User:Xenon dichloride/Dice Nomic: Difference between revisions
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== Rolling == | == Rolling == | ||
Once per phase, each player may roll a subset of (or all of) their dice to gain points. The number of points they earn is the sum of the result of each dice, modified by the faces' stickers. | Once per phase, each player may roll a subset of (or all of) their dice to gain points. The number of points they earn is the sum of the result of each dice, modified by the faces' stickers. | ||
== Point Capacity == | |||
Players have a point capacity, which they cannot have more points than at any time. This is thrice the number of faces on their largest die. | |||
== Winning == | |||
The first player to have at least 100 points wins the cycle. | |||
= Should this go in the initial rules or should it be a proposal idk = | |||
== Shop == | == Shop == | ||
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* d20 - 50 points | * d20 - 50 points | ||
== | == Dice Power == | ||
Each die has an associated Dice Power (DP), calculated from the sum of the values on each of the faces divided by the number of faces (size). A sticker with alternative (non-number) effects is excluded from this calculation and the die is counted as having 1 fewer face for each of these. | |||
== | == Ascending == | ||
A player can select a die to ascend if it has a DP greater than it's size. This replaces the die with a standard die (no stickers) of double size. | |||
== Voting == | == Voting == | ||
For every two player-cast votes on a proposal, a two-sided """die""" (d2) is rolled. If 1, an additional vote against is added. If 2, an additional vote for is added. | For every two player-cast votes on a proposal, a two-sided """die""" (d2) is rolled. If 1, an additional vote against is added. If 2, an additional vote for is added. |
Revision as of 06:30, 30 November 2023
Everything is dice-ided... It's decided by dice rolls. Okay not everything don't leave yet!!!
Dice
Each player has a set of dice. A player starts with a single 6-sided die (d6) in this set. Dice in this set can be traded, with their stickers intact.
A player may add a sticker they own onto the face of any die they own, replacing that number with the sticker's effect when rolled. A sticker can be removed but it is destroyed when doing so.
A numbered sticker can only be added to a dice of greater or equal size than the sticker's number.
Rolling
Once per phase, each player may roll a subset of (or all of) their dice to gain points. The number of points they earn is the sum of the result of each dice, modified by the faces' stickers.
Point Capacity
Players have a point capacity, which they cannot have more points than at any time. This is thrice the number of faces on their largest die.
Winning
The first player to have at least 100 points wins the cycle.
Should this go in the initial rules or should it be a proposal idk
Shop
Players can purchase new dice and stickers to replace the faces of their dice using points from the shop.
The Shop contains the following:
- Random number sticker (1 - 6) - 2 points
- Random number sticker (1 - 20) - 8 points
- Random number sticker (10 - 20) - 16 points
- Reroll sticker (Select a die of equal size to reroll) - 6 points
- Theft sticker (A player of your choice loses the number of points of the face below this sticker. You gain half (rounded up) this amount) - 10 points
- d2 - 2 points
- d4 - 5 points
- d6 - 8 points
- d8 - 12 points
- d12 - 20 points
- d16 - 32 points
- d20 - 50 points
Dice Power
Each die has an associated Dice Power (DP), calculated from the sum of the values on each of the faces divided by the number of faces (size). A sticker with alternative (non-number) effects is excluded from this calculation and the die is counted as having 1 fewer face for each of these.
Ascending
A player can select a die to ascend if it has a DP greater than it's size. This replaces the die with a standard die (no stickers) of double size.
Voting
For every two player-cast votes on a proposal, a two-sided """die""" (d2) is rolled. If 1, an additional vote against is added. If 2, an additional vote for is added.