Cycle 16/Ruleset: Difference between revisions

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The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.


==== Urgent Class Proposal ====
=== Urgent Class Proposal ===
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.


Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.


==== Standard Class Proposal ====
=== Standard Class Proposal ===
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.
=== Exploration Class Proposal ===
An exploration room proposal is made by sending a message in the channel #exploration-room-proposals after you have explored a room which permits you to make an exploration room proposal.
A 👍 or 👎 reaction from a player on an exploration room proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person's vote is unclear (excluding abstentions), it is considered to be against.
At the end of its voting period, an exploration room proposal takes effect if it has no more than two votes against it, and the message in which it was submitted has been neither deleted nor edited. The voting period of an exploration room proposal begins at the time it is submitted and ends 24 hours after.


== Judgement ==
== Judgement ==
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* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as "x+". For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to "3+".
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as "x+". For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to "3+".
=== Luck ===
If a player has good luck, once per phase, when selecting a random choice, they may reroll, by declaring the original outcome of the chance to have not happened, and any effects thereof to be null. They must then select a new random value for that choice, with any effects
Rules to the contrary notwithstanding, a player with good luck may only reroll their luck once in a game of exoptosis.


== Items ==
== Items ==
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|Hearts
|Hearts
|Red
|Red
| -
| Special
| -
| Draw up to 2 cards, then select a number of cards from your hand equal to the number of cards you drew this turn. Destroy these selected cards.
|-
|-
|3 of Hearts
|3 of Hearts
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|Hearts
|Hearts
|Red
|Red
| -
| Special
| -
| Select a battler and a card in their hand. Swap this card with a card in your hand.
|-
|-
|5 of Hearts
|5 of Hearts
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|Hearts
|Hearts
|Red
|Red
| -
| Special
| -
| Can be played upon a card of odd value. Only an even valued card can be played atop a 6.
|-
|-
|7 of Hearts
|7 of Hearts
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|Hearts
|Hearts
|Red
|Red
| -
| Special
| -
| If you drew cards as a result of the previous turn's actions, take an additional turn immediately.
|-
|-
|9 of Hearts
|9 of Hearts
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|Red
|Red
|Special, Face
|Special, Face
|Select two participants. Each must draw 1 card from their deck.
|Select up to two participants. Each must draw 1 card from their deck.
|-
|-
|Ace of Diamonds
|Ace of Diamonds
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|Diamonds
|Diamonds
|Red
|Red
| -
| Special
| -
| Draw up to 2 cards, then select a number of cards from your hand equal to the number of cards you drew this turn. Destroy these selected cards.
|-
|-
|3 of Diamonds
|3 of Diamonds
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|Diamonds
|Diamonds
|Red
|Red
| -
| Special
| -
| Select a battler and a card in their hand. Swap this card with a card in your hand.
|-
|-
|5 of Diamonds
|5 of Diamonds
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|Diamonds
|Diamonds
|Red
|Red
| -
| Special
| -
