User:Xenon dichloride/Exoptwosis: Difference between revisions

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''After 3 years the sequel to the beloved deck building card game is finally here!''
''After 3 years the sequel to the beloved deck building card game is finally here!''
''In this Special Mega Ultimate Pro Plus Edition the game has been expanded to encompass an entire nomic. It even includes the Dice Nomic DLC pre-installed. Now on sale for the low price of $0! Vote with your wallet now before it's gone! Exoptwosis: Revenge of the Douses: Special Mega Ultimate Pro Plus Edition & Dice Nomic DLC - """fun""" for the whole family!!!''


== Inventory ==
== Inventory ==
Each player has an inventory containing all of the items and points they possess. Two players may trade items and/or points from their inventories.
Each player has an inventory containing all of the items they possess. Two players may trade items from their inventories.
 
Each player has a 'dice pouch' of dice as a subset of their inventory. All players start with a single 6-sided die (d6) in this set.


Each player has a 'deck' of cards as a subset of their inventory, initially empty.
Each player has a 'deck' of cards as a subset of their inventory, initially empty.


== Cards ==
== Cards ==
The table below describes the obtainable cards. Any card with no effects or stickers is considered a 'Basic Card'.
Every card has a holographic variant. When a random card is obtained, unless otherwise stated it has a 5% chance to be holographic. If a player neglects to perform this randomisation before the phase ends, the obtained card is not holographic.
{| class="wikitable"
{| class="wikitable"
|+
|+The table below describes the obtainable cards.
!Name
!Name
!Value
!Value
!Suit
!Suit
!Colour
!Colour
!Effect
|-
|-
|Ace of Hearts
|Ace of Hearts
|1 and 13
|1
|Hearts
|Hearts
|Red
|Red
|
|-
|-
|2 of Hearts
|2 of Hearts
Line 30: Line 24:
|Hearts
|Hearts
|Red
|Red
|
|-
|-
|3 of Hearts
|3 of Hearts
Line 36: Line 29:
|Hearts
|Hearts
|Red
|Red
|
|-
|-
|4 of Hearts
|4 of Hearts
Line 42: Line 34:
|Hearts
|Hearts
|Red
|Red
|
|-
|-
|5 of Hearts
|5 of Hearts
Line 48: Line 39:
|Hearts
|Hearts
|Red
|Red
|
|-
|-
|6 of Hearts
|6 of Hearts
Line 54: Line 44:
|Hearts
|Hearts
|Red
|Red
|
|-
|-
|7 of Hearts
|7 of Hearts
Line 60: Line 49:
|Hearts
|Hearts
|Red
|Red
|
|-
|-
|8 of Hearts
|8 of Hearts
Line 66: Line 54:
|Hearts
|Hearts
|Red
|Red
|
|-
|-
|9 of Hearts
|9 of Hearts
Line 72: Line 59:
|Hearts
|Hearts
|Red
|Red
|
|-
|-
|10 of Hearts
|10 of Hearts
Line 78: Line 64:
|Hearts
|Hearts
|Red
|Red
|
|-
|-
|Jack of Hearts
|Jack of Hearts
Line 84: Line 69:
|Hearts
|Hearts
|Red
|Red
|
|-
|-
|Queen of Hearts
|Queen of Hearts
Line 90: Line 74:
|Hearts
|Hearts
|Red
|Red
|
|-
|-
|King of Hearts
|King of Hearts
Line 96: Line 79:
|Hearts
|Hearts
|Red
|Red
|
|-
|-
|Ace of Diamonds
|Ace of Diamonds
|1 and 13
|1
|Diamonds
|Diamonds
|Red
|Red
|
|-
|-
|2 of Diamonds
|2 of Diamonds
Line 108: Line 89:
|Diamonds
|Diamonds
|Red
|Red
|
|-
|-
|3 of Diamonds
|3 of Diamonds
Line 114: Line 94:
|Diamonds
|Diamonds
|Red
|Red
|
|-
|-
|4 of Diamonds
|4 of Diamonds
Line 120: Line 99:
|Diamonds
|Diamonds
|Red
|Red
|
|-
|-
|5 of Diamonds
|5 of Diamonds
Line 126: Line 104:
