Cycle 16/Ruleset: Difference between revisions
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==== Modifiers ==== | ==== Modifiers ==== | ||
Individual cards (and not species of cards) may have additional modifiers applied to them. | Individual cards (and not species of cards) may have additional modifiers applied to them. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+The table below lists the possible modifiers. | |+The table below lists the possible modifiers. | ||
!Name | !Name | ||
!Effect(s) | !Effect(s) | ||
|- | |- | ||
|Holographic | |Holographic | ||
| Grant the player who plays the card 1 vertebrae. | | Grant the player who plays the card 1 vertebrae. | ||
|- | |- | ||
|Torn | |Torn | ||
|When played, the card's value has -3 + 1d5 added to it. If this would make the action illegal, it is still permitted but the player must draw 1 card from their deck. | |When played, the card's value has -3 + 1d5 added to it. If this would make the action illegal, it is still permitted but the player must draw 1 card from their deck. | ||
|- | |- | ||
|Timely | |Timely | ||
|Timely cards cannot be selected at the beginning of a battle. Timely cards can be played outside of turn order. | |Timely cards cannot be selected at the beginning of a battle. Timely cards can be played outside of turn order. | ||
|- | |- | ||
|Bound | |Bound | ||
|Bound cards are tied to the player that did the action that caused the modifier to be applied. Whenever a bound card is played, grant that player 1 vertebrae. | |Bound cards are tied to the player that did the action that caused the modifier to be applied. Whenever a bound card is played, grant that player 1 vertebrae. | ||
|- | |- | ||
|Fragile | |Fragile | ||
|Fragile cards can only be used in 3 battles, then they are destroyed. | |Fragile cards can only be used in 3 battles, then they are destroyed. | ||
|- | |- | ||
|Speedy | |Speedy | ||
|When played, force that player to take another turn if the last card played was not Speedy. | |When played, force that player to take another turn if the last card played was not Speedy. | ||
|- | |- | ||
|Useless | |Useless | ||
|When playing, draw a card. | |When playing, draw a card. | ||
|- | |- | ||
|Mean | |Mean | ||
|When playing, select a card in a battler's hand, and add the Torn modifier to it. | |When playing, select a card in a battler's hand, and add the Torn modifier to it. | ||
|- | |- | ||
|Demonic | |Demonic | ||
|When playing, select a card in a battler's hand, and add the Holographic and Bound modifiers to it. | |When playing, select a card in a battler's hand, and add the Holographic and Bound modifiers to it. | ||
|- | |- | ||
|Satanic | |Satanic | ||
|When playing, select a card in a battler's hand, and add the Holographic and Useless modifiers to it. | |When playing, select a card in a battler's hand, and add the Holographic and Useless modifiers to it. | ||
|- | |- | ||
|Unholy | |Unholy | ||
|When playing, select a card in a battler's hand, and add the Timely and Useless modifiers to it. | |When playing, select a card in a battler's hand, and add the Timely and Useless modifiers to it. | ||
|- | |- | ||
|Sacrificial | |Sacrificial | ||
|When this card is played, grant the player who played it 1 chip. After playing it, remove all modifiers from the original and its copies, then destroy them all. | |When this card is played, grant the player who played it 1 chip. After playing it, remove all modifiers from the original and its copies, then destroy them all. | ||
|- | |- | ||
|Wrathful | |Wrathful | ||
|When playing, from each battler, select a card in their hand, and destroy it. | |When playing, from each battler, select a card in their hand, and destroy it. | ||
|- | |- | ||
|Deceitful | |Deceitful | ||
|When playing, select a card in another player's hand, and you play it also. | |When playing, select a card in another player's hand, and you play it also. | ||
|- | |- | ||
|Cheating | |Cheating | ||
|When playing, select two cards from other players' hands, and destroy them. If you cannot, you lose. | |When playing, select two cards from other players' hands, and destroy them. If you cannot, you lose. | ||
|- | |- | ||
|Adamantine | |Adamantine | ||
|Rules to the contrary notwithstanding, an Adamantine card cannot be destroyed. | |Rules to the contrary notwithstanding, an Adamantine card cannot be destroyed. | ||
|- | |- | ||
|Chaotic | |Chaotic | ||
|When playing, randomly choose Useless, Torn, Holographic, Speedy, or Cheating, and this modifier acts like that. | |When playing, randomly choose Useless, Torn, Holographic, Speedy, or Cheating, and this modifier acts like that. | ||
|- | |- | ||
|Reflected | |Reflected | ||
|When played, reverse the turn order. | |When played, reverse the turn order. | ||
|- | |- | ||
|Jumping | |Jumping | ||
|When played, the next player's turn is skipped. | |When played, the next player's turn is skipped. | ||
|- | |- | ||
|Hearts Insignia | |Hearts Insignia | ||
|This card has only the Hearts suit. | |This card has only the Hearts suit. | ||
|- | |- | ||
|Diamonds Marking | |Diamonds Marking | ||
|This card has only the Diamonds suit. | |This card has only the Diamonds suit. | ||
|- | |- | ||
|Spades Symbol | |Spades Symbol | ||
|This card has only the Diamonds suit. | |This card has only the Diamonds suit. | ||
|- | |- | ||
|Clubs Label | |Clubs Label | ||
|This card has only the Diamonds suit. | |This card has only the Diamonds suit. | ||
|- | |- | ||
|Red Coating | |Red Coating | ||
