User:Veganzombeh/ObeliskCurses: Difference between revisions

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'''Append the following to the "Rituals" rule:'''
'''Append the following to the "Rituals" rule:'''


When a Gathering is completed, a random contributor is selected. if the Obelisk has more 🩸 than the player has 🧠, a Curse is triggered.
When a Gathering is completed, a random contributor is selected. The effect of a random Curse with a 🧠 threshold greater or equal to the the amount of 🧠 the selected player owns is then applied.


'''Add the following as a new rule entitled "Curses":'''.
'''Add the following as a new rule entitled "Curses":'''.


A Curse is an action the Obelisk can take to harm players. Each Curse has an effect and a cost in 🩸.
A Curse is an action the Obelisk can take to harm players.


When a Curse is triggered, a Curse is randomly selected from the table below. If the Obelisk can afford the cost in 🩸, the Obelisk loses that amount of 🩸and the Curse's effect is applied.
The following are Curses with their associated threshold and effect.


The following are Curses with their associated cost and effect.
Curse of Paranoia 20🧠 Selected player loses 5🧠.


Curse of Growth 0🩸 The Obelisk gains 5🩸.
Curse of Unease 20🧠 All players lose 1🧠.


Curse of Flight 1🩸 All Grebes aiding players are destroyed.  
Curse of Flight 8🧠 All Grebes aiding players are destroyed.  


Curse of Futility 1🩸 If gains are boosted, they are no longer boosted.
Curse of Futility 8🧠 If gains are boosted, they are no longer boosted.


Curse of Snow 1🩸 The current season is set to Winter.
Curse of Snow 8🧠 The current season is set to Winter.


Curse of Stone 3🩸 The Obelisk loses 1 Cut.
Curse of Stone 5🧠 The Obelisk loses 1 Cut.


Curse of the Mind 3🩸 Each player loses 3🧠.
Curse of the Mind 5🧠  Each player loses 3🧠.


Curse of Ruin 5🩸 Select a random type of Ritual Component. All Ritual Components of that type are destroyed.
Curse of Ruin 5🧠  Select a random type of Ritual Component. All Ritual Components of that type are destroyed.
 
Curse of Ruin  Select a random type of Ritual Component. All Ritual Components of that type are destroyed.

Revision as of 15:50, 17 July 2023

Append the following to the list of Ritual Components in the "Ritual Compenents" rule:

🧠 Sanity

In the "Ritual Components" section, amend:

Unlike other Ritual Components, ⚡️ cannot be traded.

to read:

Unlike other Ritual Components, ⚡ and 🧠 cannot be traded.

Add a new section entitled "Steel Self" in the "Tasks" rule:

As a Task, a player can attempt to steel themselves for the fight against the Obelisk. That player gains 1🧠 for each 3+ rolled on 10d6.

The following conditions add or subtract dice from the above roll:

Dice Condition +1d3 Where N is the Experience the Player has in this Task. +1d6 If the season if Calm Spring.

Append the following to the "Rituals" rule:

When a Gathering is completed, a random contributor is selected. The effect of a random Curse with a 🧠 threshold greater or equal to the the amount of 🧠 the selected player owns is then applied.

Add the following as a new rule entitled "Curses":.

A Curse is an action the Obelisk can take to harm players.

The following are Curses with their associated threshold and effect.

Curse of Paranoia 20🧠 Selected player loses 5🧠.

Curse of Unease 20🧠 All players lose 1🧠.

Curse of Flight 8🧠 All Grebes aiding players are destroyed.

Curse of Futility 8🧠 If gains are boosted, they are no longer boosted.

Curse of Snow 8🧠 The current season is set to Winter.

Curse of Stone 5🧠 The Obelisk loses 1 Cut.

Curse of the Mind 5🧠 Each player loses 3🧠.

Curse of Ruin 5🧠 Select a random type of Ritual Component. All Ritual Components of that type are destroyed.

Curse of Ruin Select a random type of Ritual Component. All Ritual Components of that type are destroyed.