|Diamonds
|Diamonds
|Red
|Red
|
|-
|-
|6 of Diamonds
|6 of Diamonds
Line 132: Line 109:
|Diamonds
|Diamonds
|Red
|Red
|
|-
|-
|7 of Diamonds
|7 of Diamonds
Line 138: Line 114:
|Diamonds
|Diamonds
|Red
|Red
|
|-
|-
|8 of Diamonds
|8 of Diamonds
Line 144: Line 119:
|Diamonds
|Diamonds
|Red
|Red
|
|-
|-
|9 of Diamonds
|9 of Diamonds
Line 150: Line 124:
|Diamonds
|Diamonds
|Red
|Red
|
|-
|-
|10 of Diamonds
|10 of Diamonds
Line 156: Line 129:
|Diamonds
|Diamonds
|Red
|Red
|
|-
|-
|Jack of Diamonds
|Jack of Diamonds
Line 162: Line 134:
|Diamonds
|Diamonds
|Red
|Red
|
|-
|-
|Queen of Diamonds
|Queen of Diamonds
Line 168: Line 139:
|Diamonds
|Diamonds
|Red
|Red
|
|-
|-
|King of Diamonds
|King of Diamonds
Line 174: Line 144:
|Diamonds
|Diamonds
|Red
|Red
|
|-
|-
|Ace of Spades
|Ace of Spades
|1 and 13
|1
|Spades
|Spades
|Black
|Black
|
|-
|-
|2 of Spades
|2 of Spades
Line 186: Line 154:
|Spades
|Spades
|Black
|Black
|
|-
|-
|3 of Spades
|3 of Spades
Line 192: Line 159:
|Spades
|Spades
|Black
|Black
|
|-
|-
|4 of Spades
|4 of Spades
Line 198: Line 164:
|Spades
|Spades
|Black
|Black
|
|-
|-
|5 of Spades
|5 of Spades
Line 204: Line 169:
|Spades
|Spades
|Black
|Black
|
|-
|-
|6 of Spades
|6 of Spades
Line 210: Line 174:
|Spades
|Spades
|Black
|Black
|
|-
|-
|7 of Spades
|7 of Spades
Line 216: Line 179:
|Spades
|Spades
|Black
|Black
|
|-
|-
|8 of Spades
|8 of Spades
Line 222: Line 184:
|Spades
|Spades
|Black
|Black
|
|-
|-
|9 of Spades
|9 of Spades
Line 228: Line 189:
|Spades
|Spades
|Black
|Black
|
|-
|-
|10 of Spades
|10 of Spades
Line 234: Line 194:
|Spades
|Spades
|Black
|Black
|
|-
|-
|Jack of Spades
|Jack of Spades
Line 240: Line 199:
|Spades
|Spades
|Black
|Black
|
|-
|-
|Queen of Spades
|Queen of Spades
Line 246: Line 204:
|Spades
|Spades
|Black
|Black
|
|-
|-
|King of Spades
|King of Spades
Line 252: Line 209:
|Spades
|Spades
|Black
|Black
|
|-
|-
|Ace of Clubs
|Ace of Clubs
|1 and 13
|1
|Clubs
|Clubs
|Black
|Black
|
|-
|-
|2 of Clubs
|2 of Clubs
Line 264: Line 219:
|Clubs
|Clubs
|Black
|Black
|
|-
|-
|3 of Clubs
|3 of Clubs
Line 270: Line 224:
|Clubs
|Clubs
|Black
|Black
|
|-
|-
|4 of Clubs
|4 of Clubs
Line 276: Line 229:
|Clubs
|Clubs
|Black
|Black
|
|-
|-
|5 of Clubs
|5 of Clubs
Line 282: Line 234:
|Clubs
|Clubs
|Black
|Black
|
|-
|-
|6 of Clubs
|6 of Clubs
Line 288: Line 239:
|Clubs
|Clubs
|Black
|Black
|
|-
|-
|7 of Clubs
|7 of Clubs
Line 294: Line 244:
|Clubs
|Clubs
|Black
|Black
|
|-
|-
|8 of Clubs
|8 of Clubs
Line 300: Line 249:
|Clubs
|Clubs
|Black
|Black
|
|-
|-
|9 of Clubs
|9 of Clubs
Line 306: Line 254:
|Clubs
|Clubs
|Black
|Black
|
|-
|-
|10 of Clubs
|10 of Clubs
Line 312: Line 259:
|Clubs
|Clubs
|Black
|Black
|
|-
|-
|Jack of Clubs
|Jack of Clubs
Line 318: Line 264:
|Clubs
|Clubs
|Black
|Black
|
|-
|-
|Queen of Clubs
|Queen of Clubs
Line 324: Line 269:
|Clubs
|Clubs
|Black
|Black
|
|-
|-
|King of Clubs
|King of Clubs
Line 330: Line 274:
|Clubs
|Clubs
|Black
|Black
|
|-
|-
|Red Joker
|Red Joker
Line 336: Line 279:
| -
| -
|Red
|Red
|
|-
|-
|Black Joker
|Black Joker
Line 342: Line 284:
| -
| -
|Black
|Black
|
|}
== Stickers ==
A player may add a sticker they own onto the face of any die or card they own. When a face that has a sticker is rolled, the sticker's effect is triggered instead of the number beneath. When a card with a sticker is played, the sticker's effects are applied in addition to the card's.
