User:Magnitech/Fluxxnomic: Difference between revisions
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|Action | |Action | ||
|When an action card is played, the player who played it must carry out the actions defined in the description of the card. Then the card is discarded. | |When an action card is played, the player who played it must carry out the actions defined in the description of the card. Then the card is discarded. | ||
|- | |||
|Keeper | |||
|Keeper cards do not contain descriptions. A player may play a keeper card at any time, regardless of how many cards they have already played in the current phase. Keeper cards do not add to the maximum number of cards a player may play per phase. | |||
|- | |- | ||
|Goal | |Goal | ||
|When a goal card is played, the last played goal card is discarded. A goal card has a condition which players should attempt to meet. | |When a goal card is played, the last played goal card is discarded. A goal card has a condition which players should attempt to meet. | ||
|- | |- | ||
|New Rule | |New Rule | ||
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=== Card tables === | === Card tables === | ||
The following table describes the possible goal cards. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
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|Choose one keeper currently played by another player, and remove it from their possession and place it in yours instead. | |Choose one keeper currently played by another player, and remove it from their possession and place it in yours instead. | ||
|- | |- | ||
| | |Rules reset | ||
| | |Discard all currently played new rules, as well as the current goal. | ||
|- | |- | ||
| | |Draw 2 and use ‘em | ||
| | |Draw 2 cards, and immediately play them in whichever order you like. | ||
|- | |- | ||
| | |Gambling | ||
| | |Choose a value for ''n''. Then draw ''n'' cards and if none of them are keeper cards, you keep them all. Otherwise, discard them. | ||
|- | |- | ||
| | |Trash a new rule | ||
| | |Discard one currently played new rule. | ||
|} | |} | ||
The following table describes the keeper cards. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! | !Name | ||
|- | |||
|Sun | |||
|- | |||
|Moon | |||
|- | |||
|Death | |||
|- | |||
|Taxes | |||
|- | |- | ||
| | |Love | ||
|- | |- | ||
| | |Peace | ||
|- | |- | ||
| | |Book | ||
|} | |} | ||
The following table describes the possible goal cards. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! | !Name | ||
! | !Description | ||
|- | |||
|Night and day | |||
|Have the sun and the moon played at the same time | |||
|- | |- | ||
| | |Certainty | ||
| | |Have death and taxes played at the same time | ||
|- | |- | ||
| | |Hippyism | ||
| | |Have love and peace played at the same time | ||
|- | |- | ||
| | |All you need is love | ||
| | |Have love played with no other keepers played. | ||
| | |- | ||
| | |I might need a bookshelf | ||
|Have 6 books played at the same time. | |||
|- | |||
|10 cards in hand | |||
|Hold at least 10 cards in your hand. | |||
|} | |} | ||
The following table describes the possible new rule cards. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
! | !Name | ||
! | !Description | ||
|- | |||
|Do some more | |||
|Players may draw and play one additional card per phase. This card is not discarded when another of the same kind is played. | |||
|- | |- | ||
| | |Hand limit 5 | ||
| | |Players may hold no more than 5 cards in their hand. If a player holds more than 5 cards in their hand at the end of a phase, cards are randomly chosen and discarded from their hand until they hold 5 cards. | ||
|- | |- | ||
| | |Play all | ||
| | |If a player chooses to play a card during a phase, they must play every single card in their hand. | ||
|- | |- | ||
| | |Nice try | ||
| | |The next time a player completes the requirements on a goal card, this card and the goal is immediately discarded. Rules to the contrary notwithstanding, the player who met the goal card’s requirement does not win the game. | ||
|} | |} | ||
== Winning == | == Winning == | ||
When a player meets the conditions of the goal card in play, they win the cycle. Then the cycle ends. | When a player meets the conditions of the goal card in play, they win the cycle. Then the cycle ends. |