User:4st/Retronomic: Difference between revisions

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Created page with "===== Timelines ===== Each player has a timeline, which is an ordered list of events. ===== Playing ===== Each week, a player can add an event anywhere in their timeline, by paying the cost of the event. Each week, each player can score their timeline. (Note that these can happen in either order.) ===== Joining ===== When a player joins, e receives an amount of points equal to the average amount of points of all players, and can then add a number of events equal to the..."
 
4st (talk | contribs)
 
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===== Playing =====
===== Playing =====
Each week, a player can add an event anywhere in their timeline, by paying the cost of the event.
Each week, a player can add an event anywhere in their timeline, by paying the purchase cost of the event.
 
Each week, each player can score their timeline. (Note that these can happen in either order.)
Each week, each player can score their timeline. (Note that these can happen in either order.)


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===== Winning =====
===== Winning =====
After 12 weeks, timelines are scored, then the game ends. The player with the highest scoring timeline wins.
After 12 weeks, timelines are scored, then the game ends. The players in the top 3 highest scoring timelines win.


==== Events ====
==== Events ====
===== Do nothing =====
===== Do nothing =====
Cost: Nothing
Purchase Cost: Nothing.
Get 1 point.
 
Effect: Get 1 point.
===== Flip a point =====
===== Flip a point =====
Cost: 1 point.
Purchase Cost: 1 point.
Effect: Spend 1 point to get 2 points. If unable to spend 1 point, it has the effect of Do Nothing.
 
Effect: Spend 1 point to get 3 points. If unable to spend 1 point, it has the effect of Do Nothing.


===== Scoring =====
===== Scoring =====
To score a timeline, pretend the player has 0 points to start with, then do the effects of the timeline, in order.
To score a player's timeline, set that player's points to 0, then, for each event on their timeline, do the effect of it, sequentially and in order.
Afterwards, grant that player all effects that occurred.

Latest revision as of 15:22, 28 March 2024

Timelines[edit | edit source]

Each player has a timeline, which is an ordered list of events.

Playing[edit | edit source]

Each week, a player can add an event anywhere in their timeline, by paying the purchase cost of the event.

Each week, each player can score their timeline. (Note that these can happen in either order.)

Joining[edit | edit source]

When a player joins, e receives an amount of points equal to the average amount of points of all players, and can then add a number of events equal to the player with the most events on eir timeline, minus 1, then can play as if they had not done so yet this week.

Winning[edit | edit source]

After 12 weeks, timelines are scored, then the game ends. The players in the top 3 highest scoring timelines win.

Events[edit | edit source]

Do nothing[edit | edit source]

Purchase Cost: Nothing.

Effect: Get 1 point.

Flip a point[edit | edit source]

Purchase Cost: 1 point.

Effect: Spend 1 point to get 3 points. If unable to spend 1 point, it has the effect of Do Nothing.

Scoring[edit | edit source]

To score a player's timeline, set that player's points to 0, then, for each event on their timeline, do the effect of it, sequentially and in order.