A numbered sticker can only be added to a dice of greater or equal size than the sticker's number.
Each card can have up to 4 stickers attached, unless otherwise specified.
A sticker can be removed but it is destroyed when doing so.
The table below describes the obtainable stickers.
{| class="wikitable"
|+
!Name
!Dice Effect
!Card Effect
|-
|1
|Changes the face value to 1.
|The player may consider the card to have value 1.
|-
|2
|Changes the face value to 2.
|The player may consider the card to have value 2.
|-
|3
|Changes the face value to 3.
|The player may consider the card to have value 3.
|-
|4
|Changes the face value to 4.
|The player may consider the card to have value 4.
|-
|5
|Changes the face value to 5.
|The player may consider the card to have value 5.
|-
|6
|Changes the face value to 6.
|The player may consider the card to have value 6.
|-
|7
|Changes the face value to 7.
|The player may consider the card to have value 7.
|-
|8
|Changes the face value to 8.
|The player may consider the card to have value 8.
|-
|9
|Changes the face value to 9.
|The player may consider the card to have value 9.
|-
|10
|Changes the face value to 10.
|The player may consider the card to have value 10.
|-
|11
|Changes the face value to 11.
|The player may consider the card to have value 11.
|-
|12
|Changes the face value to 12.
|The player may consider the card to have value 12.
|-
|13
|Changes the face value to 13.
|The player may consider the card to have value 13.
|-
|14
|Changes the face value to 14.
|The player may consider the card to have value 14.
|-
|15
|Changes the face value to 15.
|The player may consider the card to have value 15.
|-
|16
|Changes the face value to 16.
|The player may consider the card to have value 16.
|-
|17
|Changes the face value to 17.
|The player may consider the card to have value 17.
|-
|18
|Changes the face value to 18.
|The player may consider the card to have value 18.
|-
|19
|Changes the face value to 19.
|The player may consider the card to have value 19.
|-
|20
|Changes the face value to 20.
|The player may consider the card to have value 20.
|-
|Reroll
|Select a die of equal size and reroll it.
| -
|-
|Pickpocket
|A player of your choice loses the number of points of the face below this sticker. You gain half (rounded up) this amount.
| -
|-
|Red
| -
|The player may consider the card to be colour red.
|-
|Black
| -
|The player may consider the card to be colour black.
|-
|Heart
| -
|The player may consider the card to be suit hearts.
|-
|Diamond
| -
|The player may consider the card to be suit diamonds.
|-
|Spade
| -
|The player may consider the card to be suit spades.
|-
|Club
| -
|The player may consider the card to be suit clubs.
|-
|Gilded
|Changes the face value to twice the number beneath.
|The player may consider the card to be a face card.
|-
|Cursed
|When a rolls dice, they must roll all dice with the cursed sticker. Cursed cannot be removed.
|Cards with the cursed sticker must always be present in their owner's hand. Cursed cannot be removed.
|-
|
|
|
|}
|}
Red and Black are opposite colours.


