual Components, ⚡ and 🧠 cannot be traded.

Append the following to the "Rituals" rule:

When a Gathering is completed, a random contributor is selected. if the Obelisk has more 🩸 than the player has 🧠, a Curse is triggered.

Add the following as a new rule entitled "Curses":.

A Curse is an action the Obelisk can take to harm players. Each Curse has an effect and a cost in 🩸.

When a Curse is triggered, a Curse is randomly selected from the table below. If the Obelisk can afford the cost in 🩸, the Obelisk loses that amount of 🩸and the Curse's effect is applied.

The following are Curses with their associated cost and effect.

Curse of Flight 1🩸 All Grebes aiding players are destroyed.

Curse of Futility 1🩸 If gains are boosted, they are no longer boosted.

Curse of Snow 1🩸 The current season is set to Winter.

Curse of Stone 3🩸 The Obelisk loses 1 Cut.

Curse of Fright 3🩸 Each player gains 1 👁.

Curse of Loss 5🩸 Select a random type of Ritual Component. All Ritual Components of that type are destroyed.

Curse of Renewal 10🩸