| Can be played upon a card of odd value. Only an even valued card can be played atop a 6.
|-
|-
|7 of Diamonds
|7 of Diamonds
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|Diamonds
|Diamonds
|Red
|Red
| -
| Special
| -
| If you drew cards as a result of the previous turn's actions, take an additional turn immediately.
|-
|-
|9 of Diamonds
|9 of Diamonds
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|Red
|Red
|Special, Face
|Special, Face
|Select two participants. Each must draw 1 card from their deck.
|Select up to two participants. Each must draw 1 card from their deck.
|-
|-
|Ace of Spades
|Ace of Spades
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|Spades
|Spades
|Black
|Black
| -
| Special
| -
| Draw up to 2 cards, then select a number of cards from your hand equal to the number of cards you drew this turn. Destroy these selected cards.
|-
|-
|3 of Spades
|3 of Spades
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|Spades
|Spades
|Black
|Black
| -
| Special
| -
| Select a battler and a card in their hand. Swap this card with a card in your hand.
|-
|-
|5 of Spades
|5 of Spades
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|Spades
|Spades
|Black
|Black
| -
| Special
| -
| Can be played upon a card of odd value. Only an even valued card can be played atop a 6.
|-
|-
|7 of Spades
|7 of Spades
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|Spades
|Spades
|Black
|Black
| -
| Special
| -
| If you drew cards as a result of the previous turn's actions, take an additional turn immediately.
|-
|-
|9 of Spades
|9 of Spades
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|Black
|Black
|Special, Face
|Special, Face
|Select two participants. Each must draw 1 card from their deck.
|Select up to two participants. Each must draw 1 card from their deck.
|-
|-
|Ace of Clubs
|Ace of Clubs
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|Black
|Black
| -
| -
| -
| Select a battler and a card in their hand. Swap this card with a card in your hand.
|-
|-
|5 of Clubs
|5 of Clubs
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|Clubs
|Clubs
|Black
|Black
| -
| Special
| -
| Can be played upon a card of odd value. Only an even valued card can be played atop a 6.
|-
|-
|7 of Clubs
|7 of Clubs
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|Black
|Black
| -
| -
| -
| If you drew cards as a result of the previous turn's actions, take an additional turn immediately.
|-
|-
|9 of Clubs
|9 of Clubs
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|Black
|Black
|Special, Face
|Special, Face
|Select two participants. Each must draw 1 card from their deck.
|Select up to two participants. Each must draw 1 card from their deck.
|-
|-
|Red Joker
|Red Joker
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|Red
|Red
|Special
|Special
|Can be played upon anything but only cards of the colour Red can be played upon them.
|Can be played upon anything but only cards of an opposite colour can be played upon them.
|-
|-
|Black Joker
|Black Joker
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|Black
|Black
|Special
|Special
|Can be played upon anything but only cards of the colour Black can be played upon them.
|Can be played upon anything but only cards of an opposite colour can be played upon them.
|-
|-
|Credit Card
|Credit Card
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| -
| -
|The turn order is reversed before your turn ends. If there is only 1 other player, take an additional turn.
|The turn order is reversed before your turn ends. If there is only 1 other player, take an additional turn.
|-
|Quantum
|5
| -
|Transparent
|Special
|When played, the card and all other Quantum cards are destroyed. Any player whose Quantum card was destroyed recieves 1 Vertebrae. A random active player has a Quantum card added to their inventory.
|}
|}