== Inactivity ==
== Inactivity ==
A player is considered to be 'inactive' if they performed no actions in the previous phase. All players are active in the first phase.
A player is considered to be 'inactive' if they performed no actions in the previous phase. All players are active in the phase they join the game.


== Actions ==
== Actions ==
Players may perform actions by posting a message to #game-actions that signifies their intent to perform a specific action.


=== Card gifting ===
=== Card gifting ===
Once per phase, each player (the giver) may select one other player (not themselves) to receive a random card. The following also occur:
Once per phase, each player (the giver) may select one other player (not themselves) to receive a random card. The following also occur:


* If that player is inactive, they are granted 2 additional random cards and the giver is granted 1 random card.
* If that player is inactive, they are granted 2 additional random cards. If they perform an action in that phase, the giver is then granted 1 random card.
* If that player has less than 5 cards, they are granted an additional card.
* If that player has less than 5 cards, they are granted an additional random card.


=== Exoptotic Battle ===
=== Exoptotic Battle ===
A player may state their intention to engage in battle by posting a signifying message to #game-actions. In each phase, all players who engaged in battle in the previous phase play a collective game of Exoptosis. If a player has less than 4 cards they cannot engage in battle.
A player may state their intention to engage in battle by posting a signifying message to #game-actions. In each phase, all players who engaged in battle in the previous phase play a collective game of Exoptosis. If a player has less than 4 cards they cannot engage in battle.


In this game, if 24h elapses from the commencement of a player's turn without them acting, their turn is skipped. The winner of this game receives a random reward from the list below:
In this game, if 24h elapses from the commencement of a player's turn without them acting, their turn is skipped.
 
The winner of this game receives a random reward from the list below:


* 3 Random Cards
* 3 Random Cards
Line 508: Line 312:
=== Exoptotic Duel ===
=== Exoptotic Duel ===
A player may request a duel with a group of players by posting a message stating as such to #game-actions. These players may then reply to accept or decline this offer. If all accepted, the players play a game of Exoptosis together immediately.
A player may request a duel with a group of players by posting a message stating as such to #game-actions. These players may then reply to accept or decline this offer. If all accepted, the players play a game of Exoptosis together immediately.
=== Dice Rolling ===
Once per phase, each player may roll a subset of (or all of) their dice to gain points. The number of points they earn is the sum of the result of each dice, modified by the faces' stickers.


== Shop ==
== Shop ==
Line 519: Line 320:
!Cost
!Cost
|-
|-
|Random number sticker (value 1 - 6)
|Random Card (10% holographic chance)
|2 Points
|5 Vertebrae
|-
|-
|Random number sticker (value 1 - 20)
|Handy Pack (3 random cards)
|8 Points
|12 Vertebrae
|-
|-
|Random number sticker (value 10 - 20)
|Deck Pack (5 random cards)
|16 Points
|18 Vertebrae
|-
|-
|Random suit/colour sticker (Red, Black, Heart, Diamond, Spade, Club)
|Legendary Pack (5 random cards + 2 random holographic cards)
|12 Points
|50 Vertebrae
|-
|-
|Reroll sticker
|1 Chip
|6 Points
|25 Vertebrae
|}
 
== Exoptosis ==
 
=== Setup Rules ===
Before a game of Exoptosis commences, all participants select a ''minimum'' of 4 playing cards from their inventory, revealing these to the other players simultaneously. These cards form their hand and are visible to all players. All cards are returned to their respective owners after the game ends.
 
The first participant to have zero cards in their hand wins the game of Exoptosis.
 
=== Turn Order ===
The turn order in a game of Exoptosis is determined by the number of cards in participants' hands, in descending order. Participants with equal number of cards have their order decided using randomness.
 
=== Betting ===
Before the commencement of any game of Exoptosis, a player may raise the stakes by betting Chips. If at least one other player matches this bet, all players must either match or further raise the bet (then all players must match this new bet). If a player does not wish to or cannot meet a bet, they must forfeit the game (but lose no Chips).
 
The winner of the game gains all Chips betted.
 
