Cycle 15/Ruleset Draft: Difference between revisions
N independent 1dK rolls |
Connected -> Leads |
||
| Line 104: | Line 104: | ||
If no spaces exist, then the following occur: | If no spaces exist, then the following occur: | ||
* Spaces are created for each integer N from 0 to 39. | * Spaces are created for each integer N from 0 to 39. | ||
* Each space N | * Each space N leads to space N+1, except for space 39, which leads to space 0. | ||
* The type of space 0 is set to Crystal. | * The type of space 0 is set to Crystal. | ||
* This rule is repealed. | * This rule is repealed. | ||
| Line 112: | Line 112: | ||
=== Spaces === | === Spaces === | ||
Spaces are entities. Spaces can | Spaces are entities. Spaces can lead to any number of spaces, as specified. All spaces that exist in the gamestate constitute the board. | ||
Each space has an identifier, which is an integer. A space with identifier N can be called "Space N". | Each space has an identifier, which is an integer. A space with identifier N can be called "Space N". | ||
| Line 132: | Line 132: | ||
Immediately after a player makes their movement roll, while that player has not moved a number of spaces equal to their movement roll, the following occur: | Immediately after a player makes their movement roll, while that player has not moved a number of spaces equal to their movement roll, the following occur: | ||
* If the player's current space only | * If the player's current space only leads to one other space, then the player automatically moves to that space. | ||
* If the player's current space | * If the player's current space leads to multiple other spaces, they must choose one space their current space leads to, then move to that space. | ||
== Choices == | == Choices == | ||