Cycle 16/Ruleset: Difference between revisions
Remove collapsibility from the wiki table because that seems to be a bit busted rn |
Proposals from Phase 2 added. |
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Each week is divided into two phases: | Each week is divided into two phases: | ||
* '''Phase | * '''Rest Phase:''' Monday, Tuesday and Wednesday | ||
* '''Phase | * '''Battle Phase:''' Thursday, Friday, Saturday, and Sunday | ||
The Phase Number is the number of phases since the beginning of the cycle, starting with 0 on the phase the cycle began. | |||
== Rules == | == Rules == | ||
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When a player becomes reputable for the first time, grant them 20 + 5⌈X/2⌉ Vertebrae, where X is the phase number. | When a player becomes reputable for the first time, grant them 20 + 5⌈X/2⌉ Vertebrae, where X is the phase number. | ||
As a shorthand, Vertebrae may be represented in text by the symbol 🝬 or the abbreviation Vb. For example, the text "12🝬" is equivalent to the phrase "12 Vertebrae". | |||
=== Cards === | === Cards === | ||
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|- | |- | ||
|Holographic | |Holographic | ||
| | | Grant the player who plays the card 1 vertebrae. | ||
|When a random card is granted or by opening a pack, it has a 5% chance to be holographic (unless stated otherwise). | |When a random card is granted or by opening a pack, it has a 5% chance to be holographic (unless stated otherwise). | ||
|- | |||
|Torn | |||
|When played, the card's value has -3 + 1d5 added to it. If this would make the action illegal, it is still permitted but the player must draw 1 card from their deck. | |||
|When a player opens an Already-opened pack, there is a 5% chance for the card to have the torn modifier. | |||
|} | |} | ||
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==== Already-opened Pack ==== | ==== Already-opened Pack ==== | ||
Already-opened Pack is a card pack. When "opened", that player gains 1 random card with a 10% chance to be holographic. | Already-opened Pack is a card pack. When "opened", that player gains 1 random card with a 10% chance to be holographic and a 5% chance to be torn. | ||
==== Handy Pack ==== | ==== Handy Pack ==== | ||
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=== Card gifting === | === Card gifting === | ||
Once per phase, each player (the giver) may select one other player (not themselves) to receive | Once per phase, each player (the giver) may select one other player (not themselves) to receive an Already-opened pack. The following also occur: | ||
* If that player is inactive, they are granted 2 additional | * If that player is inactive, they are granted 2 additional Already-opened packs. If they then perform an action in that phase, the giver is granted 1 Already-opened pack. | ||
* If that player has less than 10 cards, they are granted an additional | * If that player has less than 10 cards, they are granted an additional Already-opened pack. | ||
=== Exoptotic Battle === | === Exoptotic Battle === | ||
During a Rest phase | During a Rest phase, a player may state their intention to engage in battle by posting a signifying message to #game-actions. In each Battle phase, all players who engaged in battle in the previous phase play a collective game of Exoptosis. If a player has less than 4 cards they cannot engage in battle. | ||
If 24 hours have elapsed since the commencement of a Battle phase, the battle proceeds with only those players which have signified that they have selected their hand. If such a notice is given falsely or without revealing a valid hand, the offending player does not participate in the battle. | |||
In this game, if 24h elapses from the commencement of a player's turn without them acting, | In this game, if 24h elapses from the commencement of a player's turn without them acting, they immediately forfeit. | ||
The winner of this game receives the following rewards: | The winner of this game receives the following rewards: | ||
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=== Betting === | === Betting === | ||
Before the commencement of any game of Exoptosis, a player may raise the stakes by betting Chips, up to the number they have. Any bet | Before the commencement of any game of Exoptosis, a player may raise the stakes by betting Chips or Holographic Cards, up to the number they have. Any bet items are removed from their owner's inventory and added to a pool for that game. If at least one other player matches this bet in number of items regardless of what they are, all players must either match the bet in the same way or further raise the bet by betting a higher number of valid items. Consider the raised bet a new bet and repeat the previous process. If a player does not wish to or cannot meet a bet they must match, they must forfeit the game but the bet they previously had (if any) is returned to their inventory. | ||
If no players match a bet, the raised bet is refunded and the bet restored to the previous amount (or zero). This bet is final and the game then begins immediately. | If no players match a bet, the raised bet is refunded and the bet restored to the previous amount (or zero). This bet is final and the game then begins immediately. | ||
The winner of the game gains all | The winner of the game gains all items betted. | ||
=== Forfeit === | === Forfeit === | ||
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=== Playing Cards === | === Playing Cards === | ||
On a participant's Exoptosis turn, they must play a card from their | On a participant's Exoptosis turn, they must play a card from their hand. If they cannot play a card they must draw 1 card. Unless a card has an effect that indicates otherwise, a participant may play a card if any of the following apply: | ||
* The card has a value equal to, one (1) above, or one (1) below that of the previous played card. | |||
* The card is non-special and has a colour that opposes that of the previous played card. | |||
However, on the first turn of the game, the first player must play a non-special card. | |||
=== Drawing === | |||
When a player draws a card in an exoptosis game, they select a card from their deck that is not already in play and add it to their hand. If they don't have enough cards in their deck, they choose another participant who then selects and gives the drawing player 1 card from their hand. | |||
== Victory == | == Victory == | ||
If a player possesses at least 25 Chips in their inventory, | If a player possesses at least 25 Chips in their inventory, then the player who possesses the most Chips wins the cycle. The cycle then ends. | ||