|This card has only the colour Red. | |This card has only the colour Red. | ||
|- | |- | ||
|Black Coating | |Black Coating | ||
|This card has only the colour Black. | |This card has only the colour Black. | ||
|- | |- | ||
|White Coating | |White Coating | ||
|This card has only the colour White. | |This card has only the colour White. | ||
|- | |- | ||
|Cyan Coating | |Cyan Coating | ||
|This card has only the colour Cyan. | |This card has only the colour Cyan. | ||
|- | |- | ||
|Yellow Coating | |Yellow Coating | ||
|This card has only the colour Yellow. | |This card has only the colour Yellow. | ||
|- | |- | ||
|Blue Coating | |Blue Coating | ||
|This card has only the colour Blue. | |This card has only the colour Blue. | ||
|- | |- | ||
|Green Coating | |Green Coating | ||
|This card has only the colour Green. | |This card has only the colour Green. | ||
|- | |- | ||
|Magenta Coating | |Magenta Coating | ||
|This card has only the colour Magenta. | |This card has only the colour Magenta. | ||
|- | |- | ||
|Gold Plating | |Gold Plating | ||
|Gain a number of Vertebrae equal to thrice the number of chips betted. | |Gain a number of Vertebrae equal to thrice the number of chips betted. | ||
|- | |- | ||
|Silvery | |Silvery | ||
|Gain a number of Vertebrae equal to the number of players participating in the game. | |Gain a number of Vertebrae equal to the number of players participating in the game. | ||
|When a random card is created, | |} | ||
==== Random Cards ==== | |||
When a random card is created, a card type and modifier collection(s) must be specified. If unspecified, the type is 'All' and modifier collections are 'Basic', 'Rare' and 'Colours'. | |||
If 'All' is selected, all cards in the list in '''Cards''', except those with the 'Null' type are randomly selected with equal weight. | |||
When a random card is generated, each valid modifier collection has a chance - specified alternatively or outlined in the following table - of being selected. If selected, a random element is applied to the card. | |||
{| class="wikitable" | |||
|+The Modifier Collections are detailed below: | |||
!Collection | |||
!Elements | |||
!Chance | |||
|- | |||
|Basic | |||
|Timely, Bound, Speedy, Wrathful, Deceitful, Cheating, Adamantine, Chaotic, Reflected, Jumping | |||
|10% | |||
|- | |||
|Rare | |||
|Holographic, Holographic, Holographic, Gold Plated, Silvery | |||
|5% | |||
|- | |||
|Colours | |||
|Hearts Insignia, Diamonds Marking, Spades Symbol, Clubs Label, Red Coating, Black Coating, White Coating, Cyan Coating, Yellow Coating, Blue Coating, Green Coating, Magenta Coating | |||
|10% | |||
|- | |||
|Defective | |||
|Torn, Fragile, Useless | |||
|5% | |||
|- | |||
|Cursed | |||
|Mean, Demonic, Satanic, Unholy, Sacrificial | |||
|5% | |||
|} | |} | ||
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If a player has a pack in their inventory, they can open the pack by stating their intention to do so, obtaining the random cards inside. Open packs are discarded from their inventory afterward. | If a player has a pack in their inventory, they can open the pack by stating their intention to do so, obtaining the random cards inside. Open packs are discarded from their inventory afterward. | ||
==== Already-opened Pack ==== | ==== Already-opened Pack ==== | ||
Already-opened Pack is a card pack. When "opened", that player gains 1 random card | Already-opened Pack is a card pack. When "opened", that player gains 1 random card drawing modifiers from the Basic, Rare (10% chance), Colours (5% chance) and Defective collections. | ||
==== Handy Pack ==== | ==== Handy Pack ==== | ||
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==== Legendary Pack ==== | ==== Legendary Pack ==== | ||
Legendary Pack is a card pack. When opened, that player gains 5 random cards and 2 random cards with the holographic modifier. | Legendary Pack is a card pack. When opened, that player gains 5 random cards drawing modifiers from the Basic (20% chance), Rare (10% chance) and Colours collections, and 2 random cards with the holographic modifier. | ||
== The Croupier == | == The Croupier == | ||
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=== Card gifting === | === Card gifting === | ||
Once per phase, each player (the giver) may select one other player ( | Once per phase, each player (the giver) may select one other player (the receiver) to receive an Already-opened pack. The following also occur: | ||
* If | * If the receiver is inactive, then the receiver is granted 2 additional Already-opened packs. If the receiver then performs an action in that phase, the giver is granted 1 Already-opened pack. | ||
* If | * If the receiver has less than 10 cards, the the receiver is granted an additional Already-opened pack. | ||
=== Exoptotic Battle === | === Exoptotic Battle === | ||
Each instance of an Exoptosis creates a Pool and a Pile for itself, as well as a Deck and a Hand for each participating player. | Each instance of an Exoptosis creates a Pool and a Pile for itself, as well as a Deck and a Hand for each participating player. | ||