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* Yellow and Blue are opposites.
* Yellow and Blue are opposites.
* Green and Magenta are opposites.
* Green and Magenta are opposites.
Transparent cards are the colour of the card previously played. If the first card is transparent, the colour is undefined and the next played card must be non-special.


==== Types ====
==== Types ====
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==== Random Cards ====
==== Random Cards ====
When a random card is created, a card type and modifier collection(s) must be specified. If unspecified, the type is 'All' and modifier collections are 'Basic', 'Rare' and 'Colours'.
When a random card is created, a card type and modifier collection(s) must be specified. If unspecified, the type is 'All' and modifier collections are 'Common' and 'Rare'.


If 'All' is selected, all cards in the list in '''Cards''', except those with the 'Null' type are randomly selected with equal weight.
If 'All' is selected, all cards in the list in '''Cards''', except those with the 'Null' type are randomly selected with equal weight.


When a random card is generated, each valid modifier collection has a chance - specified alternatively or outlined in the following table - of being selected. If selected, a random element is applied to the card.
When a random card is generated, each valid modifier collection has a chance - specified alternatively or outlined in the following table - of being selected. If selected, a random element is applied to the card.
If a random card is generated without a colour, grant it a random modifier from the 'Colours' collection. If a random card is generated without a suit, grant it a random modifier from the 'Suits' collection.
{| class="wikitable"
{| class="wikitable"
|+The Modifier Collections are detailed below:
|+The Modifier Collections are detailed below:
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|-
|-
|Colours
|Colours
|Hearts Insignia, Diamonds Marking, Spades Symbol, Clubs Label, Red Coating, Black Coating, White Coating, Cyan Coating, Yellow Coating, Blue Coating, Green Coating, Magenta Coating
|Red Coating, Black Coating, White Coating, Cyan Coating, Yellow Coating, Blue Coating, Green Coating, Magenta Coating
|10%
|10%
|-
|-
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|Mean, Demonic, Satanic, Unholy, Sacrificial
|Mean, Demonic, Satanic, Unholy, Sacrificial
|5%
|5%
|-
|Common
|Timely, Bound, Speedy, Wrathful, Deceitful, Cheating, Adamantine, Chaotic, Reflected, Jumping, Hearts Insignia, Diamonds Marking, Spades Symbol, Clubs Label, Red Coating, Black Coating, White Coating, Cyan Coating, Yellow Coating, Blue Coating, Green Coating, Magenta Coating, Torn, Fragile, Useless
|20%
|-
|Suits
|Hearts Insignia, Diamonds Marking, Spades Symbol, Clubs Label
|10%
|}
|}


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==== Already-opened Pack ====
==== Already-opened Pack ====
Already-opened Pack is a card pack. When "opened", that player gains 1 random card drawing modifiers from the Basic, Rare (10% chance), Colours (5% chance) and Defective collections.
Already-opened Pack is a card pack. When "opened", that player gains 1 random card drawing modifiers from the Common and Rare (10% chance) collections.


==== Handy Pack ====
==== Handy Pack ====
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==== Legendary Pack ====
==== Legendary Pack ====
Legendary Pack is a card pack. When opened, that player gains 5 random cards drawing modifiers from the Basic (20% chance), Rare (10% chance) and Colours collections, and 2 random cards with the holographic modifier.
Legendary Pack is a card pack. When opened, that player gains 5 random cards drawing modifiers from the Common (25% chance) and Rare (10% chance) collections, and 2 random cards with the holographic modifier.


== The Croupier ==
== The Croupier ==
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=== Exoptotic Duel ===
=== Exoptotic Duel ===
A player may request a duel with a group of players by posting a message stating as such to #battle-commencement. These players may then reply to accept or decline this offer. If all accepted, the players play a game of Exoptosis together immediately.
A player may request a duel with a group of players by posting a message stating as such to #battle-commencement. These players may then reply to accept or decline this offer. If all accepted, the players play a game of Exoptosis together immediately.
A player may only join an Exoptotic Duel only once per phase.


=== Fusion ===
=== Fusion ===
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Once per phase, each player may explore the Gilded Hall. When doing so they are presented with a random scenario from the list below:
Once per phase, each player may explore the Gilded Hall. When doing so they are presented with a random scenario from the list below:


