Cycle 15/Ruleset Draft: Difference between revisions
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=== Initialization === | === Initialization === | ||
If there are no spaces, then a number of spaces are created for each N from 0 to 39. Each space N connects to space N+1, except for space 39, which connects to space 0. Then this rule is repealed. | If there are no spaces, then a number of spaces are created for each N from 0 to 39. Each space N connects to space N+1, except for space 39, which connects to space 0. Space 0 has a type of Crystal. Then this rule is repealed. | ||
=== Board === | === Board === | ||
Players have a location, which is a space. Spaces can be connected to multiple others. Each player starts on the 0 space. Connections between spaces are one-directional unless otherwise specified. All spaces that exist in the gamestate constitute the board. | |||
==== Spaces ==== | |||
Spaces also have types, with the default being Blank. | |||
===== Blank ===== | |||
Does nothing when a player stops moving on it, and does nothing when a player moves into it. | |||
===== Crystal ===== | |||
The player that moves into this space from a different space gains 1 crystal. | |||
=== Movement === | === Movement === | ||
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=== Choices === | === Choices === | ||
Anytime the rules say a player chooses something, that player must post a valid option to #game-actions. | Anytime the rules say a player chooses something, that player must post a valid option to #game-actions. | ||
=== Winning === | === Winning === | ||
Crystals are an item | Crystals are an item. | ||
The first player to get over 15 crystals and have 5 or more more crystals than any other player wins. | The first player to get over 15 crystals and have 5 or more more crystals than any other player wins. | ||