User:Xenon dichloride/Archipelago: Difference between revisions

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''Isolated in the vast oceans lies a mysterious land, unscarred by the wrath of nomican kind. Volcanic eruption is a regular hazard of the region, completely reorganising the seabed. Rumour has it that a curse is to blame. Now you - of the skeptical kind - stand on a beach, crystal waters lapping at your heels as you gaze out towards the dormant volcano towering above the peaceful isle. Recalling this, a laugh escapes your lips.''
''Isolated in the vast oceans lies a mysterious land, unscarred by the wrath of nomican kind. Volcanic eruption is a regular hazard of the region, completely reorganising the seabed. Rumour has it that a curse is to blame. Now you - of the skeptical kind - stand on a beach, crystal waters lapping at your heels as you gaze out towards the dormant volcano towering above the peaceful isle. Recalling this, a laugh escapes your lips.''


The Archipelago is composed of a grid of hexagons, with each hexagon representing a variable tile. Initially The Archipelago is _________.  
The Archipelago is composed of a grid of hexagons, with each hexagon representing a variable tile. Initially The Archipelago is _________. Each player must select two starting locations (vertices) before performing other game actions. They place a settlement at each, then place two roads (see Construction).  


== Tiles ==
== Tiles ==
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== Construction: ==
== Construction: ==
Players can construct buildings at any times provided they have the resources to pay the cost. A player can only construct buildings adjacent to '''their''' other buildings. No building can be constructed on an edge or vertex of a 'Wet' tile.
The following buildings can be constructed:
The following buildings can be constructed:


* Settlement - Costs 1 Sheep, 1 Wood, 1 Wheat, 1 Brick Must be connected by at least two roads two another settlement or city, placed on vertexes.
* Settlement - Costs 1 Sheep, 1 Wood, 1 Wheat, 1 Brick Must be connected by at least two roads two another settlement or city, placed on vertexes. Grants 1 Victory Point (VP).
* Road - Costs 1 Wood, 1 Brick Placed on edges.
* Road - Costs 1 Wood, 1 Brick Placed on edges.
* City - Costs 2 Wheat, 3 Stone Replaces a settlement.
* City - Costs 2 Wheat, 3 Stone Replaces a settlement. Grants 2 VP.
 
== Trades: ==
Two players may trade resources at any time.
 
== Seasons: ==
After 3 Phases have passed (a season), The Archipelago resets. The player with the highest VP gains 4 Reputation Points (RP), second 2 RP and third 1 RP.
 
After 9 Phases, the winner of the Cycle is the player or players with the greatest RP.


A player can only construct buildings adjacent to their other buildings.
The player with the highest VP of the previous season may choose to randomly generate a new Archipelago of a size they choose, or create one. Another player must choose their starting locations before the past season winner.

Revision as of 03:33, 24 November 2023

Isolated in the vast oceans lies a mysterious land, unscarred by the wrath of nomican kind. Volcanic eruption is a regular hazard of the region, completely reorganising the seabed. Rumour has it that a curse is to blame. Now you - of the skeptical kind - stand on a beach, crystal waters lapping at your heels as you gaze out towards the dormant volcano towering above the peaceful isle. Recalling this, a laugh escapes your lips.

The Archipelago is composed of a grid of hexagons, with each hexagon representing a variable tile. Initially The Archipelago is _________. Each player must select two starting locations (vertices) before performing other game actions. They place a settlement at each, then place two roads (see Construction).

Tiles

The following types of tiles exist:

  • Grassy - Produces Sheep
  • Forestry - Produces Wood
  • Grainy - Produces Wheat
  • Mountainy - Produces Stone
  • Clayy - Produces Brick
  • Sandy
  • Wet

Resources:

The following resources exist:

  • Sheep
  • Wood
  • Wheat
  • Stone
  • Brick

When a player joins for the first time they recieve 2 Wheat, 1 Wood and 1 Stone.

Values:

Each tile except for 'Sandy' or 'Wet' is randomly assigned an integer value between 2 and 12 (inclusive) from a pool of 4 instances of each number, without replacement.

Every day, one player may roll two six sided dice. The result determines which tiles produce resources.

Production:

When a tile is determined to produce resources, all players with settlements on a vertex of that tile receive 1 of the resource for each settlement, and 2 for each city, on a vertex of that tile.

Construction:

Players can construct buildings at any times provided they have the resources to pay the cost. A player can only construct buildings adjacent to their other buildings. No building can be constructed on an edge or vertex of a 'Wet' tile.

The following buildings can be constructed:

  • Settlement - Costs 1 Sheep, 1 Wood, 1 Wheat, 1 Brick Must be connected by at least two roads two another settlement or city, placed on vertexes. Grants 1 Victory Point (VP).
  • Road - Costs 1 Wood, 1 Brick Placed on edges.
  • City - Costs 2 Wheat, 3 Stone Replaces a settlement. Grants 2 VP.

Trades:

Two players may trade resources at any time.

Seasons:

After 3 Phases have passed (a season), The Archipelago resets. The player with the highest VP gains 4 Reputation Points (RP), second 2 RP and third 1 RP.

After 9 Phases, the winner of the Cycle is the player or players with the greatest RP.

The player with the highest VP of the previous season may choose to randomly generate a new Archipelago of a size they choose, or create one. Another player must choose their starting locations before the past season winner.