Cycle 16/Ruleset: Difference between revisions
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=== Fusion === | === Fusion === | ||
Once per phase, each player may choose to destroy 9 Vertebrae then select 2 cards from their deck to fuse together, destroying both. They are then granted 1 card with value, suit and colour randomly taken from the two selected cards' respective properties (ignoring modifiers). The card has all modifiers of the selected cards and is named 'Amalgam'. | Once per phase, each player may choose to destroy 9 Vertebrae then select 2 cards from their deck to fuse together, destroying both. They are then granted 1 card with value, suit and colour randomly taken from the two selected cards' respective properties (ignoring modifiers). The card has all modifiers of the selected cards and is named 'Amalgam'. | ||
=== Exploration === | |||
Once per phase, each player may explore the Gilded Hall. When doing so they are presented with a random scenario from the list below: | |||
* You find a hidden door covered by wallpaper. Do you enter? If yes, create and append a new scenario to this list. | |||
* You stumble across a pile of bones stashed into a corner! Will you stop exploring to search for vertebrae? If yes, grant yourself 2d3 vertebrae. If no, grant yourself 1 Already-opened pack. | |||
* A purple flame burns demonically before you. Will you throw a card in? If yes, select a card from your inventory and destroy it. Select one of your cards to gain a modifier from the 'Cursed' collection. | |||
* You stand in front of a stone chest with 3 rectangular slots. Will you place cards in the slots? If you have 3 cards with all the same, suit, colour and value, grant yourself 4d5 vertebrae. | |||
* You find a key encrusted with gems in a mouse hole filled with bones. Do you keep it? If yes, grant yourself 1 'Gem Key'. If no, grant yourself 2d8 vertebrae. | |||
== Exoptosis == | == Exoptosis == | ||