During a Rest Phase, a player may state their intention to engage in Battle in the next phase by posting a signifying message to the #battle-commencement channel. They may only do so if they have at least 4 cards in their inventory. At this time, a duplicate of all the cards in their inventory is made into their deck for that upcoming Battle. | During a Rest Phase, a player may state their intention to engage in Battle in the next phase by posting a signifying message to the #battle-commencement channel. They may only do so if they have at least 4 cards in their inventory. At this time, a duplicate of all the cards in their inventory is made into their deck for that upcoming Battle. When declaring their intent to battle, the player must select a ''minimum'' of 4 cards from their deck. These cards must be revealed before the commencement of the battle and are removed from their deck to be added to their hand. | ||
If 24 hours have elapsed since the commencement of a Battle phase, the battle proceeds with only those players which have signified that they have selected their hand. If such a notice is given falsely or without revealing a valid hand, the offending player does not participate in the battle. | If 24 hours have elapsed since the commencement of a Battle phase, the battle proceeds with only those players which have signified that they have selected their hand. If such a notice is given falsely or without revealing a valid hand, the offending player does not participate in the battle. | ||
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In this game, if 24h elapses from the commencement of a player's turn without them acting, they immediately forfeit. | In this game, if 24h elapses from the commencement of a player's turn without them acting, they immediately forfeit. | ||
The winner of | ==== Full Hand ==== | ||
When a battle commences, grant each participant N - 4 vertebrae, where N is the number of cards in their hand. | |||
==== Rewards ==== | |||
After the conclusion of an Exoptotic Battle the following occur. The winner of a battle receives: | |||
* 1 Handy Pack | * 1 Handy Pack | ||
* 1 Chip | * 1 Chip | ||
The player(s) with the fewest non-zero amount of cards in their hands each receive 1 Already-opened Pack. | |||
Each player receives T - C vertebrae. Where T references the total number of cards in players hands upon the conclusion of an Exoptotic Battle, and C references the number of cards in a given player's hand upon the conclusion of an Exoptotic Battle. | |||
=== Exoptotic Duel === | === Exoptotic Duel === | ||
A player may request a duel with a group of players by posting a message stating as such to # | A player may request a duel with a group of players by posting a message stating as such to #battle-commencement. These players may then reply to accept or decline this offer. If all accepted, the players play a game of Exoptosis together immediately. | ||
=== Fusion === | === Fusion === | ||
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== Exoptosis == | == Exoptosis == | ||
=== Setup Rules === | === Setup Rules === | ||
The cards in a player's hand and deck during Exoptosis are visible to all players. A game of Exoptosis may only commence once all players that indicated their intention to join the duel have revealed their hands. If it is the Battle phase, it has been 24 hours since | Games of Exoptosis and the actions therein take place in the #exoptosis channel. | ||
The cards in a player's hand and deck during Exoptosis are visible to all players. A game of Exoptosis may only commence once all players that indicated their intention to join the duel have revealed their hands. If it is the Battle phase, it has been 24 hours since all participants have been notified that they must reveal their hands, and they have not done so, those participants are removed from this instance of Exoptosis and the game may commence. | |||
After all participants have revealed their hands, turn order is determined and betting may occur. If no betting occurs, the game commences when the first player takes their turn. | After all participants have revealed their hands, turn order is determined and betting may occur. If no betting occurs, the game commences when the first player takes their turn. | ||
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* The card has a value equal to, one (1) above, or one (1) below that of the previous played card. | * The card has a value equal to, one (1) above, or one (1) below that of the previous played card. | ||
* The card | * The card has a colour that opposes that of the previous played card. | ||
However, on the first turn of the game, the first player must play a non-special card. | However, on the first turn of the game, the first player must play a non-special card. | ||
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=== Drawing === | === Drawing === | ||
When a player draws a card in an exoptosis game, they select a card from their deck that is not already in play and add it to their hand. If they don't have enough cards in their deck, they choose another participant who then selects and gives the drawing player 1 card from their hand. | When a player draws a card in an exoptosis game, they select a card from their deck that is not already in play and add it to their hand. If they don't have enough cards in their deck, they choose another participant who then selects and gives the drawing player 1 card from their hand. | ||
Should the selected player fail to select a card to give before the conclusion of the next player's turn, a random card from their hand is instead selected. | |||
== Victory == | == Victory == | ||
If a player possesses at least 25 Chips in their inventory, then the player who possesses the most Chips wins the cycle. The cycle then ends. | If a player possesses at least 25 Chips in their inventory, then the player who possesses the most Chips wins the cycle. The cycle then ends. | ||