=== Playing Cards ===
On a participant's Exoptwosis turn, they must play a card from their ''hand''. In any game, the first card played must be a ''non-special'' card. If they cannot play a card, they must add one to their hand from their ''inventory'' (that is not already in the game). If the participant does not have enough cards in their inventory, they choose another participant who then gives the drawing person 1 card from their ''hand''.
 
Unless special cases occur, a participant may play a card if it has a ''value equal'' to, ''one (1) above'', or ''one (1) below'' that of the previous played card, or of ''opposite colour'' - only if the played card is ''non-special''.
 
=== Special Cards ===
Any card that is ''not listed'' below is considered to be ''non-special''.
{| class="wikitable"
|+
!Card
!Value
!Effect(s)
|-
|-
|Pickpocket sticker
|Ace
|10 Points
|1
|Select another participant. They draw 2 cards from their inventory.
|-
|-
|d2
|Joker
|2 Points
| -
|Can be played upon anything but only cards of their colour can be played upon them.
|-
|-
|d4
|Jack
|5 Points
|11
|The next participant in the turn order must draw 1 card from their inventory.
|-
|-
|d6
|Queen
|8 Points
|12
|Select a participant and a card in their hand. This card is returned to their inventory and they must draw a different card.
|-
|-
|d8
|King
|12 Points
|12
|-
|Select two participants. Each must draw 1 card from their inventory.
|d12
|20 Points
|-
|d16
|32 Points
|-
|d20
|50 Points
|-
|Random Card
|5 Points
|-
|Handy Pack (3 Random Cards)
|12 Points
|-
|Deck Pack (54 Random Cards)
|75 Points
|-
|Royal Pack (4 Random face cards)
|20 Points
|-
|Sticker Sheet (10 Random Stickers)
|25 Points
|}
|}
== Exoptosis ==
Before the commencement of any game of Exoptosis, a player may raise the stakes by betting chips. If at least one other player matches this bet, all players must either match or further raise the bet (then all players must match this new bet). If a player does not wish to or cannot meet a bet, they must forfeit the game (but lose no chips). The winner of the game gains all chips betted.


== Victory ==
== Victory ==
If a player possesses at least 25 chips in their inventory, they win. The cycle then ends.
If a player possesses at least 25 Chips in their inventory, they win. The cycle then ends.

Revision as of 23:58, 12 April 2024

After 3 years the sequel to the beloved deck building card game is finally here!

Inventory

Each player has an inventory containing all of the items they possess. Two players may trade items from their inventories.

Each player has a 'deck' of cards as a subset of their inventory, initially empty.

Cards

Every card has a holographic variant. When a random card is obtained, unless otherwise stated it has a 5% chance to be holographic. If a player neglects to perform this randomisation before the phase ends, the obtained card is not holographic.

The table below describes the obtainable cards.
Name Value Suit Colour
Ace of Hearts 1 Hearts Red
2 of Hearts 2 Hearts Red
3 of Hearts 3 Hearts Red
4 of Hearts 4 Hearts Red
5 of Hearts 5 Hearts Red
6 of Hearts 6 Hearts Red
7 of Hearts 7 Hearts Red
8 of Hearts 8 Hearts Red
9 of Hearts 9 Hearts Red
10 of Hearts 10 Hearts Red
Jack of Hearts 11 Hearts Red
Queen of Hearts 12 Hearts Red
King of Hearts 12 Hearts Red
Ace of Diamonds 1 Diamonds Red
2 of Diamonds 2 Diamonds Red
3 of Diamonds 3 Diamonds Red
4 of Diamonds 4 Diamonds Red
5 of Diamonds 5 Diamonds Red
6 of Diamonds 6 Diamonds Red
7 of Diamonds 7 Diamonds Red
8 of Diamonds 8 Diamonds Red
9 of Diamonds 9 Diamonds Red
10 of Diamonds 10 Diamonds Red
Jack of Diamonds 11 Diamonds Red
Queen of Diamonds 12 Diamonds Red
King of Diamonds 12 Diamonds Red
Ace of Spades 1 Spades Black
2 of Spades 2 Spades Black
3 of Spades 3 Spades Black
4 of Spades 4 Spades Black
5 of Spades 5 Spades Black
6 of Spades 6 Spades Black
7 of Spades 7 Spades Black
8 of Spades 8 Spades Black
9 of Spades 9 Spades Black
10 of Spades 10 Spades Black
Jack of Spades 11 Spades Black
Queen of Spades 12 Spades Black
King of Spades 12 Spades Black
Ace of Clubs 1 Clubs Black
2 of Clubs 2 Clubs Black
3 of Clubs 3 Clubs Black
4 of Clubs 4 Clubs Black
5 of Clubs 5 Clubs Black
6 of Clubs 6 Clubs Black
7 of Clubs 7 Clubs Black
8 of Clubs 8 Clubs Black
9 of Clubs 9 Clubs Black
10 of Clubs 10 Clubs Black
Jack of Clubs 11 Clubs Black
Queen of Clubs 12 Clubs Black
King of Clubs 12 Clubs Black
Red Joker - - Red
Black Joker - - Black

