User:Veganzombeh/ObeliskCurses: Difference between revisions
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!Effect | !Effect | ||
|- | |- | ||
|Curse of | |Curse of the Blood | ||
|0🩸 | |0🩸 | ||
|The Obelisk gains 5🩸. | |The Obelisk gains 5🩸. | ||
|- | |- | ||
|Curse of | |Curse of the Return | ||
|0🩸 | |0🩸 | ||
|All 🩸 owned by the victim is transferred to the Obelisk. | |All 🩸 owned by the victim is transferred to the Obelisk. | ||
|- | |- | ||
|Curse of Moss | |Curse of the Moss | ||
|1🩸 | |1🩸 | ||
|All of the victim's 💎 turn into 🌿. | |All of the victim's 💎 turn into 🌿. | ||
|- | |- | ||
|Curse of Banishment | |Curse of Banishment | ||
| | |2 I🩸 | ||
|The victim is banished for 7 days. | |The victim is banished for 7 days. | ||
|- | |- | ||
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|If gains are boosted, they cease to be boosted. | |If gains are boosted, they cease to be boosted. | ||
|- | |- | ||
|Curse of | |Curse of Frost | ||
|2🩸 | |2🩸 | ||
|The current season is set to Winter. | |The current season is set to Winter. | ||
|- | |- | ||
|Curse of | |Curse of Forgetfulness | ||
|2🩸 | |||
|The player loses 2 experience in the Task (or Tasks) they have the most experience in. | |||
|- | |||
|Curse of the Nests | |||
|2🩸 | |2🩸 | ||
|The Obelisk gains 1🐦, unless it already has 5 or more. | |The Obelisk gains 1🐦, unless it already has 5 or more. | ||
|- | |- | ||
|Curse of | |Curse of the Flock | ||
|3🩸 | |3🩸 | ||
|All players | |All 🐦 owned by players are transferred to the Obelisk. | ||
|- | |- | ||
|Curse of Haste | |Curse of Haste | ||
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|The Obelisk advances 1km. | |The Obelisk advances 1km. | ||
|- | |- | ||
|Curse of | |Curse of Enduring | ||
|6🩸 | |6🩸 | ||
|The Obelisk loses 1 Cut. | |The Obelisk loses 1 Cut. |
Revision as of 00:51, 18 July 2023
Append the following to the "Rituals" rule:
When a Gathering is completed, a random contributor and a random curse are chosen. That curse is then applied to that contributor..
Add the following as a new rule entitled "Curses":.
A Curse is an action the Obelisk can take to harm players. Curses have a cost in 🩸 and effect and are listed in the table below.
When a curse is applied to a player, if the Obelisk can afford the cost then it loses that many 🩸. If so, if the player has a 🐦, it protects them from the curse and they lose 1🐦. Otherwise, the curse's effect is applied.
Name | Cost | Effect |
---|---|---|
Curse of the Blood | 0🩸 | The Obelisk gains 5🩸. |
Curse of the Return | 0🩸 | All 🩸 owned by the victim is transferred to the Obelisk. |
Curse of the Moss | 1🩸 | All of the victim's 💎 turn into 🌿. |
Curse of Banishment | 2 I🩸 | The victim is banished for 7 days. |
Curse of Futility | 2🩸 | If gains are boosted, they cease to be boosted. |
Curse of Frost | 2🩸 | The current season is set to Winter. |
Curse of Forgetfulness | 2🩸 | The player loses 2 experience in the Task (or Tasks) they have the most experience in. |
Curse of the Nests | 2🩸 | The Obelisk gains 1🐦, unless it already has 5 or more. |
Curse of the Flock | 3🩸 | All 🐦 owned by players are transferred to the Obelisk. |
Curse of Haste | 4🩸 | The Obelisk advances 1km. |
Curse of Enduring | 6🩸 | The Obelisk loses 1 Cut. |
Curse of Ruin | 6🩸 | A random type of Ritual Component must be selected and then all Ritual Components of that type are destroyed |