Cycle 15/Ruleset Draft: Difference between revisions
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= Nomic Rules = | |||
== Time == | |||
=== General === | |||
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC. | All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC. | ||
=== Phases === | |||
Each week is divided into two phases: | Each week is divided into two phases: | ||
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Phase II: Friday, Saturday, and Sunday | Phase II: Friday, Saturday, and Sunday | ||
== Rules == | |||
A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect. | A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect. | ||
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A rule that is not a subrule is a top-level rule. | A rule that is not a subrule is a top-level rule. | ||
== Players == | |||
Any person may become a player by posting a message setting forth their intent to do so in the channel #game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #game-actions. | Any person may become a player by posting a message setting forth their intent to do so in the channel #game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #game-actions. | ||
A player is "reputable" if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. | A player is "reputable" if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. | ||
== Proposals == | |||
Proposals are made by sending a message in the channel #proposals. | Proposals are made by sending a message in the channel #proposals. | ||
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The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard. | The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard. | ||
=== Urgent Class Proposal === | |||
The voting period of an urgent proposal begins at the time it is submitted and ends two days (48 hours) after. An urgent proposal is popular if it has no more than two votes against it. | The voting period of an urgent proposal begins at the time it is submitted and ends two days (48 hours) after. An urgent proposal is popular if it has no more than two votes against it. | ||
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability. | Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability. | ||
=== Standard Class Proposal === | |||
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against. | The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against. | ||
== Judges == | |||
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so. | There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so. | ||
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Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week. | Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week. | ||
== Items == | |||
Items are entities defined as such by the rules. Items can be owned by players. When an item's owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed. | Items are entities defined as such by the rules. Items can be owned by players. When an item's owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed. | ||
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Reputable players can trade items with other reputable players. | Reputable players can trade items with other reputable players. | ||
=== Trading === | |||
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. | A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. | ||
When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other. | When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other. | ||
== Actions == | |||
When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions. | When defining a game action that can be performed by sending a message, the rules should specify a channel where the game action can be taken. If the rules enable performing an action by sending a message without providing for a specific channel, the action can be taken by sending a message in #game-actions. Similarly, if the rules provide that a game action can be taken without making any provision for any method to take that action, the action can be taken by sending a message in #game-actions. | ||
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Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location. | Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location. | ||
=== Random Choices === | |||
A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action. | A person shall not deliberately select random values for a rules-defined action without intending to use those values to the best of their ability to resolve that action. | ||
If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate. | If a person has selected some or all of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, finds that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate. | ||
=== Dice Rolls === | |||
A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die. | A rule that requires a selection of an NdK value, for non-negative integer N and positive integer K, is requiring the random selection of N rolls of a K-sided die. | ||
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If a rule requires a dice roll with a target number x, this instead produces the number of independent selections that meet or exceed the target number and can be abbreviated as "x+". For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to "3+". | If a rule requires a dice roll with a target number x, this instead produces the number of independent selections that meet or exceed the target number and can be abbreviated as "x+". For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to "3+". | ||
= Game Rules = | |||
== Initialization == | |||
If no spaces exist, then the following occur: | If no spaces exist, then the following occur: | ||
* Spaces are created for each integer N from 0 to 39. | * Spaces are created for each integer N from 0 to 39. | ||
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* This rule is repealed. | * This rule is repealed. | ||
== Board == | |||
Players have a location or current space, which is a space. If a player has no location or if their location is indeterminate, then they move to Space 0, if it exists. If Space 0 does not exist, it is created before this move occurs. | Players have a location or current space, which is a space. If a player has no location or if their location is indeterminate, then they move to Space 0, if it exists. If Space 0 does not exist, it is created before this move occurs. | ||
=== Spaces === | |||
Spaces are entities. Spaces can be connected to any number of spaces. Connections between spaces are one-directional unless otherwise specified. All spaces that exist in the gamestate constitute the board. | Spaces are entities. Spaces can be connected to any number of spaces. Connections between spaces are one-directional unless otherwise specified. All spaces that exist in the gamestate constitute the board. | ||
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Spaces are defined by subrules of this rule. | Spaces are defined by subrules of this rule. | ||
==== Blank ==== | |||
Does nothing when a player stops moving on it, and does nothing when a player moves into it. | Does nothing when a player stops moving on it, and does nothing when a player moves into it. | ||
==== Crystal ==== | |||
Any player that moves into this space from a different space gains 1 crystal. | Any player that moves into this space from a different space gains 1 crystal. | ||
== Movement == | |||
Every phase, as an action, each player can roll 1d10 in #game-actions. This is called their "movement roll". Other rules can specify dice to be added to or removed from the set of dice used to make movement rolls. | Every phase, as an action, each player can roll 1d10 in #game-actions. This is called their "movement roll". Other rules can specify dice to be added to or removed from the set of dice used to make movement rolls. | ||
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* If the player's current space connects to multiple other spaces, they must choose one space their current space connects to, then move to that space. | * If the player's current space connects to multiple other spaces, they must choose one space their current space connects to, then move to that space. | ||
== Choices == | |||
Anytime the rules say a player chooses something, that player must post a valid option to #game-actions by the end of that phase. If a player does not specify all choices that must be made during their action, their action does not occur. | Anytime the rules say a player chooses something, that player must post a valid option to #game-actions by the end of that phase. If a player does not specify all choices that must be made during their action, their action does not occur. | ||
== Winning == | |||
Crystals are fungible, non-transferable items. | Crystals are fungible, non-transferable items. | ||
The first player to own 15 or more crystals and to own at least 5 more crystals than any other player wins. | The first player to own 15 or more crystals and to own at least 5 more crystals than any other player wins. | ||