User:Veganzombeh/ObeliskCurses: Difference between revisions
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'''Add the following as a new rule entitled "Curses":'''. | '''Add the following as a new rule entitled "Curses":'''. | ||
A Curse is an action the Obelisk can take to harm players. | A Curse is an action the Obelisk can take to harm players. Curses have a cost in 🩸 and effect and are listed in the table below. | ||
When a curse is applied to a player, if they have any 🕊️, they lose 1🕊️ and nothing else happens. Otherwise, if the Obelisk can afford the 🩸 cost of the curse, the Obelisk loses that amount of 🩸 and the curse's effect is applied. | When a curse is applied to a player, if they have any 🕊️, they lose 1🕊️ and nothing else happens. Otherwise, if the Obelisk can afford the 🩸 cost of the curse, the Obelisk loses that amount of 🩸 and the curse's effect is applied. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
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!Effect | !Effect | ||
|- | |- | ||
|Curse of | |Curse of anger??? | ||
|1🩸 | |0🩸 | ||
| | |The Obelisk gains 5🩸. | ||
|- | |||
|Curse of reclaiming? | |||
|0🩸 | |||
|All 🩸 owned by the victim is transferred to the Obelisk. | |||
|- | |||
|Curse of Bird Death | |||
|1🩸 | |||
|All Grebes aiding the victim are destroyed. | |||
|- | |- | ||
|Curse of Moss??? | |Curse of Moss??? | ||
|1🩸 | |1🩸 | ||
| | |All of the victim's 💎 turn into 🌿. | ||
|- | |- | ||
|Curse of | |Curse of Banishment | ||
|2🩸 | |2🩸 | ||
| | |The victim is banished for 7 days. | ||
|- | |- | ||
|Curse of | |Curse of Mass Bird Death | ||
|2🩸 | |2🩸 | ||
|All players | |All Grebes aiding all players are destroyed. | ||
|- | |- | ||
|Curse of Futility | |Curse of Futility | ||
Line 66: | Line 72: | ||
|2🩸 | |2🩸 | ||
|The current season is set to Winter. | |The current season is set to Winter. | ||
|- | |||
|Curse of Unease | |||
|3🩸 | |||
|All players lose 1🕊️. | |||
|- | |||
|Curse of Haste | |||
|4🩸 | |||
|The Obelisk advances 1km. | |||
|- | |- | ||
|Curse of Stone | |Curse of Stone | ||
| | |6🩸 | ||
|The Obelisk loses 1 Cut. | |The Obelisk loses 1 Cut. | ||
|- | |- | ||
|Curse of Ruin | |Curse of Ruin | ||
| | |6🩸 | ||
|A random type of Ritual Component must be selected and then all Ritual Components of that type are destroyed | |A random type of Ritual Component must be selected and then all Ritual Components of that type are destroyed | ||
|} | |} |
Revision as of 21:20, 17 July 2023
Append the following to the list of Ritual Components in the "Ritual Compenents" rule:
🕊️ Composure
In the "Ritual Components" section, amend:
Unlike other Ritual Components, ⚡️ cannot be traded.
to read:
Unlike other Ritual Components, ⚡ and 🕊️ cannot be traded.
Add a new section entitled "Compose Self" in the "Tasks" rule:
As a Task, a player rest for a while to restore their composure, readying themselves to face the Obelisk. That player gains 1🕊️ for each 4+ rolled on 3d6.
The following conditions add or subtract dice from the above roll:
Dice | Condition |
---|---|
+1d4 | Where N is the Experience the Player has in this Task. |
+1d6 | If the season if Calm Spring |
Append the following to the "Rituals" rule:
When a Gathering is completed, a random contributor is chosen and a random curse is chosen. That curse is then applied to that contributor..
Add the following as a new rule entitled "Curses":.
A Curse is an action the Obelisk can take to harm players. Curses have a cost in 🩸 and effect and are listed in the table below.
When a curse is applied to a player, if they have any 🕊️, they lose 1🕊️ and nothing else happens. Otherwise, if the Obelisk can afford the 🩸 cost of the curse, the Obelisk loses that amount of 🩸 and the curse's effect is applied.
Name | Cost | Effect |
---|---|---|
Curse of anger??? | 0🩸 | The Obelisk gains 5🩸. |
Curse of reclaiming? | 0🩸 | All 🩸 owned by the victim is transferred to the Obelisk. |
Curse of Bird Death | 1🩸 | All Grebes aiding the victim are destroyed. |
Curse of Moss??? | 1🩸 | All of the victim's 💎 turn into 🌿. |
Curse of Banishment | 2🩸 | The victim is banished for 7 days. |
Curse of Mass Bird Death | 2🩸 | All Grebes aiding all players are destroyed. |
Curse of Futility | 2🩸 | If gains are boosted, they cease to be boosted. |
Curse of Snow | 2🩸 | The current season is set to Winter. |
Curse of Unease | 3🩸 | All players lose 1🕊️. |
Curse of Haste | 4🩸 | The Obelisk advances 1km. |
Curse of Stone | 6🩸 | The Obelisk loses 1 Cut. |
Curse of Ruin | 6🩸 | A random type of Ritual Component must be selected and then all Ritual Components of that type are destroyed |