User:4st/Lots of Items Nomic: Difference between revisions
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== Items == | == Items == | ||
Items are entities defined as such by the rules. Items have owners. When an item's owner cannot reasonably be determined using publicly available information, it is instead destroyed. | Items are entities defined as such by the rules. Items have owners. When an item's owner cannot reasonably be determined using publicly available information, it is instead destroyed. | ||
=== Targets === | |||
Targets are an item that specify an entity. | Targets are an item that specify an entity. | ||
=== Effects === | |||
Effects are a kind of item which have an effect when combined. | Effects are a kind of item which have an effect when combined. | ||
=== Double === | |||
Double is an effect that causes the next combined action to happen twice. | Double is an effect that causes the next combined action to happen twice. | ||
=== Propose === | |||
Propose is an effect that allows the combiner to submit one proposal. | Propose is an effect that allows the combiner to submit one proposal. | ||
=== Take === | |||
Take is an effect that causes the combiner to transfer ownership of the entity specified by the next target, to themself. | Take is an effect that causes the combiner to transfer ownership of the entity specified by the next target, to themself. | ||
=== Give === | |||
Give is an effect that creates the next combined item, and all items it owns, with their owners as the target. | Give is an effect that creates the next combined item, and all items it owns, with their owners as the target. | ||
=== Win === | |||
Win is an effect that causes the cycle to end, and the combiner to win the cycle, if and only if the combiner owns all other players. | Win is an effect that causes the cycle to end, and the combiner to win the cycle, if and only if the combiner owns all other players. | ||
== Actions == | |||
Players can perform actions by posting to #game-actions. | Players can perform actions by posting to #game-actions. | ||
=== Combine === | |||
A player can combine items in specific combinations by listing the items, in order, that they'd like to combine. Combining items destroys them. | A player can combine items in specific combinations by listing the items, in order, that they'd like to combine. Combining items destroys them. | ||
=== Reown === | |||
A player can change the owner of items in their possession, or change the owner of items in their items possession, to themself or any item they own. | A player can change the owner of items in their possession, or change the owner of items in their items possession, to themself or any item they own. | ||
=== Create === | |||
A player can create one item from the below list per week, by fulfilling the requirement for doing so. | A player can create one item from the below list per week, by fulfilling the requirement for doing so. | ||
Revision as of 20:35, 5 October 2023
Items
Items are entities defined as such by the rules. Items have owners. When an item's owner cannot reasonably be determined using publicly available information, it is instead destroyed.
Targets
Targets are an item that specify an entity.
Effects
Effects are a kind of item which have an effect when combined.
Double
Double is an effect that causes the next combined action to happen twice.
Propose
Propose is an effect that allows the combiner to submit one proposal.
Take
Take is an effect that causes the combiner to transfer ownership of the entity specified by the next target, to themself.
Give
Give is an effect that creates the next combined item, and all items it owns, with their owners as the target.
Win
Win is an effect that causes the cycle to end, and the combiner to win the cycle, if and only if the combiner owns all other players.
Actions
Players can perform actions by posting to #game-actions.
Combine
A player can combine items in specific combinations by listing the items, in order, that they'd like to combine. Combining items destroys them.
Reown
A player can change the owner of items in their possession, or change the owner of items in their items possession, to themself or any item they own.
Create
A player can create one item from the below list per week, by fulfilling the requirement for doing so.
Target - specify an entity Double - no requirement Propose - no requirement Give - no requirement Take - no requirement Win - no requirement