Red and Black are opposite colours.

Inactivity

A player is considered to be 'inactive' if they performed no actions in the previous phase. All players are active in the phase they join the game.

Actions

Players may perform actions by posting a message to #game-actions that signifies their intent to perform a specific action.

Card gifting

Once per phase, each player (the giver) may select one other player (not themselves) to receive a random card. The following also occur:

  • If that player is inactive, they are granted 2 additional random cards. If they perform an action in that phase, the giver is then granted 1 random card.
  • If that player has less than 5 cards, they are granted an additional random card.

Exoptotic Battle

A player may state their intention to engage in battle by posting a signifying message to #game-actions. In each phase, all players who engaged in battle in the previous phase play a collective game of Exoptosis. If a player has less than 4 cards they cannot engage in battle.

In this game, if 24h elapses from the commencement of a player's turn without them acting, their turn is skipped.

The winner of this game receives a random reward from the list below:

  • 3 Random Cards
  • 5 - 16 Vertebrae
  • 2 Chips

Exoptotic Duel

A player may request a duel with a group of players by posting a message stating as such to #game-actions. These players may then reply to accept or decline this offer. If all accepted, the players play a game of Exoptosis together immediately.

Shop

Players can purchase items from the shop tabulated below.

Item Cost
Random Card (10% holographic chance) 5 Vertebrae
Handy Pack (3 random cards) 12 Vertebrae
Deck Pack (5 random cards) 18 Vertebrae
Legendary Pack (5 random cards + 2 random holographic cards) 50 Vertebrae
1 Chip 25 Vertebrae

Exoptosis

Setup Rules

Before a game of Exoptosis commences, all participants select a minimum of 4 playing cards from their inventory, revealing these to the other players simultaneously. These cards form their hand and are visible to all players. All cards are returned to their respective owners after the game ends.

The first participant to have zero cards in their hand wins the game of Exoptosis.

Turn Order

The turn order in a game of Exoptosis is determined by the number of cards in participants' hands, in descending order. Participants with equal number of cards have their order decided using randomness.

Betting

Before the commencement of any game of Exoptosis, a player may raise the stakes by betting Chips. If at least one other player matches this bet, all players must either match or further raise the bet (then all players must match this new bet). If a player does not wish to or cannot meet a bet, they must forfeit the game (but lose no Chips).

The winner of the game gains all Chips betted.

Playing Cards

On a participant's Exoptwosis turn, they must play a card from their hand. In any game, the first card played must be a non-special card. If they cannot play a card, they must add one to their hand from their inventory (that is not already in the game). If the participant does not have enough cards in their inventory, they choose another participant who then gives the drawing person 1 card from their hand.

Unless special cases occur, a participant may play a card if it has a value equal to, one (1) above, or one (1) below that of the previous played card, or of opposite colour - only if the played card is non-special.

Special Cards

Any card that is not listed below is considered to be non-special.

Card Value Effect(s)
Ace 1 Select another participant. They draw 2 cards from their inventory.
Joker - Can be played upon anything but only cards of their colour can be played upon them.
Jack 11 The next participant in the turn order must draw 1 card from their inventory.
Queen 12 Select a participant and a card in their hand. This card is returned to their inventory and they must draw a different card.
King 12 Select two participants. Each must draw 1 card from their inventory.

Victory

If a player possesses at least 25 Chips in their inventory, they win. The cycle then ends.