User:Veganzombeh/ObeliskCurses: Difference between revisions

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'''Append the following to the list of Ritual Components in the "Ritual Compenents" rule:
🕊️ Composure
'''In the "Ritual Components" section, amend:'''
Unlike other Ritual Components, ⚡️ cannot be traded.
'''to read:'''
Unlike other Ritual Components, ⚡ and 🕊️ cannot be traded.
'''Add a new section entitled "Compose Self" in the "Tasks" rule:'''
'''Add a new section entitled "Compose Self" in the "Tasks" rule:'''


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A Curse is an action the Obelisk can take to harm players. Curses have a cost in 🩸 and effect and are listed in the table below.
A Curse is an action the Obelisk can take to harm players. Curses have a cost in 🩸 and effect and are listed in the table below.


When a curse is applied to a player, if they have any 🕊️, they lose 1🕊️ and nothing else happens. Otherwise, if the Obelisk can afford the 🩸 cost of the curse, the Obelisk loses that amount of 🩸 and the curse's effect is applied.
When a curse is applied to a player, if they have any 🐦, they lose 1 🐦 and nothing else happens. Otherwise, if the Obelisk can afford the 🩸 cost of the curse, the Obelisk loses that amount of 🩸 and the curse's effect is applied.
{| class="wikitable"
{| class="wikitable"
|+
|+
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|0🩸
|0🩸
|All 🩸 owned by the victim is transferred to the Obelisk.
|All 🩸 owned by the victim is transferred to the Obelisk.
|-
|Curse of Bird Death
|1🩸
|All Grebes aiding the victim are destroyed.
|-
|-
|Curse of Moss???
|Curse of Moss???
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|2🩸
|2🩸
|The victim is banished for 7 days.
|The victim is banished for 7 days.
|-
|Curse of Mass Bird Death
|2🩸
|All Grebes aiding all players are destroyed.
|-
|-
|Curse of Futility  
|Curse of Futility  
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|The current season is set to Winter.
|The current season is set to Winter.
|-
|-
|Curse of Unease
|Curse of Bird Death
|3🩸
|3🩸
|All players lose 1🕊️.
|All players lose 1🐦.
|-
|-
|Curse of Haste
|Curse of Haste

Revision as of 21:49, 17 July 2023

Add a new section entitled "Compose Self" in the "Tasks" rule:

As a Task, a player rest for a while to restore their composure, readying themselves to face the Obelisk. That player gains 1🕊️ for each 4+ rolled on 3d6.

The following conditions add or subtract dice from the above roll:

Dice Condition
+1d4 Where N is the Experience the Player has in this Task.
+1d6 If the season if Calm Spring

Append the following to the "Rituals" rule:

When a Gathering is completed, a random contributor is chosen and a random curse is chosen. That curse is then applied to that contributor..

Add the following as a new rule entitled "Curses":.

A Curse is an action the Obelisk can take to harm players. Curses have a cost in 🩸 and effect and are listed in the table below.

When a curse is applied to a player, if they have any 🐦, they lose 1 🐦 and nothing else happens. Otherwise, if the Obelisk can afford the 🩸 cost of the curse, the Obelisk loses that amount of 🩸 and the curse's effect is applied.

Name Cost Effect
Curse of anger??? 0🩸 The Obelisk gains 5🩸.
Curse of reclaiming? 0🩸 All 🩸 owned by the victim is transferred to the Obelisk.
Curse of Moss??? 1🩸 All of the victim's 💎 turn into 🌿.
Curse of Banishment 2🩸 The victim is banished for 7 days.
Curse of Futility 2🩸 If gains are boosted, they cease to be boosted.
Curse of Snow 2🩸 The current season is set to Winter.
Curse of Bird Death 3🩸 All players lose 1🐦.
Curse of Haste 4🩸 The Obelisk advances 1km.
Curse of Stone 6🩸 The Obelisk loses 1 Cut.
Curse of Ruin 6🩸 A random type of Ritual Component must be selected and then all Ritual Components of that type are destroyed