User:Veganzombeh/ObeliskCurses: Difference between revisions
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When a curse is applied to a player, if they have any 🕊️, they lose 1🕊️ and nothing else happens. Otherwise, if the Obelisk can afford the 🩸 cost of the curse, the Obelisk loses that amount of 🩸 and the curse's effect is applied. | When a curse is applied to a player, if they have any 🕊️, they lose 1🕊️ and nothing else happens. Otherwise, if the Obelisk can afford the 🩸 cost of the curse, the Obelisk loses that amount of 🩸 and the curse's effect is applied. | ||
The following are Curses with their associated | The following are Curses with their associated cost and effect | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
Line 46: | Line 46: | ||
|1🩸 | |1🩸 | ||
|A random player loses 3🕊️. | |A random player loses 3🕊️. | ||
|- | |||
|Curse of Moss??? | |||
|1🩸 | |||
|Select a random player. All of their 💎 are turned into 🌿. | |||
|- | |- | ||
|Curse of Flight | |Curse of Flight | ||
Line 53: | Line 57: | ||
|Curse of Unease | |Curse of Unease | ||
|2🩸 | |2🩸 | ||
|All players lose | |All players lose 1🕊️. | ||
|- | |- | ||
|Curse of Futility | |Curse of Futility | ||
Line 66: | Line 70: | ||
|3🩸 | |3🩸 | ||
|The Obelisk loses 1 Cut. | |The Obelisk loses 1 Cut. | ||
|- | |- | ||
|Curse of Ruin | |Curse of Ruin |
Revision as of 20:54, 17 July 2023
Append the following to the list of Ritual Components in the "Ritual Compenents" rule:
🕊️ Composure
In the "Ritual Components" section, amend:
Unlike other Ritual Components, ⚡️ cannot be traded.
to read:
Unlike other Ritual Components, ⚡ and 🕊️ cannot be traded.
Add a new section entitled "Compose Self" in the "Tasks" rule:
As a Task, a player rest for a while to restore their composure, readying themselves to face the Obelisk. That player gains 1🕊️ for each 4+ rolled on 3d6.
The following conditions add or subtract dice from the above roll:
Dice | Condition |
---|---|
+1d4 | Where N is the Experience the Player has in this Task. |
+1d6 | If the season if Calm Spring |
Append the following to the "Rituals" rule:
When a Gathering is completed, a random contributor is chosen and a random curse is chosen. The curse is then applied to the contributor..
Add the following as a new rule entitled "Curses":.
A Curse is an action the Obelisk can take to harm players.
When a curse is applied to a player, if they have any 🕊️, they lose 1🕊️ and nothing else happens. Otherwise, if the Obelisk can afford the 🩸 cost of the curse, the Obelisk loses that amount of 🩸 and the curse's effect is applied.
The following are Curses with their associated cost and effect
Name | Cost | Effect |
---|---|---|
Curse of Unease | 1🩸 | A random player loses 3🕊️. |
Curse of Moss??? | 1🩸 | Select a random player. All of their 💎 are turned into 🌿. |
Curse of Flight | 2🩸 | All Grebes aiding players are destroyed. |
Curse of Unease | 2🩸 | All players lose 1🕊️. |
Curse of Futility | 2🩸 | If gains are boosted, they cease to be boosted. |
Curse of Snow | 2🩸 | The current season is set to Winter. |
Curse of Stone | 3🩸 | The Obelisk loses 1 Cut. |
Curse of Ruin | 3🩸 | A random type of Ritual Component must be selected and then all Ritual Components of that type are destroyed |