Cycle 15/Ruleset Draft: Difference between revisions

N independent 1dK rolls
Connected -> Leads
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If no spaces exist, then the following occur:
If no spaces exist, then the following occur:
* Spaces are created for each integer N from 0 to 39.
* Spaces are created for each integer N from 0 to 39.
* Each space N is connected to space N+1, except for space 39, which is connected to space 0.
* Each space N leads to space N+1, except for space 39, which leads to space 0.
* The type of space 0 is set to Crystal.
* The type of space 0 is set to Crystal.
* This rule is repealed.
* This rule is repealed.
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=== Spaces ===
=== Spaces ===
Spaces are entities. Spaces can be connected to any number of spaces. Connections between spaces are one-directional unless otherwise specified. All spaces that exist in the gamestate constitute the board.
Spaces are entities. Spaces can lead to any number of spaces, as specified. All spaces that exist in the gamestate constitute the board.


Each space has an identifier, which is an integer. A space with identifier N can be called "Space N".
Each space has an identifier, which is an integer. A space with identifier N can be called "Space N".
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Immediately after a player makes their movement roll, while that player has not moved a number of spaces equal to their movement roll, the following occur:
Immediately after a player makes their movement roll, while that player has not moved a number of spaces equal to their movement roll, the following occur:
* If the player's current space only connects to one other space, then the player automatically moves to that space.
* If the player's current space only leads to one other space, then the player automatically moves to that space.
* If the player's current space connects to multiple other spaces, they must choose one space their current space connects to, then move to that space.
* If the player's current space leads to multiple other spaces, they must choose one space their current space leads to, then move to that space.


== Choices ==
== Choices ==