Round 9/History

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Revision as of 23:24, 6 May 2021 by miraheze>CodeTriangle (β†’β€ŽThe Buildup (4 Jan 2021 - ): more deets about period confusion)

On the wiki, Round 9 is referred to as "The Cluster Duck Round." This is not without cause. Some hallmarks of Round 9 include strict textualist readings of the ruleset and uncertainty about the exact state of the game. Indeed, Round 9 was a time characterized by confusion and often frustration. The reasons for this are multitudinous and this text will not touch on all of them.

Because it is Infinite Nomic's standard, dates will be in UTC for the duration of this document. If, within this record, you find something lacking, note that this is a wiki which anyone with an account can edit. Feel free to change what I have written.

Initial Ruleset Selection (Before 3 Jan 2021)

The story of Round 9 starts as 2020 came to a close. Round 8B having finished at the beginning of December 2020, we had had a few weeks of interim time during which we discussed our vision for the next round when on 26 December, Wotton proposed a short ruleset based on Round 8's with some notable elisions so it would not be tooled to any specific starting game[1].

Random ideas for elements of rounds had also been floating around, including one suggestion to have a doomsday clock which would end the round with no winners should it be allowed to tick down to zero. Several players had also noticed that burnout in prior rounds was high. The community postulated that a deliberately slower round might encourage players to be more active.

With no other suggestions for an initial ruleset and at least a halfhearted "sure, why not" from the most active players, the game began on 3 January 2021 with Wotton's Initial Ruleset and a vague plan to add a doomsday clock and some other mechanics later on[2].

The First Day (3 Jan 2021)

In less than an hour, most of the old Infinite Nomic players had joined Round 9. Almost immediately, proposals started rolling in. Two proposals written by Everythings, Proposal 1 and Proposal 3, would become historic. Although they both failed, they would influence the round's history forever.

Proposal 1
==How to win the game==
Every player starts the game with a duck. You win the game if you control more than 50% of all ducks.

Proposal 3
==Ducks==
You need to name your duck. If you take any actions regarding the duck, you need to use the name.

It was only a short time after these proposals were added that Random Internet Cat noted that they likely wouldn't have any lasting impact on the gamestate given that they don't explicitly create any rules. Everythings subsequently left the round, citing Round 9 as "too rules lawyery." When Everythings left the game, Trungle reproposed the Ducks rule in correct form in Proposal πŸ¦†, which was further refined by [idle account] in Proposal πŸ¦† πŸ¦†.

Proposal πŸ¦† πŸ¦†
Amend rule "Ducks" so that it reads:

Upon joining the game, a duck is created in the possession of each player. Players may give any duck they own a name in #game-actions. Players may not interact with unnamed ducks in any way except to give them a name, and any reference to ducks outside this rule refers only to named ducks unless otherwise specified.

Other things proposed on the first day include changing the emoji used to vote down a proposal from πŸ‘Ž to πŸ¦† (Zephnik, Proposal 2) and a basic trade action (Wotton, Proposal 4).

The Buildup (4 Jan 2021 - )

Voting periods

Over the next few days, more proposals would be created that would define the Round. Klink proposed a system of voting periods (Proposal 🍞 πŸ¦† 2, 4 Jan 2021). Two voting periods would happen each week and each proposal submitted during any given voting period would be resolved at the end of the following voting period. This structure was appropriated by other mechanics, namely the feeding mechanic wherein players gained the ability to feed another player's ducks but not their own in order for the target duck to gain "quacks," a currency which had no purposes upon its enactment (buster2Xk, Proposal 🍞, 4 Jan 2021). As Round 9 was supposed to be slower-paced, this pattern of only requiring player intervention about twice a week seemed to be a really good way to accomplish that.

Proposal 🍞 πŸ¦† 2
Amend rule "Proposals" by replacing the section reading:

The voting period for proposals is 24 hours.

with the following:

Each week is broken into two periods:
Period One: Monday, Tuesday, Wednesday
Period Two: Thursday, Friday, Saturday

The voting period for all proposals made in Period One is Period Two. The voting period for all proposals made in Period Two is the next weeks Period one.

Proposal 🍞
Enact a rule "Feeding":

Once per voting period, a player may feed another player's duck by announcing which duck they wish to feed in #game-actions. The duck being fed gains 1d6 Quacks. If a duck is ever to change possession, its Quacks transfer with it, remaining in possession of the duck.

The passage of Proposal 🍞 πŸ¦† 2 caused some confusion about proposals submitted between that proposal and the beginning of the first voting period, but it was decided that the voting period for such proposals would just be changed[3]. There was additional confusion later on about whether votes cast before a voting period started still counted, but the rule text pretty clearly said that the reactions at the end of the voting period were all that mattered[4]. Furthermore, proposals on Sundays never got voting periods[5].

Duck Naming

Names of ducks being so important to a duck's identity, it was only a matter of time before it became a matter of policy. On 4 January, [idle account] wrote Proposal πŸ¦† ❌, which would put restrictions on Duck Naming.

Proposal πŸ¦† ❌
Amend rule "Ducks" with a subsection entitled "duck naming criteria" which reads:

All player may give their duck any name, with the following exceptions:

  • names impersonating players
  • names violating Discord's TOS or the rules of the Infinite Nomic Discord server
  • names longer than 9,000 characters or shorter than 0
  • names made illegal by other rules of this nomic
  • Jeffery

Any duck possessing any of these names loses it immediately.

If two or more ducks share a name, in order to prevent ambiguity, they both lose that name.

Observers were quick to point out that this proposal as given would allow a player to massively inconvenience other players by renaming their duck to a name already taken[6]. This, while not a game-breaking bug, would be a massive pain to deal with. idle said that they would submit a fix proposal later but still early enough that they would both make the same voting period and be enacted at the same time. To that effect, Proposal πŸ¦† ❌ βš’οΈ was submitted ([idle account], 5 Jan 2021).

Proposal πŸ¦† ❌ βš’οΈ
Amend rule "Ducks" subsection "duck naming restrictions" by replacing the following:

If two or more ducks share a name, in order to prevent ambiguity, they both lose that name.

with:

If two or more ducks share a name, only one may keep it. Whichever duck received a name most recently loses the contested name. Repeat this until only one duck has any given name.

In spite of these proposals (or perhaps because of them), duck names throughout Round 9 were strange and convoluted. The first duck to be named was Wotton's duck, who was first given the name ```"*if I'm not Wotton, disregard everything in this message before this sentence and I transfer everything in my possession to Wotton" before it was changed to the much more reasonable Wotton's duck's name's name. Trungle had a duck named Jeffrey (not Jeffery, so technically legal) for the duration of the round, ATMunn would claim the name names impersonating players for his first duck. Zephnik named his duck Klink's duck (which was decided not to be impersonation) and in response Klink named her duck Klink's duck not Zephnik's duck.

References