User:Veganzombeh/ObeliskCurses: Difference between revisions

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'''Append the following to the list of Ritual Components in the "Ritual Compenents" rule:
'''Append the following to the list of Ritual Components in the "Ritual Compenents" rule:


🧠 Sanity
🕊️ Composure


'''In the "Ritual Components" section, amend:'''
'''In the "Ritual Components" section, amend:'''
Line 9: Line 9:
'''to read:'''  
'''to read:'''  


Unlike other Ritual Components, ⚡ and 🧠 cannot be traded.
Unlike other Ritual Components, ⚡ and 🕊️ cannot be traded.


'''Add a new section entitled "Steel Self" in the "Tasks" rule:'''
'''Add a new section entitled "Compose Self" in the "Tasks" rule:'''


As a Task, a player can attempt to steel themselves for the fight against the Obelisk. That player gains 1🧠 for each 3+ rolled on 10d6.
As a Task, a player rest for a while to restore their composure, readying themselves to face the Obelisk. That player gains 1🕊️ for each 4+ rolled on 3d6.


The following conditions add or subtract dice from the above roll:  
The following conditions add or subtract dice from the above roll:  
 
{| class="wikitable"
Dice Condition
!Dice
+1d3 Where N is the Experience the Player has in this Task.
!Condition
+1d6 If the season if Calm Spring.
|-
 
| +1d4
|Where N is the Experience the Player has in this Task.
|-
| +1d6
|If the season if Calm Spring
|}
'''Append the following to the "Rituals" rule:'''
'''Append the following to the "Rituals" rule:'''


When a Gathering is completed, a random contributor is selected. The effect of a random Curse with a 🧠 threshold greater or equal to the the amount of 🧠 the selected player owns is then applied.
When a Gathering is completed, a random contributor is chosen and a random curse is chosen. If the chosen contributor has any 🕊️, they lose 1 🕊️. Otherwise, a Curse is triggered.


'''Add the following as a new rule entitled "Curses":'''.
'''Add the following as a new rule entitled "Curses":'''.
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A Curse is an action the Obelisk can take to harm players.
A Curse is an action the Obelisk can take to harm players.


The following are Curses with their associated threshold and effect.
When a player is cursed, if they have any 🕊️, they lose 1🕊️ and nothing else happens. Otherwise, if the Obelisk can afford the 🩸 cost of the curse, the Obelisk loses that amount of 🩸 and the curse's effect is applied.
 
Curse of Paranoia 20🧠 Selected player loses 5🧠.
 
Curse of Unease 20🧠 All players lose 1🧠.
 
Curse of Flight 8🧠 All Grebes aiding players are destroyed.
 
Curse of Futility 8🧠 If gains are boosted, they are no longer boosted.
 
Curse of Snow 8🧠 The current season is set to Winter.
 
Curse of Stone 5🧠 The Obelisk loses 1 Cut.
 
Curse of the Mind 5🧠  Each player loses 3🧠.
 
Curse of Ruin 5🧠  Select a random type of Ritual Component. All Ritual Components of that type are destroyed.


Curse of Ruin Select a random type of Ritual Component. All Ritual Components of that type are destroyed.
The following are Curses with their associated threshold and cost
{| class="wikitable"
|+
!Name
!Cost
!Effect
|-
|Curse of Unease
|1🩸
|A random player loses 3🕊️.
|-
|Curse of Flight
|2🩸
|All Grebes aiding players are destroyed.
|-
|Curse of Unease
|2🩸
|All players lose 1🧠
|-
|Curse of Futility
|2🩸
|If gains are boosted, they cease to be boosted.
|-
|Curse of Snow
|2🩸
|The current season is set to Winter.
|-
|Curse of Stone
|3🩸
|The Obelisk loses 1 Cut.
|-
|Curse of the Mind
|3🩸
|Each player loses 3🧠
|-
|Curse of Ruin  
|3🩸
|A random type of Ritual Component must be selected and then all Ritual Components of that type are destroyed
|}

Revision as of 20:48, 17 July 2023

Append the following to the list of Ritual Components in the "Ritual Compenents" rule:

🕊️ Composure

In the "Ritual Components" section, amend:

Unlike other Ritual Components, ⚡️ cannot be traded.

to read:

Unlike other Ritual Components, ⚡ and 🕊️ cannot be traded.

Add a new section entitled "Compose Self" in the "Tasks" rule:

As a Task, a player rest for a while to restore their composure, readying themselves to face the Obelisk. That player gains 1🕊️ for each 4+ rolled on 3d6.

The following conditions add or subtract dice from the above roll:

Dice Condition
+1d4 Where N is the Experience the Player has in this Task.
+1d6 If the season if Calm Spring

Append the following to the "Rituals" rule:

When a Gathering is completed, a random contributor is chosen and a random curse is chosen. If the chosen contributor has any 🕊️, they lose 1 🕊️. Otherwise, a Curse is triggered.

Add the following as a new rule entitled "Curses":.

A Curse is an action the Obelisk can take to harm players.

When a player is cursed, if they have any 🕊️, they lose 1🕊️ and nothing else happens. Otherwise, if the Obelisk can afford the 🩸 cost of the curse, the Obelisk loses that amount of 🩸 and the curse's effect is applied.

The following are Curses with their associated threshold and cost

Name Cost Effect
Curse of Unease 1🩸 A random player loses 3🕊️.
Curse of Flight 2🩸 All Grebes aiding players are destroyed.
Curse of Unease 2🩸 All players lose 1🧠
Curse of Futility 2🩸 If gains are boosted, they cease to be boosted.
Curse of Snow 2🩸 The current season is set to Winter.
Curse of Stone 3🩸 The Obelisk loses 1 Cut.
Curse of the Mind 3🩸 Each player loses 3🧠
Curse of Ruin 3🩸 A random type of Ritual Component must be selected and then all Ritual Components of that type are destroyed