User:Xenon dichloride/Exoptwosis: Difference between revisions

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''After 3 years the sequel to the beloved deck building card game is finally here!''
''The Gilded Hall stands abandoned, once the beacon of a now forgotten city, in a time before. In contrast to the decrepit buildings surrounding it, the casino's interior remains untouched. Warm lights cast the room in a pleasant tranquility. But this farce barely suppresses the uncanny silence in the air.''


== Inventory ==
== Inventory ==

Latest revision as of 00:20, 13 April 2024

The Gilded Hall stands abandoned, once the beacon of a now forgotten city, in a time before. In contrast to the decrepit buildings surrounding it, the casino's interior remains untouched. Warm lights cast the room in a pleasant tranquility. But this farce barely suppresses the uncanny silence in the air.

Inventory[edit | edit source]

Each player has an inventory containing all of the items they possess. Two players may trade items from their inventories.

Each player has a 'deck' of cards as a subset of their inventory, initially empty.

Cards[edit | edit source]

Every card has a holographic variant. When a random card is obtained, unless otherwise stated it has a 5% chance to be holographic. If a player neglects to perform this randomisation before the phase ends, the obtained card is not holographic.

The table below describes the obtainable cards.
Name Value Suit Colour
Ace of Hearts 1 Hearts Red
2 of Hearts 2 Hearts Red
3 of Hearts 3 Hearts Red
4 of Hearts 4 Hearts Red
5 of Hearts 5 Hearts Red
6 of Hearts 6 Hearts Red
7 of Hearts 7 Hearts Red
8 of Hearts 8 Hearts Red
9 of Hearts 9 Hearts Red
10 of Hearts 10 Hearts Red
Jack of Hearts 11 Hearts Red
Queen of Hearts 12 Hearts Red
King of Hearts 12 Hearts Red
Ace of Diamonds 1 Diamonds Red
2 of Diamonds 2 Diamonds Red
3 of Diamonds 3 Diamonds Red
4 of Diamonds 4 Diamonds Red
5 of Diamonds 5 Diamonds Red
6 of Diamonds 6 Diamonds Red
7 of Diamonds 7 Diamonds Red
8 of Diamonds 8 Diamonds Red
9 of Diamonds 9 Diamonds Red
10 of Diamonds 10 Diamonds Red
Jack of Diamonds 11 Diamonds Red
Queen of Diamonds 12 Diamonds Red
King of Diamonds 12 Diamonds Red
Ace of Spades 1 Spades Black
2 of Spades 2 Spades Black
3 of Spades 3 Spades Black
4 of Spades 4 Spades Black
5 of Spades 5 Spades Black
6 of Spades 6 Spades Black
7 of Spades 7 Spades Black
8 of Spades 8 Spades Black
9 of Spades 9 Spades Black
10 of Spades 10 Spades Black
Jack of Spades 11 Spades Black
Queen of Spades 12 Spades Black
King of Spades 12 Spades Black
Ace of Clubs 1 Clubs Black
2 of Clubs 2 Clubs Black
3 of Clubs 3 Clubs Black
4 of Clubs 4 Clubs Black
5 of Clubs 5 Clubs Black
6 of Clubs 6 Clubs Black
7 of Clubs 7 Clubs Black
8 of Clubs 8 Clubs Black
9 of Clubs 9 Clubs Black
10 of Clubs 10 Clubs Black
Jack of Clubs 11 Clubs Black
Queen of Clubs 12 Clubs Black
King of Clubs 12 Clubs Black
Red Joker - - Red
Black Joker - - Black

Red and Black are opposite colours.

Inactivity[edit | edit source]

A player is considered to be 'inactive' if they performed no actions in the previous phase. All players are active in the phase they join the game.

Actions[edit | edit source]

Players may perform actions by posting a message to #game-actions that signifies their intent to perform a specific action.

Card gifting[edit | edit source]

Once per phase, each player (the giver) may select one other player (not themselves) to receive a random card. The following also occur:

  • If that player is inactive, they are granted 2 additional random cards. If they perform an action in that phase, the giver is then granted 1 random card.
  • If that player has less than 5 cards, they are granted an additional random card.

Exoptotic Battle[edit | edit source]

A player may state their intention to engage in battle by posting a signifying message to #game-actions. In each phase, all players who engaged in battle in the previous phase play a collective game of Exoptosis. If a player has less than 4 cards they cannot engage in battle.

In this game, if 24h elapses from the commencement of a player's turn without them acting, their turn is skipped.

The winner of this game receives a random reward from the list below:

  • 3 Random Cards
  • 5 - 16 Vertebrae
  • 2 Chips

Exoptotic Duel[edit | edit source]

A player may request a duel with a group of players by posting a message stating as such to #game-actions. These players may then reply to accept or decline this offer. If all accepted, the players play a game of Exoptosis together immediately.

Shop[edit | edit source]

Players can purchase items from the shop tabulated below.

Item Cost
Random Card (10% holographic chance) 5 Vertebrae
Handy Pack (3 random cards) 12 Vertebrae
Deck Pack (5 random cards) 18 Vertebrae
Legendary Pack (5 random cards + 2 random holographic cards) 50 Vertebrae
1 Chip 25 Vertebrae

Exoptosis[edit | edit source]

Setup Rules[edit | edit source]

Before a game of Exoptosis commences, all participants select a minimum of 4 playing cards from their inventory, revealing these to the other players simultaneously. These cards form their hand and are visible to all players. All cards are returned to their respective owners after the game ends.

The first participant to have zero cards in their hand wins the game of Exoptosis.

Turn Order[edit | edit source]

The turn order in a game of Exoptosis is determined by the number of cards in participants' hands, in descending order. Participants with equal number of cards have their order decided using randomness.

Betting[edit | edit source]

Before the commencement of any game of Exoptosis, a player may raise the stakes by betting Chips. If at least one other player matches this bet, all players must either match or further raise the bet (then all players must match this new bet). If a player does not wish to or cannot meet a bet, they must forfeit the game (but lose no Chips).

The winner of the game gains all Chips betted.

Playing Cards[edit | edit source]

On a participant's Exoptwosis turn, they must play a card from their hand. In any game, the first card played must be a non-special card. If they cannot play a card, they must add one to their hand from their inventory (that is not already in the game). If the participant does not have enough cards in their inventory, they choose another participant who then gives the drawing person 1 card from their hand.

Unless special cases occur, a participant may play a card if it has a value equal to, one (1) above, or one (1) below that of the previous played card, or of opposite colour - only if the played card is non-special.

Special Cards[edit | edit source]

Any card that is not listed below is considered to be non-special.

Card Value Effect(s)
Ace 1 Select another participant. They draw 2 cards from their inventory.
Joker - Can be played upon anything but only cards of their colour can be played upon them.
Jack 11 The next participant in the turn order must draw 1 card from their inventory.
Queen 12 Select a participant and a card in their hand. This card is returned to their inventory and they must draw a different card.
King 12 Select two participants. Each must draw 1 card from their inventory.

Victory[edit | edit source]

If a player possesses at least 25 Chips in their inventory, they win. The cycle then ends.