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| The gamestate is a network/graph (consisting of vertices and edges), which is a bit hard to represent unfortunately. | | The gamestate is a network/graph (consisting of vertices and edges), which is a bit hard to represent unfortunately. |
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| === Roundnomic ===
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| A simple idea: [[User:4st/RoundNomic]]
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| The game starts out simple, but slow. There are (initially) 4 stages, and a basic ruleset. Time initially happens weekly, and the stage initially changes monthly. The idea is that proposals are limited to being enacted once a month, but gameplay happens weekly. This could mixin with any other nomic if it is popular.
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| === Liminomic ===
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| A simpler idea. Author: 4st
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| Only 5 proposals can exist each week, and must have different authors. See RoundNomic for the win conditions. This could probably mixin with any other nomic if it is popular.
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| === Popunomic ===
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| An even simpler idea. Author:4st
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| Only the most popular proposal each week is adopted. See RoundNomic for the win conditions. This could probably mixin with any other nomic if it is popular.
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| === Item Location Nomic === | | === Item Location Nomic === |
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| === Mixins === | | === Mixins === |
| Some ideas to mix in to any existing nomic: [[User:4st/Mixins]] | | Some ideas to mix in to any existing nomic: [[User:4st/Mixins]] (eg gameplay happens faster than proposals pass, limited proposal amount, only one proposal passes per period) |