* You find a hidden door covered by wallpaper. Do you enter? If yes, create and append a new scenario to this list.
* You find a hidden door covered by wallpaper. Do you enter? If yes, create a new exploration proposal to add a new scenario to this list.
* You stumble across a pile of bones stashed into a corner! Will you stop exploring to search for vertebrae? If yes, grant yourself 2d3 vertebrae. If no, grant yourself 1 Already-opened pack.
* You stumble across a pile of bones stashed into a corner! Will you stop exploring to search for vertebrae? If yes, grant yourself 2d3 vertebrae. If no, grant yourself 1 Already-opened pack.
* A purple flame burns demonically before you. Will you throw a card in? If yes, select a card from your inventory and destroy it. Select one of your cards to gain a modifier from the 'Cursed' collection.
* A purple flame burns demonically before you. Will you throw a card in? If yes, select a card from your inventory and destroy it. Select one of your cards to gain a modifier from the 'Cursed' collection.
* You stand in front of a stone chest with 3 rectangular slots. Will you place cards in the slots? If you have 3 cards with all the same, suit, colour and value, grant yourself 4d5 vertebrae.
* You stand in front of a stone chest with 3 rectangular slots. Will you place cards in the slots? If you have 3 cards with all the same, suit, colour and value, grant yourself 4d5 vertebrae.
* You find a key encrusted with gems in a mouse hole filled with bones. Do you keep it? If yes, grant yourself 1 'Gem Key'. If no, grant yourself 2d8 vertebrae.
* You find a key encrusted with gems in a mouse hole filled with bones. Do you keep it? If yes, grant yourself 1 'Gem Key'. If no, grant yourself 2d8 vertebrae.
* You peel the rosy wallpaper to enter the Croupier's bedroom. Inside, you see a stack of Bloody Lotto Tickets. Do you take them? If yes, grant yourself 5 Lotto Tickets with the modifiers Sacrificial, Red Coating, and Hearts Insignia. If no, create and append a new scenario to this list that requires a Gem Key.
* You peel the rosy wallpaper to enter the Croupier's bedroom. Inside, you see a stack of Bloody Lotto Tickets. Do you take them? If yes, grant yourself 5 Lotto Tickets with the modifiers Sacrificial, Red Coating, and Hearts Insignia. If no, create a new exploration proposal to add a new scenario to this list that requires a Gem Key.
* Do you put a chip in the slot machine? If yes, you randomly get one of the following: 1. Nothing (70%). 2. One legendary card pack (5%), 3. Two Deck packs (10%), 4. Six already-opened packs (15%)
* Do you put a chip in the slot machine? If yes, you randomly get one of the following: 1. Nothing (70%). 2. One legendary card pack (5%), 3. Two Deck packs (10%), 4. Six already-opened packs (15%), the chip is then destroyed.
* Oh no it's a trap! Select an active player and @mention them in #game-actions. They may select a card in your inventory to be destroyed. If you do not select someone within 24h, two random cards from your inventory are destroyed.
* Oh no it's a trap! Select an active player and @mention them in #game-actions. They may select a card in your inventory to be destroyed. If you do not select someone within 24h, two random cards from your inventory are destroyed.
* You overlook a clean swimming pool. It is liminal in it's serenity. You notice a huge pile of vertebrae in the pool. Will you; a) Turn the crank and drain the pool, remove this entry and grant yourself 2d8 vertebrae; b) jump in the pool and scoop up as much as you can carry, destroying 3 random cards in your inventory and granting you 3d12 vertebrae; or c) use the pool scooper and grant yourself 1d20 vertebrae?
* Woah! You almost fell into a big hole. Will you drop a vertebra into the hole for good luck? If yes, remove 1 vertebrae from your inventory.
* You trip on a metallic rock. Will you ponder the rock? If yes select a card with the Holographic modifier. This card loses the modifier and gains the SIlvery modifier.
* You are tiredly climbing a seemingly endless spiral staircase when a spectral figure appears before you. "Wooooo, I am Eeeepeee the barron of these here halls. Turn back before I put you in a coma!" You are at least 40% sure you're hallucinating. Will you sleep? If yes, select a player and give them 3 cards from your inventory and grant yourself 1 Handy pack. If no, select a player. They may give you 3 cards and grant themself 1 Handy Pack.
* A rat scuttles in front of you with 1 Handy Pack taped to its back. Will you steal the pack? If yes, the rat scratches you, drawing blood. Then, grant yourself 1 Handy Pack. Further, 7 random cards in your inventory are given the Red Coating modifier.


== Exoptosis ==
== Exoptosis ==
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* The card has a value equal to, one (1) above, or one (1) below that of the previous played card.
* The card has a value equal to, one (1) above, or one (1) below that of the previous played card.
* The card has a colour that opposes that of the previous played card.
 
* The card is non-special and has a colour opposing that of the card atop the pile.
* The card is special and has the same suit as the card atop the pile.


However, on the first turn of the game, the first player must play a non-special card.
However, on the first turn of the game, the first player must play a non-special card.