Cycle 15/Ruleset Draft: Difference between revisions

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Promote each rule by one heading level to increase readability
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Each space has an identifier, which is an integer. A space with identifier N can be called "Space N".
Each space has an identifier, which is an integer. A space with identifier N can be called "Space N".


Each space has a type, which is, by default, Blank.
Each space has a type, which is, by default, Blank. A space with type T can be referred to as a "T space", or as part of the group of "T spaces"
 
To pass through a space means to move to it from another space, and then move away from it as part of the same movement roll. To land on a space means to move to it during a movement roll without later moving away from it during that same movement roll.


Spaces are defined by subrules of this rule.
Spaces are defined by subrules of this rule.


==== Blank ====
==== Blank ====
Does nothing when a player stops moving on it, and does nothing when a player moves into it.
Blank spaces have no effect that occurs when a player lands on or passes through them.


==== Crystal ====
==== Crystal ====
Any player that moves into this space from a different space gains 1 crystal.
When a player lands on or passes through a crystal space, they gain 1 crystal.


== Movement ==
== Movement ==